Author Topic: Defense Computer  (Read 21751 times)

Door Slammer

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Defense Computer
« on: January 10, 2007, 08:14:21 pm »
Here's an idea gleaned from the mind of Phreak, how about allowing the defense computer to slowly rebuild human structures?  Alien structures have this ability, and giving this to humans would allow humans to have a better chance against aliens come SD.

PHREAK

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« Reply #1 on: January 10, 2007, 09:02:15 pm »
Just to minimize confusion, DC should repair human structures rather then rebuild. Slammer used the wrong word.
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vcxzet

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Defense Computer
« Reply #2 on: January 10, 2007, 09:22:20 pm »
Quote from: "PHREAK"
Just to minimize confusion, DC should repair human structures rather then rebuild. Slammer used the wrong word.

it should also send nukes to the alien base

techhead

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« Reply #3 on: January 10, 2007, 09:57:07 pm »
What happened to ckits repairing stuff?
Can't spare the manpower that is busy attacking the alien base?
You are attacking the alien base, right?
Don't attack, and you don't stand a chance in SD.
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Door Slammer

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« Reply #4 on: January 10, 2007, 10:07:56 pm »
Ahh, but leave the base to attack and it gets destroyed.  A classic dilemma for those like myself who actually attempt to win by killing alien base, rather than through attrition.

techhead

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« Reply #5 on: January 10, 2007, 10:11:16 pm »
One dude with a ckit is all you need...
You can swap weapons and help defend the base too.
An empty base tells aliens there is trouble coming.
An attack party tells aliens that the base is undefended.
Fix two strategy problems with one person!
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PHREAK

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« Reply #6 on: January 10, 2007, 10:39:11 pm »
One Ckit can't even save the base from ONE adv goon.
Don't be silly.
This suggestion is to get humans out of base and away from camping while slightly minimizing the risk of coming back to a dead reactor.
Unlike many of you, some of us play small games; 16 people tops-very skilled players on both sides.
Under such conditions it's very hard to attack and live while being outnumbered as well as leave base and come back to it in one place.
In other words, we can't afford to have 2+ builders/repair units.
As some of you play with us, you know we take the risk and never camp, regardles of the situation. This suggestion is not to make the game human biased. Just a tad more balanced.

I guess I'll include this DC ability with my anti-tyrant weapon mod so people can judge it in-game.
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vcxzet

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« Reply #7 on: January 10, 2007, 10:43:55 pm »
:O anti-tyrant mod ? what about just removing tyrant if you wont give it a chance
edit:
to help stof to understand

PHREAK

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« Reply #8 on: January 10, 2007, 10:54:27 pm »
Listen up you little troll!
I'd suggest on reading up before you speak up, or in this case, hit the reply button.

I love tyrants and am quite good with one myself.
It's an anti tyrant weapon I'm working on, not an anti tyrant mode.
If your brain can't comprehend the difference, you have no bussines even using a computer, let alone post in this forum.

Piss off will ya.
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vcxzet

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« Reply #9 on: January 10, 2007, 11:25:58 pm »
what is the difference between a mod and a weapon mod
so basically a weapon mod is a non-mod mod
edit:
another vital typo fixed

Stof

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« Reply #10 on: January 10, 2007, 11:44:57 pm »
Quote from: "vcxzet"
what is the difference betwwen a mod and a weapon mod
so basically a weapon mod is a non-mod mod

The true question you should try to answer is "What is the difference between a mode and a mod?"
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vcxzet

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« Reply #11 on: January 10, 2007, 11:50:14 pm »
Quote from: "Stof"
Quote from: "vcxzet"
what is the difference betwwen a mod and a weapon mod
so basically a weapon mod is a non-mod mod

The true question you should try to answer is "What is the difference between a mode and a mod?"

another one that states the obvious
it was a typo if you didnt get it

Door Slammer

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« Reply #12 on: January 11, 2007, 12:44:38 am »
1 c-kit does not stop any base destruction.  What the hell servers do you play on that it can?

_Equilibrium_

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« Reply #13 on: January 11, 2007, 03:38:32 am »
Quote from: "PHREAK"
Unlike many of you, some of us play small games; 16 people tops-very skilled players on both sides.
What server is this? I doubt there are JUST very skilled people at all times.

techhead

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« Reply #14 on: January 11, 2007, 03:39:45 am »
Thats why you stand around with a gun and chase them off before they start destroying your base.
If they damage your base, then grab a ckit.
Also, a quick ckit can indeed save a turret from a goon by repairing between two snipes.
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Vector_Matt

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« Reply #15 on: January 11, 2007, 03:42:00 am »
Quote from: "Door Slammer"
1 c-kit does not stop any base destruction.  What the hell servers do you play on that it can?
TEH UB3R L33T C-K1T HAX0RS 0F D00M!


Sorry couldn't help it. :D

PHREAK

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« Reply #16 on: January 11, 2007, 03:43:21 am »
Quote from: "techhead"
Thats why you stand around with a gun and chase them off before they start destroying your base.
If they damage your base, then grab a ckit.
Also, a quick ckit can indeed save a turret from a goon by repairing between two snipes.


Well thats camping now.
This is the exact reason for my suggestion.
No need to camp, no need for more then one ckit and attacking humans.

Apperently, people prefer humans to camp.
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The Reverend

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« Reply #17 on: January 11, 2007, 05:16:48 am »
So now back to the topic I think the reason for this suggestion is so that humans have a BETTER REASON to build a DC than it just making turrets lock on faster and allowing teslas to be built.  The defense computer in its current state is practically worthless.  Teslas are mostly worthless onless you can hide the DC it usually gets sniped and all of a sudden you have at the least 18 useless BPS (cost of dc plus one tesla) maybe more if you built more than one tesla.  Just to reiterate.  The dc is useless in most good base configurations and this ability added to it would make it worth building.  

A suggestion I would have is that even with this new ability for the DC it should be possible for goons to snipe turrets in two snipes BUT if they take TOO long in sniping it would take them three snipes.

TyrranzzX

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« Reply #18 on: January 11, 2007, 08:24:45 pm »
Double the rate the Advanced CKit repairs.  Then make sure it can be used during cool-down but slows the cool-down to a crawl.

Although I'd personally rather see the DC boost the speed atwhich a turret locks on and triple their range.  Would be about half as accurate as a chaingun but it'd be a deterrant.
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Xonya

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« Reply #19 on: January 12, 2007, 02:53:43 pm »
Quote from: "PHREAK"
One Ckit can't even save the base from ONE adv goon.
Don't be silly.


Yes it can. U can always wear bs is possible (even lighter armors are enough) and try to block adv goon snipes. U can also block tyrants for not reach the structures.  U can the take medkit and repair and go to medistation... Figure it out :)
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Vector_Matt

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« Reply #20 on: January 12, 2007, 05:27:51 pm »
Quote from: "Xonya"
U can also block tyrants for not reach the structures.  U can the take medkit and repair and go to medistation... Figure it out :)
Tyrant either kills you or the building in that situation if there's no one else guarding base.

Bajsefar

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« Reply #21 on: January 12, 2007, 05:57:13 pm »
Xonya... Its YOU. Sorry, but i can't stand U'ing..

techhead

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« Reply #22 on: January 12, 2007, 08:23:07 pm »
A different heal rate for Advanced construction kit sounds like a good idea.
The build timer goes faster, why not make it repair better?
Current is 18hp/sec
How about 18/sec normal speed and 24/sec advanced?
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Lava Croft

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« Reply #23 on: January 14, 2007, 03:41:21 am »
A Human base is meant to take damage, to lose several defensive structures, and to be rebuilt. That is what makes those Tremulous games so goddamn tense. All the suggestions for upgrading a building that already proves its worth with making Turrets useful and Teslas possible are just obsolete. 2 Ckits and you are done. One dedicated, the other just joins in when needed.

Door Slammer

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« Reply #24 on: January 15, 2007, 02:10:32 am »
Quote from: "Lava Croft"
A Human base is meant to take damage, to lose several defensive structures, and to be rebuilt. That is what makes those Tremulous games so goddamn tense. All the suggestions for upgrading a building that already proves its worth with making Turrets useful and Teslas possible are just obsolete. 2 Ckits and you are done. One dedicated, the other just joins in when needed.


Problem still remains.  in an 8 v 8 match, 6 humans are free to attack, 8 aliens are free to attack.  A faster C-Kit would be very useful in helping the human team stop the base from being overrun.  

Teslas are almost completely worthless.  They keep dretch's from mobbing around human base and knock jumping aliens away from base.  That is all they are good for.

And as Rev stated, kill the DC and now a sometimes large portion of the human defenses are dead.  Base is then even more easily overrun and destroyed.

techhead

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« Reply #25 on: January 15, 2007, 02:54:37 am »
Like slammer said, how many times have you seen a Mara jump over your Telsas onto your Reactor?
How many times have you seen it jump over your turrets onto your Reactor?
Telsas are not completely useless, but neither are they the answer to all your defensive needs.
Maybe they need a small Hp boost?
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Neo

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« Reply #26 on: January 15, 2007, 09:11:55 am »
Any base can be defended by a ckit with little trouble, if it can't then you've made a really poor base layout or you should find someone who knows how to repair stuff.

You'll never have a full alien team attacking, they'll have atleast 1 builder like humans. If they have no granger then they have no reason to fear your team, which would contradict the 'skilled' statement.

An S1 human can kill an alien base if they have no granger.

Stof

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« Reply #27 on: January 15, 2007, 09:39:47 am »
Quote from: "techhead"
1) Like slammer said, how many times have you seen a Mara jump over your Telsas onto your Reactor?
How many times have you seen it jump over your turrets onto your Reactor?
Telsas are not completely useless, but neither are they the answer to all your defensive needs.
2) Maybe they need a small Hp boost?

1 => Far far less than I've seen a DC killed disabling a good chunk of the human defenses
2 => Don't talk about an HP boost but about a "number of attacks before death" boost. Unfortunately, since that number is currently 2 ( adv dragoon snipe ) there is no way to give them slightly more HP : any meaningful increase would give them 50% more HP.

Quote from: "Neo"
An S1 human can kill an alien base if they have no granger.

I just though of something important! When I was doing my usual alien base killing rushes, most of the time I don't even bother with the smaller aliens and just focus on killing the eggs while avoiding getting killed myself. Now, I've just realised how effective that is when aliens do not have a granger. Since aliens cannot devolve or check the number of eggs left without respawning, not killing them means there is a better chance none of them will notice the danger they are in before it's too late :)
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Neo

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« Reply #28 on: January 15, 2007, 10:04:33 am »
yeah, because aliens will normally take the fastest route to the human base. Just take the other route and you're set, just ask your team not to kill the aliens til you're done ;)

Lava Croft

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« Reply #29 on: January 15, 2007, 12:12:45 pm »
Quote from: "Neo"
yeah, because aliens will normally take the fastest route to the human base. Just take the other route and you're set, just ask your team not to kill the aliens til you're done ;)

Yeah, have your entire team camping (not so hard) and you just take the other route and blow up their base. That's how most games end anyways.