Author Topic: Rampage  (Read 18315 times)

Nosfore

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Rampage
« on: February 06, 2007, 11:57:40 pm »
I recently played on a server (I don't remember the name) where, at some point, the admin activated the "Rampage" mode. It's the same as sudden death, but upon activation it destroys all eggs/telenodes. Wich means you can't respawn if you die.

I really liked the experience. It's a nice way to end a game quickly.

The purpose of this post is to make a suggestion to the author of the "Rampage" mode. It would be great if it was activated when a map vote is successfull. It could also reset the game timer so that there would be X min remaining. That would give a chance to finish the game in beauty by having the score-board and the ready-thing.

Awaiting comments.

Rawr

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Rampage
« Reply #1 on: February 07, 2007, 12:03:42 am »
I want this on my server :D
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cephas

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Rampage
« Reply #2 on: February 07, 2007, 12:15:52 am »
I'd like to see this as an option to end the game at the end of sudden death.  It'd probably be difficult to implement, though.  Sounds fun.

I might also make the suggestion that it make all buildings unpowered (no arm) and stop aliens from regenerating health (otherwise there'd be balance issues).
 CU|Cephas

treminator

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Rampage
« Reply #3 on: February 07, 2007, 12:23:56 am »
Quote from: "bazuka_poo"
I want this on my server :D

Talk to Ghostshell over at dretchstorm.  He'll hook you up with this shizzle for rizzle.

vcxzet

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Rampage
« Reply #4 on: February 07, 2007, 12:59:14 am »
and where is the patch file or source code
...

Risujin

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Rampage
« Reply #5 on: February 07, 2007, 02:09:47 am »
Quote from: "vcxzet"
and where is the patch file or source code
...

Easiest ... hack ... evar?

See my !layout patch. Basically you loop over every buildable and if its an egg or a telenode G_Damage with MOD_SUICIDE the crap out of it ftw.

vcxzet

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Rampage
« Reply #6 on: February 07, 2007, 02:16:15 am »
Quote from: "Risujin"
Quote from: "vcxzet"
and where is the patch file or source code
...

Easiest ... hack ... evar?

See my !layout patch. Basically you loop over every buildable and if its an egg or a telenode G_Damage with MOD_SUICIDE the crap out of it ftw.

that is not the point
they need to obey GPL

IJsje

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Rampage
« Reply #7 on: February 07, 2007, 07:51:51 am »
Where did he distribute it then?

Foobicam

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Rampage
« Reply #8 on: February 07, 2007, 01:49:07 pm »
Quote from: "treminator"
Talk to Ghostshell over at dretchstorm.  He'll hook you up with this shizzle for rizzle.

They were also using the "Punish {humans|aliens} for camping" vote on dretchstorm last night.  That's not such a good idea as currently implemented, because the team with the most members wins the vote regardless of whether the opposing team actually is camping.

Searching the forum yielded no information on these commands, so their existence (as well as that of additional features) is apparently learned by participation.  I too like the rampage vote (as well as Nosfore's suggestion to make it automatic on map votes) and would like to see it documented here.  Rampage is not exactly like sudden death with no spawns, it also gives every player max evos/credits so even weak players get a chance as rant or chainsuit.

Speaking of ending the game in beauty, it would also be nice to extend the timelimit by 5 minutes if a majority of players on each team votes yes.  Timelimit is usually a mercy killing, but occasionally progress is being made, both teams see a potential win, and tremulous interruptus is extremely frustrating.
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benmachine

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Rampage
« Reply #9 on: February 08, 2007, 06:03:04 pm »
The server commands alienWin and humanWin already kill all spawns for you, by the way. I have a !supersd command on my server, but then everyone just camps :/ I tried a !layout clear instead (lol) but that just failed to finish because there were no spawns :(
benmachine

FooBar

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Rampage
« Reply #10 on: February 09, 2007, 12:51:25 am »
I'm not a big fan of Rampage, for this reason: Many alien structures are dependent on creep (which comes from eggs) for their existence.  If you kill off all alien eggs, you also often kill off 90% of their base.

Humans, on the other hand, are fine, because their extended base is supported by repeaters, not telenodes.  So when you call Rampage, aliens automagically have no base.  Unless humans are really weak, they can simply camp and pick off the aliens one by one.

So, yeah, Rampage FTW... if you're HUMAN.

n00b pl0x

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Rampage
« Reply #11 on: February 09, 2007, 01:16:31 am »
ok...i just have to say it...that shit is really lame. rampage and <team> punishment is just a battle of "which team has more members that arent retarded" if the other team knows how to vote, and knows which way to vote depending on the team, and your team doesnt, youre screwed. I believe it would be cool as a sortof "Final Sudden Death" but not in the current stage. It AT LEAST needs a 2/3 vote for passing, or something of the like.
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+|MW|B.A.M.F.+

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Rampage
« Reply #12 on: February 09, 2007, 01:33:48 am »
Yeah...

::ThePredator

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Rampage
« Reply #13 on: February 09, 2007, 03:32:46 am »
Here is what generally happens in a rampage; the bsuits kill off all the adv goons, the bsuits get killed by the tyrants, the jettards fly up to a ledge and camp after the reactor is destroyed (where the tyrants can't get to), the tyrants camp, then eveyrbody is pissed because they have to wait ten minutes for the game to end.

n00b pl0x

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Rampage
« Reply #14 on: February 09, 2007, 03:54:55 am »
IF there is a campable ledge like that.
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Paradox

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Rampage
« Reply #15 on: February 09, 2007, 05:04:19 am »
Quote from: "treminator"
Quote from: "bazuka_poo"
I want this on my server :D
Talk to Ghostshell over at dretchstorm.  He'll hook you up with this shizzle for rizzle.
I have talked to ghostshell, and he says "I dont want to share my mods with anyone else yet." Way to follow the GPL license that you AGREE TO whenever you play trem.

He also has a cool mod that shows the hp of the person who killed you, a la
You were killed by Paradox|SST+Op|, who has 92 health.
Simple mod, but he doesnt release it. I bet one of the codehounds like Avenger, Risjun, or vcxet could code it in for us, even add a cvar. *Hints*

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Rawr

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Rampage
« Reply #16 on: February 09, 2007, 06:01:37 am »
*pokes resujin*
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kevlarman

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Rampage
« Reply #17 on: February 09, 2007, 06:21:22 am »
Quote from: "Paradox"
I have talked to ghostshell, and he says "I dont want to share my mods with anyone else yet." Way to follow the GPL license that you AGREE TO whenever you play trem.
first of all, you don't have to agree to the GPL to play tremulous, it explicitly states that you only have to agree if you want the additional rights granted to you by it that you wouldn't normally have (the right to views the source code, to modify it, and to redistribute it, in the original or a modified form, both binary and source). Second of all, he's only required to release the code if he distributes something, which he isn't doing since it's a server only mod.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Smokey

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Rampage
« Reply #18 on: February 09, 2007, 11:31:36 am »
But i do think we can all agree Dretch*Storm is a terrible server, full of newbies. SST > D*S :)

tuple

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Rampage
« Reply #19 on: February 09, 2007, 12:55:36 pm »
The HP of your attacker is bugged.  I've heard myself hit people (marine yells) who do not use a medikit and then kill me.  It shows them as having 100 HP.  That is a simplified example, but I've seen bsuits with rifles surrounded by dretches, same thing.

Ghostshell also had a thing where the scores didn't show until after the match.  No big deal, except on a server that size when someone yells "REACTOR DOWN" I'd like a quick way to see who's team that person is on.  Listplayers is tedious.  Throwing out the baby with the bathwater?

This is another one of those servers where knockback is so high it's silly.  As far as I'm concerned, he can keep his mods.  I wouldn't still be playing trem if it needed this much "fixing" when I started.

Can we PLEASE impliment R1CH's master server code that strips non-ascii characters from the ordering of the server list?  Maybe if all these operators weren't in such a pissing contest to get to the top of the list they would compete on the quality of the matches on their servers!  I'll admit that some of us may have had a bit of fun when it was first implimented, but it really is needed.

Anymore I am VERY tempted to put a servername that cannot be moved from the top of the list without a competitor removing their visible name too.  The funny thing is, I have a 10 slot server (which I would promptly drop to 8-6 public so memebers can get access.)  All these 30-50 slot servers displaced from the spot they so fight for by a 6 slotter unafraid of running without a name!

Lakitu7

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Rampage
« Reply #20 on: February 09, 2007, 03:51:17 pm »
Pretty sure I've been told that the server name listing thing is fixed in svn.

benmachine

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Rampage
« Reply #21 on: February 09, 2007, 06:32:41 pm »
Quote from: "Lakitu7"
Pretty sure I've been told that the server name listing thing is fixed in svn.

Well, sort of... the 1.2.0 client will sort by ping by default, I believe. You can probably still put all the boxes in, but unless people CHOOSE to sort by name (and who would?) then it won't help much.
benmachine

Stof

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Rampage
« Reply #22 on: February 09, 2007, 07:00:34 pm »
Quote from: "benmachine"
Quote from: "Lakitu7"
Pretty sure I've been told that the server name listing thing is fixed in svn.

Well, sort of... the 1.2.0 client will sort by ping by default, I believe. You can probably still put all the boxes in, but unless people CHOOSE to sort by name (and who would?) then it won't help much.

Well, a lot of people will. When your friend tells you to join him on the "Wonderful trem server", you'd better sort by name if you want to find it :) And the, if the server ops placed lots of stranges chars in front of the server name, it'll be harder to find their server then ;)
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treminator

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Rampage
« Reply #23 on: February 09, 2007, 08:02:13 pm »
As tuple points out, many of those cool changes are bugged.  Ghostshell is compiling all sorts of new mods at once and some implementations are still very much in the conceptual phase (and might rest in /dev/null eventually).  Have a little patience and let him finish each one first.  No developer would release his code for peer review until he at least has a chance to close that last }.

temple

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Re: Rampage
« Reply #24 on: February 09, 2007, 10:02:46 pm »
Rampage isn't fun.  Its dicking around instead of playing.  Tremulous needs less goofy shit like this.  Sudden Death is a neccessary evil.  I prefer fighting to the finish, not beating people on technicalities.  

People support Rampage votes when they can't win any other way.

treminator

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Re: Rampage
« Reply #25 on: February 09, 2007, 10:13:33 pm »
Quote from: "temple"
Rampage isn't fun.

I'm not a big fan of it either.  But then again, I never tattooed my nipples either, but aren't you glad some people want to?

Nosfore

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Re: Rampage
« Reply #26 on: February 09, 2007, 11:12:55 pm »
Quote from: "temple"
Rampage isn't fun.  Its dicking around instead of playing.  Tremulous needs less goofy shit like this.  Sudden Death is a neccessary evil.  I prefer fighting to the finish, not beating people on technicalities.  

People support Rampage votes when they can't win any other way.


You're right about one thing. Voting for Rampage alone is really dicking around. But having rampage as a result of a /callvote map ATCS is a nice way to end a game... provided that the timelimit is adjusted so that only 3-4 minutes remains.

I hate /callvote map ATCS in the middle of a game.

n00b pl0x

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Re: Rampage
« Reply #27 on: February 10, 2007, 02:46:51 am »
Quote from: "Nosfore"
Quote from: "temple"
Rampage isn't fun.  Its dicking around instead of playing.  Tremulous needs less goofy shit like this.  Sudden Death is a neccessary evil.  I prefer fighting to the finish, not beating people on technicalities.  

People support Rampage votes when they can't win any other way.


You're right about one thing. Voting for Rampage alone is really dicking around. But having rampage as a result of a /callvote map ATCS is a nice way to end a game... provided that the timelimit is adjusted so that only 3-4 minutes remains.

I hate /callvote map ATCS in the middle of a game.


ok thats just about the only situation where rampage MIGHT be useful.
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Plague Bringer

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Re: Rampage
« Reply #28 on: February 10, 2007, 03:03:56 am »
Quote from: "n00b pl0x"
Quote from: "Nosfore"
Quote from: "temple"
Rampage isn't fun.  Its dicking around instead of playing.  Tremulous needs less goofy shit like this.  Sudden Death is a neccessary evil.  I prefer fighting to the finish, not beating people on technicalities.  

People support Rampage votes when they can't win any other way.


You're right about one thing. Voting for Rampage alone is really dicking around. But having rampage as a result of a /callvote map ATCS is a nice way to end a game... provided that the timelimit is adjusted so that only 3-4 minutes remains.

I hate /callvote map ATCS in the middle of a game.


ok thats just about the only situation where rampage MIGHT be useful.
I wish everytime ATCS showed up in the console as winning a mapvote, it should automatically do !nextmap when ATCS loads. ATCS is getting really overplayed and boring
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techhead

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Rampage
« Reply #29 on: February 10, 2007, 04:00:56 am »
You could probably set up a server script like that.
Heh, how about no-one spawns anymore, and health ticks away 4% at a time until everyone is dead.
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