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Started by gareth, February 16, 2007, 09:49:18 PM

A Spork


Playing with/learning how to work trisoup and Phong.

Not sure if this is gonna be a released map or a testing map yet...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Tamaru

as soon as i used that texture set everyone started playing with it :P

looks good spork! minus the white wierd rails, but that would be a good theme for a full map, you should persue it!


some new shots




Plague Bringer

Dear God, Tamaru. That's beautiful.
U R A Q T

A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:


Asvarox

The map looks great, but it seems that there are only hallways yet. And it's linear. Also I like when map sticks to one design scheme (like niveus, nexus6), it keeps the map solid. From screenshots you posted it seems that every roomhallway has it's own design having almost nothing in common with other rooms.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

CATAHA

Quote from: Tamaru on November 11, 2010, 03:42:31 AM
as soon as i used that texture set everyone started playing with it :P
You gonna laugh... But im using that one too, lol. Gloom texture set (some parts of it) fits that new texture set very much.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Tamaru

ohhh..... myyyyy...... ghooooood.



that is all.  :advmarauder: rawr

CATAHA

Why you so anxious by fact that textures using not only you? Many mapmakers use atcs textures and no one care, lol. Anyway, using good brush work you can make texture set look very different.

p.s. About that one... texture set really good, but commonly have only walls/floors. For machinery some parts of gloom texture set fit much better. Thats why i thinked about gloom =]
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Tamaru

i'm a joker CATAHA :P i didn't mean it.


and there are two different themes to the map, the bridge seperates the open factory area and the small maintenance halls



maintenance halls

mooseberry

Please please please do grates right.

1. End the texture with a line of metal, no open space.

2. not double sided

3. use trim texture.

It will look so much better.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Firstinaction

#2561
COLINARY- Mass corporations


:helmet: A map that I have been working on for 3 weeks now. Its about 80% done.  

:helmet: Uses new textures that are not In other trem maps.( at least I think so)

:helmet: Has a lot of jump areas to make it more fun

:helmet: The description is under the description on youtube

:helmet: Please post any feedback (Feed back is much appreciated)

:helmet: Check out the in game footage-
http://www.youtube.com/watch?v=Avg5K1wT50s

:battlesuit:  I know the lighting is mest up because my mac net radiant packege is wrong somehow. I made a small test map and it had the dark areas but this map doesnt. But on my pc it does.  Any ideas?

your face

that looks really nice, though I can see some areas that could use quite a bit of work texture-wise. :D

also, what's with the lighting? it's fullbright.  you need to learn how to make detail and structural brushes.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Firstinaction

Quote from: your face on November 21, 2010, 06:28:22 AM
that looks really nice, though I can see some areas that could use quite a bit of work texture-wise. :D

also, what's with the lighting? it's fullbright.  you need to learn how to make detail and structural brushes.
Thanks. Like the lighting is dark around the map(ON PC). When I exported it from PC to a mac it made it full bright in-game. I really dont know what the problem is. Last time I had to apply ingars packege to net radiant, and it worked. Now I dosn't work.

Knowitall66

Quite nice. Though you really need to learn 3 point clipping. Also I prefer to view screenshots rather then have to watch a video.
- Yellow railing doesn't fit in, change the texture or remove it.
- Needs some finer details.
- Walls of large rooms are pretty bare.
- Alien base seems too open.
- Yellow zig-zagging strips also don't fit and should probably be removed.
- Balcony from human base should have proper railing.

Tamaru

Quote from: Firstinaction on November 21, 2010, 08:43:39 AM
Quote from: your face on November 21, 2010, 06:28:22 AM
that looks really nice, though I can see some areas that could use quite a bit of work texture-wise. :D

also, what's with the lighting? it's fullbright.  you need to learn how to make detail and structural brushes.
Thanks. Like the lighting is dark around the map(ON PC). When I exported it from PC to a mac it made it full bright in-game. I really dont know what the problem is. Last time I had to apply ingars packege to net radiant, and it worked. Now I dosn't work.

MacRadiant can't compile patch mesh for some reason in -light compiles. just have someone else compile with light when needed

Firstinaction

O.K Imported back on PC and then exported to tremulous on my mac for better quality.   Here is my map COLINARY -Mass corporations. About 82% done.  Im trying to get help with some of the advanced parts(FOG/particles/ etc)  Now With better lighting this time. On the video I had exported the map from my PC to another mac somewhere else that I compiled out of Net radiant so The light was just retarded. 

Please feel free to post feedback.

Hallways

By f1rst18 at 2010-11-21


By f1rst18 at 2010-11-21


By f1rst18 at 2010-11-21
VIewing platform

By f1rst18 at 2010-11-21

Here is the video-   http://www.youtube.com/watch?v=Avg5K1wT50s
I need to know but Does this map have potential?

mooseberry

Sure it has potential, but your colors are a bit weak. It's essentially one shade of grey with some black lines, and overlit by blue lighting. Even if you want to stick to a grey-ish scheme, which is fine (see karith), you'll still want to vary the color schemes with whites, different shades of grey, black, maybe a little blue, etc.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Aelita

Quote from: Tamaru on November 12, 2010, 02:25:54 AM
i'm a joker CATAHA :P i didn't mean it.


and there are two different themes to the map, the bridge seperates the open factory area and the small maintenance halls
images here

maintenance halls

Highly reminds me of the original Half Life.

DraZiLoX

Quote from: Firstinaction on November 22, 2010, 04:42:30 AM
O.K Imported back on PC and then exported to tremulous on my mac for better quality.   Here is my map COLINARY -Mass corporations. About 82% done.  Im trying to get help with some of the advanced parts(FOG/particles/ etc)  Now With better lighting this time. On the video I had exported the map from my PC to another mac somewhere else that I compiled out of Net radiant so The light was just retarded.  

Please feel free to post feedback.

Hallways
http://img19.imageshack.us/img19/138/picture4rs.png
By f1rst18 at 2010-11-21

http://img24.imageshack.us/img24/5042/picture1zbz.png
By f1rst18 at 2010-11-21

http://img525.imageshack.us/img525/9033/picture2ye.png
By f1rst18 at 2010-11-21
VIewing platform
http://img207.imageshack.us/img207/5457/picture3zy.png
By f1rst18 at 2010-11-21

Here is the video-   http://www.youtube.com/watch?v=Avg5K1wT50s
I need to know but Does this map have potential?

Are those ment to be like that or are they just fucked up? The map seem nice otherwise. Good job.

PS. You have pretty low FPS :o

Plague Bringer

Isn't that a fucking Halo map?
U R A Q T

CreatureofHell

All your light textures are fail. None of them fit when you have put them at all.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Asvarox

I'm worried about the gameplay - map seems to be way too big. Other than that, really nice brushwork and fine texturing too.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

swamp-cecil

Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Firstinaction

Thanks. and no this is not a halo map. I just was bored 3 weeks ago and just made this out of my head. I never seen a halo map looking like this. '
And big maps still play good. Look at (gloom beta 2) and (wrectify) Huge map)


Ingar

Quote from: Firstinaction on November 22, 2010, 04:42:30 AM
I need to know but Does this map have potential?
It does, it needs some extra work but it does. I like blue and grey so I won't comment on that.
imho, the thing that needs work is the ramp in the second screenshot. It feels like a boxmap
ramp and if you make it look 'believable' it would greatly enhance the room.

Firstinaction

Quote from: Ingar on November 22, 2010, 11:24:08 PM
Quote from: Firstinaction on November 22, 2010, 04:42:30 AM
I need to know but Does this map have potential?
It does, it needs some extra work but it does. I like blue and grey so I won't comment on that.
imho, the thing that needs work is the ramp in the second screenshot. It feels like a boxmap
ramp and if you make it look 'believable' it would greatly enhance the room.
Thanks. And You can say that Ramp leading all the way up to the top is just a concept of what I will put.

Plague Bringer

Quote from: swamp-cecil on November 22, 2010, 10:53:32 PM
Quote from: CreatureofHell on November 22, 2010, 09:14:01 PM
Quote from: swamp-cecil on November 22, 2010, 09:02:07 PM
Quote from: Plague Bringer on November 22, 2010, 03:02:33 PM
Isn't that a Halo map?

Fixed

How is that fixed?

i removed the "Fucking"
Thank you Creature and sorry cecil. Or swamp. Or swamp-cecil.

Reminded me of this map but contrary to my memory they're very different.
U R A Q T