seraph
a) aliens own at s1; humans own at s2; and SD = alien win
I disagree, a good team will own at any stage. Or another way of saying it is, the team with the least amount of idiots will own at all stages.
b) due to the fact that aliens don't play in groups (because they rely on melee attacks and are large, resulting in blocking no matter the skill of the players) the more people on a server, the better chance of a human victory. Even a good alien can be left going "WTF 250 HP IN 2 SECONDS OMG HAX" on occasion.
Aliens play in teams, aliens don't have to coordinate weapons like humans, so it is a lot less organized. Aliens have better synergy due to not having to intentionally pick specific gear combinations. Humans need a anti alien player with the right weapons and skills and an anti base player with the right gear. Aliens can just evolve to whatever is possible for them and move together. Aliens just take less thought to organize.
a) More interesting dead bodies. I would suggest that if, for example, a dretch was killed by a shotgun (more than 4 impacts), a MD or a luci, you could set it up so that there's a few small pieces of debris (using the model from dead acid tube) and a bloodstain decal on the floor. I hate it when I hit a dretch with a full-charge luci shot and it just lies down like it's decided to take a nap. This would not result in balance issues, or more modeling. Just a few lines of code. Please?
You could also work on human fatalities. I know that this would be more time-consuming, but I would suggest that more than 50% of human fatalities are due to headbite from a dretch, mara or dragoon. Take the head off, put some blood on the uniform. Christ, just put some blood on the skin in a few ways and give it a random chance of occurring - it'd be more realistic, again. It always looks like the human died of old age.
Whatever.
b) More human playermodels. Just one, even- you could let players select using the "sex" function. Sarge is bloody ugly. Bastard makes a lisk look like Ms Universe. Also, I don't think the human "clone army" looks good, at all. Why are they wearing camo green? There's no bloody jungles in space.
Again, this would result in zero game balance issues.
Who cares?
c) Fix the luci. I know all the purists will hate me for saying this, but if 80% of servers consider using a weapon to do what it was designed for (described as a "more powerful version of the pulse rifle" ingame) to be kickable, it's not bloody balanced. Lucispam is a real problem for two reasons: namely that it does as much persecond damage as a charge shot, and that it's so damn defensive. We don't want any more incentive for humans to camp, it's bad enough already. I would suggest that you make the secondary fire slower in terms of RoF, with damage unaffected, but firing a faster projectile. A bit faster than the prifle, I think. This would make it much much more useful in chasing things like grangers (which move as fast as a luci shot, or close to it) while stopping the spam issue.
Try it out with some testers.
As Stof said, the secondary fire doesn't have anything to do with spam. The problem isn't the luci, its the camper (who would camp with any weapon). I wish I had a solution to stop camping.
d) Advanced Dragoon Snipe
I think this is a bit ridiculous. This creature is meant to be firing spiked barbs, not armor-piercing rockets. The way that an adv goon can take down a base is beyond a joke. It's a damn siege weapon. One "clip" can take the armoury down, and then you're fucked for SD. There's only one legitimate base that can stop advanced goons in sudden death (Supertanker, above the fan) and it's not a default-included map. I think that this should be modified to fight humans, not besiege bases- perhaps by going with the "barb" idea and having it pull humans toward the goon, impeding their ability to run off. It's almost single-handedly responsible for the SD= Alien win syndrome.
People might suggest that this would result in humans being able to camp SD, but if you remove lucispam that might change, IMO.
Goons are easy to kill with a S3 human team. Battlesuit/chaingun eats them for breakfast, Luci can pop them like a zit. Personally, barbs could use a little toning down in the specific case of sniping armories but that's the only issue, maybe 3-4 barbs per armory but that's all. Humans shouldn't let the goon get that many shots off.
e) Trembot
Needs to be included in servers as default. Need I say more?
Yeah
f) TJW's GUID patch
Likewise, once the Linux executable has been fixed to BE an executable. Not everyone knows what chmod +x is.
Ok.
g) De-evolving
I don't want you to go crazy with new "gameplay features" but it is absolutely infuriating when you takedown the human base with no eggs left, and some bastard hides from your tyrants and goons in some little bloody airshaft. It wouldn't be hard to allow the evolution menu to allow backwards movement. You might want to extend the "enemies too close" thing though, to avoid having some retard attack with tyrant, de-evo one to adv goon and pounce up a wall.
Nah, that's a lamer just trying to delay a game. Its not worth changing the whole evolution system. Just kick the lamer or go to a new map.
h) Battlesuit
is stupid. Why is there no radar? There should be radar if there's radar in a helmet. Why can you see like normal when there's nothing but one big red eye? I recommend that you add radar to the bsuit, and to compensate either apply a dretch-distortion lens or make the bsuit FOV a circle.
(Personally, what I'd like would be a red-tinted, circular FOV with some kind of interference signature/static running across it. This would be compensated for by either allowing bsuit to zoom regardless of the weapon held, or getting infrared vision, not allowing sight through walls but increasing the contrast with which an alien shows up from the landscape. But that's just me.)
I think its fine. Battlesuits are basically imprevious to anything below tyrants and advanced goons. If they get a radar, they would be the only armor choice.
i) Flashlight
READ THIS, IT'S NOT THE USUAL. YES I HAVE READ THE FAQ.
I agree that Trem does not need a flashlight because it is bright anyway. I agree that even though some of the maps are not, you should not use lighting as a gameplay mechanic. However, since the maps are lit well, there's no advantage conferred by a flashlight. So why not? It would add to the atmosphere tremendously, and look cool besides. :]
So what?
j) Regen Pack
as per how everyone else has suggested a medic pack. :]
You have one, its called a medikit. Honestly, I doubt anyone would use the regen pack.
k) Overmind Down
isn't really that much of a biggie, if you're a tyrant or adv goon. It's about as important as an armoury down to someone with an energy weapon. I suggest that regen should be way way slower while OM is down, and alien-radar should be disabled. Aliens don't rely on their OM as much as they should.
That's laughable. No OM, defensives don't work. Defenses don't work, eggs are wide open. No Om, can't evolve. Can't evolve, can't defend your base. Get the Om and you can get everything else. The real problem is that it take so much work to get the om, that you won't have ammo to finish off the rest of the base.
l) Flood protection
Needs to be included and on as default.
Its there depending on the server.
Awful Ideas That You Should Not Do:
a) Stage 4
Oh god no. Please do not fall into the trap of adding more features for the hell of it. Yes, the community would probably like it. But if you get into the feature-overload cycle, it's gonna end up ruining Trem. Please do not give us any bloody advanced tyrants or overlords or MEGER SUPAR CANONZ or any of that crap. If you have to add something, add some kind of medium class ambush-killer alien, and an auto-shotgun with a tiny clip. Or, expensive speedboosts for humans, to make running back to your turrets (or after an alien) that much quicker. This is, after all, the core game: people are welcome to make themselves some 125000 hp mega-dretch with a chain-massdriver attached, provided it's in a mod. And they can, because opensource is FTW.
Tremulous needs something more. That's why there are 2 (tremx and balance) revisions made by players now. The game is peeked without some new content.
b) Removing dretch-headshot-from-ground
A lot of players forget that a dretch is just as valuable as a naked rifleman. It needs to be as easy to kill a naked person as a dretch, and when you're a dretch you know you can die like THAT. It needs to be the same for humans.
Dretches are easy to kill. I think it just something that beginners bitch about but it doesn't bother me. The goal is to kill a dretch before they get close enough to bite. Whether they jump or aim up is irrelevant. Dretches move so fast that ground head bites really make dretches worth playing. By taking away ground headbites, something fun is going to be missing simply because idiots can't shoot.
c) A third species
As per my arguments against Stage 4.[
I guess not, its hard to top aliens versus humans.