It was probably said three years ago, but I just really started playing Tremulous yesterday. So today I just want to say thanks to the people who brought me this cool, free, standalone, cross-platform (yet readily available in multiple formats), Quake-esque, Gloom-inspired, TeamFortress-meets-Tribes-meets-AvP game. It's not easy. But it sure is fun.
Now, time for the n00b questions.
HUMAN:
Just what do you have to shoot the egg with to destroy it? It seemed harder to destroy than the overmind.
What weapons are most useful against which enemies? I know, play the game and find out.
I jumped on an empty server and started building, and I know I should practice deconning to learn to move base, and I'm reading the base location and strategy stickies.
I've played some one-on-one, and one-on-two as the lonely marooned builder/scout.
I jumped into somefully populated servers, and tried to get some cool weapons, and to learn to make do with a rifle and running backwards (I played the Q3a SP campaign/ladder).
So, build and maintain turrets, and shoot little aliens with little guns. Then, destroy alien structures and kill builders on sight. Kill little aliens and run from big ones while shooting. Even a blaster can destroy an acid tube. Save rifle rounds for battles. Short range weapons seem good for destroying alien structures. What else?
Oh, by the way, thanks devs. It plays like Quake. Sweet. Robust multiplayer and all the classic, expected artifacts. Same wallpaper textures, to assure playability across various hardware/software configuations. Nice. Very nostalgic, yet original homage to all the cool parts of all the games I already played and liked, and yet it's still Quake.
Also, the Gloom links are really cool. Any thoughts of having a mini-mech in future iterations? Vehicles/flying aliens? Plasma/gauss/laser turrets & gas/glue/slime trappers? Powerups? CTF? Third faction? Typical n00b, clamoring for more after four hours playing time.
eternally grateful until the shine wears off,
PlayerOne