Author Topic: Need help with GTK  (Read 5893 times)

Rawr

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Need help with GTK
« on: February 06, 2007, 02:37:41 am »
So, i just installed 1.5.0
Someone said this version supports tremulous? I only see Q2,Q3 and Q4 of the quake engine games.
Also, if i want to edit a map, say, a map my friend is making. (were working together). How do i unpack the .pk3?
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

vcxzet

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Need help with GTK
« Reply #1 on: February 06, 2007, 02:42:33 am »
tremmapping.pbwiki.com

Rawr

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Need help with GTK
« Reply #2 on: February 06, 2007, 03:19:50 am »
:)
thx

BTW:
Is it possible to import a map that i made for a different game? Say, in UnrealEd?(unreal tournament)
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

TRaK

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« Reply #3 on: February 06, 2007, 03:28:00 am »
You should look at the stickies. You need to create a bunch of files in order for GTKradiant to work with trem.

A pk3 is a renamed zip file, so just change the extension.

vcxzet

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« Reply #4 on: February 06, 2007, 03:32:37 am »
Quote from: "bazuka_poo"
:)
thx

BTW:
Is it possible to import a map that i made for a different game? Say, in UnrealEd?(unreal tournament)

even if it was possible it would be hard
I have no idea you better google

Warrior

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Need help with GTK
« Reply #5 on: February 06, 2007, 04:41:01 am »
Updated files to add Tremulous support to GtKRadiant: http://warrior.memebot.com/gtk/trem-gtk-files.zip (default_build_menu.xml, game.xlink, default_shaderlist.txt, entities.def and trem.game; this zip file should be extracted to the GtkRadiant 1.5.0 folder) and: http://warrior.memebot.com/gtk/common_files.zip (common-spog.pk3, common.shader, entities.def, shaderlist.txt; this zip file should be extracted to the tremulous/base folder).

vcxzet

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« Reply #6 on: February 06, 2007, 04:52:49 am »
since you cant place all entities at once, build menu needs a
-meta -onlyents
entry

Rawr

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« Reply #7 on: February 06, 2007, 09:39:13 pm »
Eh? :oops:
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

vcxzet

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« Reply #8 on: February 06, 2007, 09:40:16 pm »
Quote from: "bazuka_poo"
Eh? :oops:

erm sorry it was @warrior

Warrior

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« Reply #9 on: February 07, 2007, 12:31:19 am »
That -onlyents parameter will only update entities position in the map. Will it recompile the map only updating them? I've never used it so I think the mapper should consider to use it or not and I don't see why it needs to be added to the default build menu. (Mappers are free to personalize their build menu as they wish).

Rawr

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« Reply #10 on: February 07, 2007, 08:34:53 pm »
Ehm. I still need help. How can I convert a map from a bsp to a .map? Radiant says it can only open .map's or .reg's
:<
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Pat AfterMoon

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« Reply #11 on: February 07, 2007, 08:39:34 pm »
Quote from: "bazuka_poo"
How can I convert a map from a bsp to a .map

Open a console in your map directory and type "q3map2 -convert -format map MapName", where MapName is the name of the *.bsp file you want to convert to *.map. The q3map2.exe is provided with GtkRadiant.

Rawr

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« Reply #12 on: February 08, 2007, 07:43:36 pm »
Im assuming you are talking about cmd.exe? Or Linux Console?

I have this: q3map2 -convert -format map "combat"
In .bat form in my tremulous\base\maps folder
Help
 :oops:
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Warrior

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« Reply #13 on: February 08, 2007, 07:52:28 pm »
For Windows, in a .bat file you write:
Code: [Select]
"C:\Program Files\GtkRadiant 1.5.0\q3map2" -convert -v -game tremulous -fs_basepath "C:\Program Files\Tremulous" -fs_game base -format map combat.bsp
Change file locations if needed.

Rawr

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« Reply #14 on: February 08, 2007, 09:50:27 pm »
Now im getting a error,
Code: [Select]

Out of arguements: No path selected  after -fs_basepath.

EDIT: fixed.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]