Author Topic: Map: Outpost P4 [BETA 4]  (Read 28706 times)

Plague Bringer

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Map: Outpost P4 [BETA 4]
« Reply #30 on: February 12, 2007, 09:46:50 pm »
that's why you keep a basi around...if ANY alien sees a hummie goin up there...call the basi to take him out if he turns out to be a builder...the alien team has to be pretty idiotic to let the hummies get a base up there...even if a builder gets there a goon can suicide, go basi and take out the reactor before anything else gets up there
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_Equilibrium_

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Map: Outpost P4 [BETA 4]
« Reply #31 on: February 12, 2007, 11:34:30 pm »
great map to practice MD.

and theres a flippin mirror. nothing can beat that.

temple

  • Posts: 534
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Map: Outpost P4 [BETA 4]
« Reply #32 on: February 13, 2007, 04:36:35 am »
Quote from: "Plague Bringer"
that's why you keep a basi around...if ANY alien sees a hummie goin up there...call the basi to take him out if he turns out to be a builder...the alien team has to be pretty idiotic to let the hummies get a base up there...even if a builder gets there a goon can suicide, go basi and take out the reactor before anything else gets up there

A basilisk gets shot down in seconds due to no cover.  Plus humans can build 2 different sides.

pluto soldier

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    • http://tremulous.net.ru
Map: Outpost P4 [BETA 4]
« Reply #33 on: February 13, 2007, 10:52:57 pm »
Quote

2) Humans can build an aerial base on the sides of the outpost, which to my knowledge, are impossible to crack. I'm not saying remove it, just put some small ledges on the outpost walls so at least goons can get up there. I got pretty close to sniping some stuff but the map is so big and the walls are so high, I've coined the term 'Air Camping' for what happens if humans build up there. I like the openness and air play but that air base is just rediculous.


on the walls I can do nobuild area, perhaps i do it in the next beta. i dont know :-?

Plague Bringer

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Map: Outpost P4 [BETA 4]
« Reply #34 on: February 13, 2007, 11:03:02 pm »
^ That would probably be a good idea, humans will always pull out a tie by building a base there. There is a large grey building outside. Do you have any ideas for it or is it just there to take up space? The ceiling is pretty high, and the only reason anyone with a jetpack would go inside would be to reload since it's rare they would be in range of a (adv)dragoon, would it be possible to make it so that a jetpacker isn't as safe? Maybe a lower ceiling or more catwalks so that dragoons can get to them.
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pluto soldier

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Map: Outpost P4 [BETA 4]
« Reply #35 on: February 13, 2007, 11:18:42 pm »
Quote
^ That would probably be a good idea, humans will always pull out a tie by building a base there. There is a large grey building outside. Do you have any ideas for it or is it just there to take up space? The ceiling is pretty high, and the only reason anyone with a jetpack would go inside would be to reload since it's rare they would be in range of a (adv)dragoon, would it be possible to make it so that a jetpacker isn't as safe? Maybe a lower ceiling or more catwalks so that dragoons can get to them.


I can try to do "flyclip", but I do not know like I should do this!! :)
i see flyclip script in  Ancient Remains, hopefully I can use it

TRaK

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Map: Outpost P4 [BETA 4]
« Reply #36 on: February 19, 2007, 09:50:54 am »
This map looks very fun to play, but it feels like it was sloppily put together. It has this comicbook-like unrealism to it. The buildings, especially outside look way too piecemeal to be real.

Don't get me wrong. This map has a helluva lot of possibilities for varied gameplay, and it's almost certainly very fun. However, the general aesthetic isn't really to my liking.

vcxzet

  • Guest
Map: Outpost P4 [BETA 4]
« Reply #37 on: February 19, 2007, 11:33:50 am »
Quote from: "pluto soldier"
Quote
^ That would probably be a good idea, humans will always pull out a tie by building a base there. There is a large grey building outside. Do you have any ideas for it or is it just there to take up space? The ceiling is pretty high, and the only reason anyone with a jetpack would go inside would be to reload since it's rare they would be in range of a (adv)dragoon, would it be possible to make it so that a jetpacker isn't as safe? Maybe a lower ceiling or more catwalks so that dragoons can get to them.


I can try to do "flyclip", but I do not know like I should do this!! :)
i see flyclip script in  Ancient Remains, hopefully I can use it

it is just player clip with slick

pluto soldier

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    • http://tremulous.net.ru
Map: Outpost P4 [BETA 4]
« Reply #38 on: June 29, 2007, 04:14:21 pm »
The new version of OUTPOST P4

OUTPOST P4 [BETA 4]
Download:  http://uploaded.de/?id=96zxix

The new features in this version are:
More balance:
- I has done fly clip
- Camping room has no more window, now this room has only grid
- On the walls is not able to do any more construction
- Outdoors it is not so light any more, aliens can better hide

Design:
- Skybox has changed
- The outside area looks not more flat- Mountains and Hills added
- Outside I have changed textures and brightness



















If you find bugs, let me know :)
so  ... check it out  :wink:

Thorn

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Map: Outpost P4 [BETA 4]
« Reply #39 on: June 29, 2007, 07:24:21 pm »
Apart from some of the Patch-texturing, this map looks like a huge improvement over its predecessors. I'll put it in the rotation on fun-zone very shortly.

Taiyo.uk

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Map: Outpost P4 [BETA 4]
« Reply #40 on: July 02, 2007, 10:31:55 am »
A great improvement indeed. Aside from the texturing as Thorn mentioned, and that I get 12FPS outside (less than groundsource ;) ), this is shaping up to be a very playable and good looking map. Keep it up.

TriedtoDestroyMetal

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Map: Outpost P4 [BETA 4]
« Reply #41 on: July 02, 2007, 05:14:33 pm »
I've tried this one. fun to play with different play styles (outdoors, indoors) but runs like hell. Needs some serious optimization work.
img]http://image.listen.com/img/356x237/7/1/0/4/504017_356x237.jpg[/img]

tuple

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Map: Outpost P4 [BETA 4]
« Reply #42 on: July 03, 2007, 02:44:55 pm »
Beta 4 is in the MG map repo here

Lava Croft

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Map: Outpost P4 [BETA 4]
« Reply #43 on: July 04, 2007, 06:14:36 am »
This map is different, seems to play nice and is created with a certain love for the game, it's just that the open area runs even worse than Uncreation or Taiyo's insane(positively insane!) map. Either please make the outside area contain less triangles, or edit the Quake3 engine so that it can show all these triangles without giving me (and not just me) these horrible framerates. Currently the outside area is keeping this map from being 'good' and I think that's a shame, because overall it's a more than decent attempt at creating a map that's not like the other maps.