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Started by gareth, February 16, 2007, 09:49:18 PM

Plague Bringer

#2220
I'm no longer an atheist.


EDIT: God, with Whiteout...

- Perhaps use red for the <color="red">+</color> cabinets.
- I think you should have a garden outside with full color trees and foliage. Have it very detailed and make it a main center of the map (regardless of base location).
- With both of the above you can create very powerful focal points in the map by using color (or the lack of color) well.
- Divide the map in two with an invisible line and give both humans and aliens teleporters to common base locations on their "side" of the map. Close off every teleporter other than the one first used, and start a func_door that will kill the starting trains when someone first teleports. This will make sure there's only one base, and it'll put the focus on getting a base up immediately.
U R A Q T

A Spork


Generator room in my latest endeavour...still working on it.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Demolution

Is it supported by something near the bottom, or is it meant to be like that?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.


CreatureofHell

Spork: win
Knowitall66: The old looks far better except for the water being completely see-through.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Draeke

@GMW:
Tremdizzy: Very original and looks good. Unfortunately it also looks easily abusable (shooting players off, blocking paths, etc.)
Vaults of Haze: The closest use of good gameplay fog I can recall is the foggy alien base in Flap. Unless your map isn't high on details or shaders, I suspect performance issues may arise (fog forces the engine to redraw everything affected by it). The concept is interesting though.
Whiteout: I'm not sure if this'll work. Firstly open maps are human bias (even with jetpacks disabled) and can cause performance issues. Second the theme you've chosen is the exact opposite of what most mappers aim to avoid: monotony. Thirdly bright maps can cause eye strain (see K66's latest dev shot). Again the concept is quite interesting, but there are consequences to gameplay.

@K66:
I have to agree with CreatureofHell. The new one is way too bright.
Perhaps make the liquid from the old one look more like the radioactive slime in the second whilst keeping the lighting?

Maintenance corridor looks good. With some extra textures (which I'm sure you will add), it'll look even better. Good stuff.

@Spork:
I'm sure you're aware the stairs and the centre piece float, so you'll want to fix that.
The fog could do some recolouring. Perhaps some blue/green fog to match the blue generator? Maybe even just darkness like the pits in Arachnid2.
The double cylinder pipes are a new sight for me. I can't tell if you've done it from the screenshot, but you may want to add some kind of geometry between where the pipes touch the centre piece and the boxes to improve aesthetics.

A Spork

@Demo: yes it's supposed to be floating, I put up some guy wires just after I took that pic.
@Draeke: supports are on my todo list. I'm still trying to figure out how to make the fog look to fit here so yeah, colour is subject to change.
@K66: i agree with the other guys. Way to bright. Maybe like half the light coming of off the radioactive slime?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

DraZiLoX

That new looks more like dangerous slime. That old one just look harmless sever water.

mooseberry

Old looks way better than the new for K66s pics.

As for Gods pictures @Draek @Tremdizzy: I don't think gameplay is really a concern here.... He admitted himself that it may not play well, and to be honest, trying to play or balance that idea and theme for good tremulous game is just stupid. Build it to theme and fool around on it.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

Inspired by Starship troopers, humans get no jetpacks or helmets, but have to hold out a fort for 30 mins (alien base will be indestructible). If humans survive 30 mins, they win, if not, aliens win. There are hidden trapdoors activated by AS2 and AS3. The skybox I use will dictate the rest of the map (asteroid or desert). I havent placed any fortifications or caves yet, just the basic layout.



VS






VS



DraZiLoX


Demolution

I would suggest going with the sandy one. I think it looks a lot better, plus it would actually look like the movie. ;)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

God, maker of the world

Quote from: A Spork on June 13, 2010, 10:44:45 PM(generator pic)take 2
Nice. But I'd suggest that you place like 10 point lights around the central thingy of the generator so that it appears that the light is bleeding onto the shaft of the generator. Right now, it looks a bit weird. The concept is: "Here, it's full bright!" But it looks a bit like a whole different texture. If the light were bleeding a bit onto the shaft, this would look much better I think.

A Spork

but not very realistic I have to say.
New pics:

Missile Silo


Generator Room


Generator Room Water Access


Water Storage
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

mooseberry

First picture is nice but the rest I have to say are a bit bland. Keep working on detailing, and keep in mind color matching between lights and textures on walls.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

Whipped this up yesterday


A Spork

That's pretty awesome looking!
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

nubcake

Thanks. This is the outside area so far. I might make it rain outside if the shader doesnt want to play up on me, also some nice water effects like reflecions off the rocks cos ive been playing with few different waterfall/reflective shaders. The upper ledge you can see leads into a series of corridors into the alien base, the other 2 entrances into the area lead into an ATCS-ish inspired series of halls to lead off to the human base.





CreatureofHell

#2240
Looks pretty atmospheric so far, rain would just make it superiorly epic in graphic quality. I like the glowing crystals and the saw in the background is cool  8)

EDIT: missed the s on saw :(
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

DraZiLoX


your face

#2242
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Plague Bringer

Quote from: your face on July 01, 2010, 10:52:54 PM
[img width=960 height=768]http://imn2rc.unvanquished.net/trident/screenshot-crane_forklift.jpg[img]
woah, face, buddy i love ya, but less lights, more strength. that's way too spammy.
U R A Q T

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Plague Bringer

Quote from: your face on July 01, 2010, 11:12:19 PM
but but but lots of lights: http://www.worldofstock.com/slides/BIN2001.jpg
D:
that sends me to a page that says "i h8 chu. no hotlinking."  :(
U R A Q T

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

A Spork

!!!!!!
Face is mapping again!!!!!

Can't wait!
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Demolution

Finally a WIP shot Faes! :D

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

mooseberry

I'm glad you decided to use all the ideas i created for you and the blueprints and textures you put to use like i suggested.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.