Author Topic: Random Dev. Shots  (Read 1434868 times)

Kaleo

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« Reply #180 on: October 25, 2007, 09:52:50 am »
Its actually on OverFlows site (if u can find it lolz)
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but you can blow it into chunky kibbles!
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DASPRiD

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« Reply #181 on: October 31, 2007, 08:41:02 pm »
Some random development shot.

url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

kaziorvb

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« Reply #182 on: October 31, 2007, 08:53:12 pm »
will it be green-themed dasp ;p? and whats with delta labs?

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krom

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« Reply #183 on: October 31, 2007, 11:41:51 pm »
Very nice Gareth,
But since therse are bricks and stones, why not breaking a bit the symetry like making half-destroyed columns, a decayed stair (still usable) ? This would give some cool look to the map.
Quote from: "gareth"
random dev shots:

Kaleo

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« Reply #184 on: November 01, 2007, 09:33:35 am »
I can't fucking wait to get back into mapping!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

DASPRiD

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« Reply #185 on: November 01, 2007, 11:43:21 am »
Quote from: kaziorvb
will it be green-themed dasp ;p? and whats with delta labs?

Aurora is the future of Delta Labs. Didn't you read the news?
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

gareth

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« Reply #186 on: November 01, 2007, 01:20:16 pm »
Quote from: "krom"
Very nice Gareth,
But since therse are bricks and stones, why not breaking a bit the symetry like making half-destroyed columns, a decayed stair (still usable) ? This would give some cool look to the map.


yeah i might do that.

another shot since i last posted too:


E-Mxp

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« Reply #187 on: November 01, 2007, 02:40:15 pm »
WOW!! **drool**
To bad of the snowy skybox though :D

CreatureofHell

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« Reply #188 on: November 01, 2007, 04:00:24 pm »
*faints*

That is nice! And I also think that that snowy skybox isn't the best for this kind of map. Maybe a space kind of skybox...
{NoS}StalKer
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Taiyo.uk

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« Reply #189 on: November 01, 2007, 04:08:16 pm »
A desert or more generic skybox may suit the Egyptian theme. Is the Hamunaptra skybox suitable?

* Taiyo.uk needs new pants.

kaziorvb

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« Reply #190 on: November 01, 2007, 06:02:23 pm »
i did not dasp :P
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Taiyo.uk

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« Reply #191 on: November 01, 2007, 07:56:23 pm »

==Troy==

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« Reply #192 on: November 01, 2007, 11:32:24 pm »
Uhmmmm.... this makes me think about some really DIRTY map... not all those straight lines, clean-room quality floors and general sterilisation of the map ))

no, really. Looks great, cant say anything really bad about the quality. But the Trem. theme of cleanest maps ever is a bit tireing already :(

Look at least at WolfET maps, they are a bit more dirty, even the 19** map (cant remember the name) looks like old CS map, and no where near the actual WolfET "dirtiness".

It would have been great to see a map done in the style of WolfET, but not nessesary about WWII, any time, just same style of brushing/texturing/lightning.

Taiyo.uk

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« Reply #193 on: November 02, 2007, 12:56:27 am »
I'm on the lookout for "dirt" right now - models of bodies, limbs, entrails, etc. so that I can make my maps look as if the aliens have just had a frenzied dismemberfest in them. Haven't had much luck so far.

CreatureofHell

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« Reply #194 on: November 02, 2007, 01:15:22 am »
Quote from: "==Troy=="
Uhmmmm.... this makes me think about some really DIRTY map... not all those straight lines, clean-room quality floors and general sterilisation of the map ))

no, really. Looks great, cant say anything really bad about the quality. But the Trem. theme of cleanest maps ever is a bit tireing already :(

Look at least at WolfET maps, they are a bit more dirty, even the 19** map (cant remember the name) looks like old CS map, and no where near the actual WolfET "dirtiness".

It would have been great to see a map done in the style of WolfET, but not nessesary about WWII, any time, just same style of brushing/texturing/lightning.


You want dirt? Look no further.








PS The lighting isn't ready yet. I only added it for the pictures so....  :wink:
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

==Troy==

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« Reply #195 on: November 02, 2007, 08:40:17 am »
Ill post an example, its taken from wolfET maps, and it will show the "dirt" I actually mean.

just dirty textures or blood and limbs on the floor is just not it, we still have straight lines everywhere and 64 lamps with EXACT distances from each other.









Even those do show symmetry, but they look much more "natural".

Kaleo

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« Reply #196 on: November 02, 2007, 11:45:14 am »
DUDE!!! WHATS THAT LAST ONE!!!??? KAREO WANTZ!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

==Troy==

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« Reply #197 on: November 02, 2007, 10:47:15 pm »
Quote from: "Kaleo"
DUDE!!! WHATS THAT LAST ONE!!!??? KAREO WANTZ!


That is one of the WolfET maps.

Kaleo

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« Reply #198 on: November 03, 2007, 12:35:08 am »
I know... I wants
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

p0m

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« Reply #199 on: November 03, 2007, 03:00:49 pm »


Still needs more grit, and I'm still roughing out the architexture but it's getting there slowly.
img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]

Death On Ice

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« Reply #200 on: November 03, 2007, 04:57:52 pm »
Ooooh - Purteh

I like the Dead Human.

your face

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« Reply #201 on: November 04, 2007, 05:24:54 pm »
random shot from mah new map that isnt dont yet.....
spam spam spam, waste waste waste!

Death On Ice

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« Reply #202 on: November 04, 2007, 07:35:32 pm »
Ewww

What's with the three identical moons?

your face

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« Reply #203 on: November 04, 2007, 09:08:54 pm »
LOL!!!  have u ever mapped? ok...

thats the map editor...ill get a in-game screeny one of these days  :wink:
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kaziorvb

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« Reply #204 on: November 04, 2007, 09:10:21 pm »
i think its skybox so it wont look like this after compilation, although... i dont know how your face is gonna shock us now...
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your face

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« Reply #205 on: November 04, 2007, 09:11:37 pm »
ull see.... :P  :D

ive been working on this map for quite some time now....and ive done a few "side" projects....lol
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epsy

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« Reply #206 on: November 04, 2007, 10:18:47 pm »
Quote from: "p0m"
Still needs more grit, and I'm still roughing out the architexture but it's getting there slowly.

cut his head in 2! cut his head in 2!

err...
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Taiyo.uk

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« Reply #207 on: November 04, 2007, 11:14:23 pm »
Yeah, stop being a wuss and chop that skull!

err...

your face

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« Reply #208 on: November 05, 2007, 01:22:31 am »
ok, no problem

*CHOP*

there you go!
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your face

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« Reply #209 on: November 05, 2007, 01:49:31 am »


ewww....weirdish...gotta wait for better one....
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