Author Topic: Random Dev. Shots  (Read 1431757 times)

Plague Bringer

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Re: Random Dev. Shots
« Reply #2220 on: June 11, 2010, 04:46:28 pm »
I'm no longer an atheist.


EDIT: God, with Whiteout...

- Perhaps use red for the <color="red">+</color> cabinets.
- I think you should have a garden outside with full color trees and foliage. Have it very detailed and make it a main center of the map (regardless of base location).
- With both of the above you can create very powerful focal points in the map by using color (or the lack of color) well.
- Divide the map in two with an invisible line and give both humans and aliens teleporters to common base locations on their "side" of the map. Close off every teleporter other than the one first used, and start a func_door that will kill the starting trains when someone first teleports. This will make sure there's only one base, and it'll put the focus on getting a base up immediately.
« Last Edit: June 11, 2010, 04:52:21 pm by Plague Bringer »
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A Spork

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Re: Random Dev. Shots
« Reply #2221 on: June 11, 2010, 08:43:25 pm »

Generator room in my latest endeavour...still working on it.
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Demolution

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Re: Random Dev. Shots
« Reply #2222 on: June 12, 2010, 07:06:48 am »
Is it supported by something near the bottom, or is it meant to be like that?

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DraZiLoX

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Re: Random Dev. Shots
« Reply #2223 on: June 12, 2010, 10:38:30 am »

CreatureofHell

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Re: Random Dev. Shots
« Reply #2224 on: June 12, 2010, 11:36:42 am »
Spork: win
Knowitall66: The old looks far better except for the water being completely see-through.
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Draeke

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Re: Random Dev. Shots
« Reply #2225 on: June 12, 2010, 01:49:46 pm »
@GMW:
Tremdizzy: Very original and looks good. Unfortunately it also looks easily abusable (shooting players off, blocking paths, etc.)
Vaults of Haze: The closest use of good gameplay fog I can recall is the foggy alien base in Flap. Unless your map isn't high on details or shaders, I suspect performance issues may arise (fog forces the engine to redraw everything affected by it). The concept is interesting though.
Whiteout: I'm not sure if this'll work. Firstly open maps are human bias (even with jetpacks disabled) and can cause performance issues. Second the theme you've chosen is the exact opposite of what most mappers aim to avoid: monotony. Thirdly bright maps can cause eye strain (see K66's latest dev shot). Again the concept is quite interesting, but there are consequences to gameplay.

@K66:
I have to agree with CreatureofHell. The new one is way too bright.
Perhaps make the liquid from the old one look more like the radioactive slime in the second whilst keeping the lighting?

Maintenance corridor looks good. With some extra textures (which I'm sure you will add), it'll look even better. Good stuff.

@Spork:
I'm sure you're aware the stairs and the centre piece float, so you'll want to fix that.
The fog could do some recolouring. Perhaps some blue/green fog to match the blue generator? Maybe even just darkness like the pits in Arachnid2.
The double cylinder pipes are a new sight for me. I can't tell if you've done it from the screenshot, but you may want to add some kind of geometry between where the pipes touch the centre piece and the boxes to improve aesthetics.

A Spork

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Re: Random Dev. Shots
« Reply #2226 on: June 12, 2010, 04:16:21 pm »
@Demo: yes it's supposed to be floating, I put up some guy wires just after I took that pic.
@Draeke: supports are on my todo list. I'm still trying to figure out how to make the fog look to fit here so yeah, colour is subject to change.
@K66: i agree with the other guys. Way to bright. Maybe like half the light coming of off the radioactive slime?
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DraZiLoX

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Re: Random Dev. Shots
« Reply #2227 on: June 12, 2010, 09:35:46 pm »
That new looks more like dangerous slime. That old one just look harmless sever water.

mooseberry

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Re: Random Dev. Shots
« Reply #2228 on: June 12, 2010, 11:31:50 pm »
Old looks way better than the new for K66s pics.

As for Gods pictures @Draek @Tremdizzy: I don't think gameplay is really a concern here.... He admitted himself that it may not play well, and to be honest, trying to play or balance that idea and theme for good tremulous game is just stupid. Build it to theme and fool around on it.
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nubcake

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Re: Random Dev. Shots
« Reply #2229 on: June 13, 2010, 04:45:23 pm »
Inspired by Starship troopers, humans get no jetpacks or helmets, but have to hold out a fort for 30 mins (alien base will be indestructible). If humans survive 30 mins, they win, if not, aliens win. There are hidden trapdoors activated by AS2 and AS3. The skybox I use will dictate the rest of the map (asteroid or desert). I havent placed any fortifications or caves yet, just the basic layout.



VS






VS



DraZiLoX

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Re: Random Dev. Shots
« Reply #2230 on: June 13, 2010, 05:21:06 pm »
Sounds awesum!

Demolution

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Re: Random Dev. Shots
« Reply #2231 on: June 13, 2010, 07:54:04 pm »
I would suggest going with the sandy one. I think it looks a lot better, plus it would actually look like the movie. ;)

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A Spork

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Re: Random Dev. Shots
« Reply #2232 on: June 13, 2010, 10:44:45 pm »

take 2
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your face

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Re: Random Dev. Shots
« Reply #2233 on: June 13, 2010, 10:45:58 pm »
o rly nice i like
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Re: Random Dev. Shots
« Reply #2234 on: June 14, 2010, 06:39:51 am »
(generator pic)take 2
Nice. But I'd suggest that you place like 10 point lights around the central thingy of the generator so that it appears that the light is bleeding onto the shaft of the generator. Right now, it looks a bit weird. The concept is: "Here, it's full bright!" But it looks a bit like a whole different texture. If the light were bleeding a bit onto the shaft, this would look much better I think.

A Spork

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Re: Random Dev. Shots
« Reply #2235 on: June 16, 2010, 09:43:17 pm »
but not very realistic I have to say.
New pics:

Missile Silo


Generator Room


Generator Room Water Access


Water Storage
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mooseberry

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Re: Random Dev. Shots
« Reply #2236 on: June 17, 2010, 02:48:58 am »
First picture is nice but the rest I have to say are a bit bland. Keep working on detailing, and keep in mind color matching between lights and textures on walls.
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nubcake

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Re: Random Dev. Shots
« Reply #2237 on: June 22, 2010, 07:02:10 am »
Whipped this up yesterday


A Spork

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Re: Random Dev. Shots
« Reply #2238 on: June 22, 2010, 03:19:07 pm »
That's pretty awesome looking!
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nubcake

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Re: Random Dev. Shots
« Reply #2239 on: June 22, 2010, 04:46:19 pm »
Thanks. This is the outside area so far. I might make it rain outside if the shader doesnt want to play up on me, also some nice water effects like reflecions off the rocks cos ive been playing with few different waterfall/reflective shaders. The upper ledge you can see leads into a series of corridors into the alien base, the other 2 entrances into the area lead into an ATCS-ish inspired series of halls to lead off to the human base.





CreatureofHell

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Re: Random Dev. Shots
« Reply #2240 on: June 22, 2010, 10:39:37 pm »
Looks pretty atmospheric so far, rain would just make it superiorly epic in graphic quality. I like the glowing crystals and the saw in the background is cool  8)

EDIT: missed the s on saw :(
« Last Edit: July 01, 2010, 09:00:29 pm by CreatureofHell »
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DraZiLoX

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Re: Random Dev. Shots
« Reply #2241 on: July 01, 2010, 06:56:27 pm »
Very nice nubcake!

your face

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Re: Random Dev. Shots
« Reply #2242 on: July 01, 2010, 10:52:54 pm »
« Last Edit: July 01, 2010, 11:15:32 pm by your face »
spam spam spam, waste waste waste!

Plague Bringer

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Re: Random Dev. Shots
« Reply #2243 on: July 01, 2010, 10:55:49 pm »
[img width=960 height=768]http://imn2rc.unvanquished.net/trident/screenshot-crane_forklift.jpg[img]
woah, face, buddy i love ya, but less lights, more strength. that's way too spammy.
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your face

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Re: Random Dev. Shots
« Reply #2244 on: July 01, 2010, 11:12:19 pm »
spam spam spam, waste waste waste!

Plague Bringer

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Re: Random Dev. Shots
« Reply #2245 on: July 01, 2010, 11:17:02 pm »
but but but lots of lights: http://www.worldofstock.com/slides/BIN2001.jpg
D:
that sends me to a page that says "i h8 chu. no hotlinking."  :(
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your face

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Re: Random Dev. Shots
« Reply #2246 on: July 01, 2010, 11:33:03 pm »
spam spam spam, waste waste waste!

A Spork

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Re: Random Dev. Shots
« Reply #2247 on: July 02, 2010, 02:46:30 am »
!!!!!!
Face is mapping again!!!!!

Can't wait!
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Demolution

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Re: Random Dev. Shots
« Reply #2248 on: July 02, 2010, 07:25:13 am »
Finally a WIP shot Faes! :D

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mooseberry

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Re: Random Dev. Shots
« Reply #2249 on: July 02, 2010, 08:06:44 am »
I'm glad you decided to use all the ideas i created for you and the blueprints and textures you put to use like i suggested.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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