Author Topic: Random Dev. Shots  (Read 1432757 times)

your face

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Re: Random Dev. Shots
« Reply #270 on: November 23, 2007, 11:15:42 pm »
building hax!
spam spam spam, waste waste waste!

gareth

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Re: Random Dev. Shots
« Reply #271 on: November 26, 2007, 01:43:31 pm »
building hax!

looking fairly interesting. looks a bit all-over-the-place tho, you could pick a theme and some textures to mainly use and stick to it.

Kaleo

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Re: Random Dev. Shots
« Reply #272 on: November 27, 2007, 05:09:34 am »
Sif you made that face.

All your stuff till now...

Dude, thats awsome! GO FASE!!!
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Odin

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Re: Random Dev. Shots
« Reply #273 on: November 27, 2007, 06:30:46 am »
Why are traffic lines on the roads?

ShadowNinjaDudeMan

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Re: Random Dev. Shots
« Reply #274 on: November 27, 2007, 09:03:27 pm »
Why are clouds in the sky?

That sounded pretty stupid, unlike you, explain.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

your face

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Re: Random Dev. Shots
« Reply #275 on: November 27, 2007, 11:44:48 pm »
heh, lol.... progress is slow since i r sik....BE PATIENT AND HOPEFULLY IT WILL BE DONE FOR DEC. 31st!!!!!!  xD

and my gtkradiant is freezing up on me due to my lame processor and my map being too big... so my halls might remain a tad bit lame....
« Last Edit: November 27, 2007, 11:47:46 pm by your face »
spam spam spam, waste waste waste!

n.o.s.brain

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Re: Random Dev. Shots
« Reply #276 on: November 27, 2007, 11:45:15 pm »
probably to make it look liek a road.....

Odin

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Re: Random Dev. Shots
« Reply #277 on: November 28, 2007, 06:30:07 pm »
I asked that because obviously the road isn't a normal road and it normally doesn't carry a lot of traffic. What I mean is it's probably not a road you'd take to the grocery store.

your face

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Re: Random Dev. Shots
« Reply #278 on: November 28, 2007, 09:06:38 pm »
i guess its just a cargo loading/unloading road...  :-\
spam spam spam, waste waste waste!

epsy

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Re: Random Dev. Shots
« Reply #279 on: November 28, 2007, 09:58:55 pm »
A road here won"'t have the correct effect
A road is ... a road...somewhere where many cars drive on

In a hangar, better put floor-drawings of places where to unload/load cargos and so on
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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your face

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Re: Random Dev. Shots
« Reply #280 on: November 29, 2007, 04:54:53 am »
fein, ill spiffy it up a bit....
spam spam spam, waste waste waste!

Lava Croft

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Re: Random Dev. Shots
« Reply #281 on: November 29, 2007, 03:37:59 pm »
@yourface: As long as people whine about one road texture, I think you are actually doing pretty well on the mapping front. ;)

Keep up the good work, and do not let any kind of realism block your creativity. If you want a black asphalt road with yellow lining in your hangar, then put it there. As long as you feel it fits the idea you have of your map.

kekenkiki

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Re: Random Dev. Shots
« Reply #282 on: November 29, 2007, 10:31:53 pm »
i would agree with lava, all that matters is game play with a combo of relisium and creativity that u set
"Why slow down to live life; when you got all the time you want to play games?" - Kekenkiki

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Johnpp

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Re: Random Dev. Shots
« Reply #283 on: November 30, 2007, 10:27:40 am »


I've got to add dirt. And blood. And tone down the lighting. And make the bottom of the pit black. But otherwise, I'm liking the look of it.

your face

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Re: Random Dev. Shots
« Reply #284 on: November 30, 2007, 07:48:12 pm »
hmm... needs pipe spam and some more detailing... but other than that, looks ok!
spam spam spam, waste waste waste!

thirdstreettito

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Re: Random Dev. Shots
« Reply #285 on: November 30, 2007, 08:05:37 pm »
And maybe some random poster to make it look like 80% of the other maps! :o

Johnpp

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Re: Random Dev. Shots
« Reply #286 on: December 01, 2007, 12:00:48 am »
Hmm...I was thinking of making a Welcomer clan 'easter egg' in the map, under that bridge. But I since got rid of the idea. Maybe for a clan map or something. :)

your face

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Re: Random Dev. Shots
« Reply #287 on: December 01, 2007, 12:27:18 am »
about that "hole."  is it for getting stuck as a human or tyrant, or can you get out?
spam spam spam, waste waste waste!

Johnpp

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Re: Random Dev. Shots
« Reply #288 on: December 01, 2007, 02:23:56 am »
It has a trigger_hurt at the bottom. With these values:

key: dmg
value: -1

So, when you fall down, you die instantly.

n.o.s.brain

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Re: Random Dev. Shots
« Reply #289 on: December 11, 2007, 07:35:52 pm »
It has a trigger_hurt at the bottom. With these values:

key: dmg
value: -1

So, when you fall down, you die instantly.

tats slightly lame, due to the fact that u can plainly see teh floor of the pit, mebe make a bottomless pit that fades into blackness...

X-20

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Re: Random Dev. Shots
« Reply #290 on: December 11, 2007, 10:25:36 pm »
It has a trigger_hurt at the bottom. With these values:

key: dmg
value: -1

So, when you fall down, you die instantly.

tats slightly lame, due to the fact that u can plainly see teh floor of the pit, mebe make a bottomless pit that fades into blackness...

Hm.. wouldnt adding less lighting/fog/black floor fix that? just my opinion though  :granger:
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your face

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Re: Random Dev. Shots
« Reply #291 on: December 11, 2007, 11:02:05 pm »
the only prob with holes, is that it causes SEVERE annoyance during serious gameplay... or if it's supost to be serious, i dunno....
spam spam spam, waste waste waste!

X-20

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Re: Random Dev. Shots
« Reply #292 on: December 12, 2007, 12:50:25 am »
No... there ment to make random noobs spam.. heres a example
--------------------------------------------------------------------------

n00b#1: hahaha n00bs u all SUCK i rulez i am 1337 zomg!
n00b#1 was in the wrong place.
n00b#1 OMFG LYK WAT THE HELL! OMG MY TYRANT GOT KILLED1 OMG
--------------------------------------------------------------------------------
Thats what holes are ment for xD... to make you actuly pay attention
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Johnpp

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Re: Random Dev. Shots
« Reply #293 on: December 12, 2007, 10:04:39 am »
Exactly, and don't worry, I've made the bottom of the hole pitch black, but you can still see a little blood on the walls. A nice effect.

I've almost finished the map, another compile and it should be done. I'm taking what you said about the pipes seriously, though I'm not sure where they'd fit in.

CreatureofHell

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Re: Random Dev. Shots
« Reply #294 on: December 12, 2007, 09:01:24 pm »
maybe pipes going down into the pit... :-\
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #295 on: December 12, 2007, 11:50:07 pm »
an idea..... u dont really need pipes, just detail that fits your map.

Taiyo.uk

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Re: Random Dev. Shots
« Reply #296 on: December 15, 2007, 12:22:20 pm »

Troy1

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Re: Random Dev. Shots
« Reply #297 on: December 15, 2007, 02:02:16 pm »

Lava Croft

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Re: Random Dev. Shots
« Reply #298 on: December 15, 2007, 06:12:51 pm »
Haha Taiyo, that is how I kept myself busy while my 400mhz was loading the 1024x1024 pixel textures I wanted to use.

(It crashed radiant eventually :)

X-20

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Re: Random Dev. Shots
« Reply #299 on: December 15, 2007, 06:43:43 pm »

Fogspam!  :o looks good but i can se problems depending how high you could go as a jet/how dense the fog is.. i could just picture in my mind a aimhaxer with a jet at the top with a mdriver/lgun and goons/other aliens couldnt se him.. thats just my opinion though, it looks good :)
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