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window trouble.
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Topic: window trouble. (Read 2604 times)
Rekov
Posts: 139
Turrets: +0/-0
window trouble.
«
on:
February 07, 2007, 02:34:08 pm »
I have been trying to make windows on my map..
Is there a way to make a brush semi transparent or something?
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img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]
m0wlwurf
Guest
window trouble.
«
Reply #1 on:
February 07, 2007, 03:36:08 pm »
you have to use an shader, you can took one from niveus or an other map, but you can also google for an glass shader...
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Rekov
Posts: 139
Turrets: +0/-0
window trouble.
«
Reply #2 on:
February 07, 2007, 04:14:43 pm »
is a shader different than a brush? I used the window texture from niveus, and I also tried one from Tremor, but they appear as solid not transparent.
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img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]
m0wlwurf
Guest
window trouble.
«
Reply #3 on:
February 07, 2007, 06:12:49 pm »
a shader is like a texture with special abilities, in the editor they appear solid, but in the game they are transparent...
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Rekov
Posts: 139
Turrets: +0/-0
window trouble.
«
Reply #4 on:
February 08, 2007, 03:52:53 pm »
OK thanks!
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img]http://www.geocities.com/rekov_alpha/forSig.jpg[/img]
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window trouble.