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Started by gareth, February 16, 2007, 09:49:18 PM

mooseberry

Yes we all need moar greeble!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.


Kaleo

EPIC WINNAGE!!!!!!!!!!!!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

your face

ROFL!  Now it needs a tank-top!  :D
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Amtie

Hawt HUD. Where'd you get it from?
Meow.

Can an admin set my name to Amtie please?

n.o.s.brain

#635
thats jex's hud that paradox stole, xD
it makes me think im playing 1.2....  ;)

Odin


epsy

nice, except that the doors look a bit strange sometimes(esp. on the first shot)
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

kaziorvb

techsoc again :<
on the other hand that might have some really good climate

keep it up
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Odin

Some of the rooms are "boxy." Bear with here as I originally started on the map a long time ago and some of the rooms are being redone.

The doors are intentionally like that. You really have to see them up close to appreciate the sheer amount of time I put into them :). They are supposed to be Jack-O-Lantern-like in appearance.

your face

I hope you didn't forget about the space-map you were working on...

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Divmax

Odin, tell me you remembered to apply a nobuild shader for the liquids. Alpha 1 was very unbalanced with the 'building in liquid' tactic.
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

X-20

Well its been awhile sence i posted something, been getting back into serious mapping/level design so while testing one of my early WIPs to check if evrething is going alright i decided to get some screenshots.
---
Very short corridor:

Hallway without fullbright on, I will add more lights i was just testing what this would look like: (dark wont fit the theme of the map but it wont be bright)

Same corridor with fullbright on:

Please note this is still very early and im still working on my skills, but have i improved in all your opinions? :>
P.S. - the mapping scene feels kinda dead right now :S
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter

n.o.s.brain

oooh, the hall in the last screeny has improved since i last saw it, and the lighting is looking better. gj :)

X-20

Actualy that used to be the box room that i made after the first hallway, it would of lagged to much so i scrapped it :S.
But thanks :>
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter


Supertanker



The only room you'll see of my new map for the moment.
Complete with new So-Duh and Vita-Watar machines.

Taiyo.uk

lets talk about smex baybeee! lets talk about u and meeee!

MartinX3

Quote from: Taiyo.uk on June 27, 2008, 03:20:33 AM
lets talk about smex baybeee! lets talk about u and meeee!

Hello????

Supertanker

Sorry Taiyo, I'm already taken...:P


Lava Croft

If you make the microwave contain a Dretch, ready to be prepared, that bar is just beyond perfection.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Bomb

Yeah! Do it! I would laugh so hard...

Supertanker



Because, after all, a train station needs a train.

Bissig

Hmm, it's a sexy "space" train.. in space ;-)

E-Mxp

Looks awesome supertanker! :D

Will you be able to ride it? :)

dan003400


Supertanker

No, sorry, it's merely for decoration. It would be a royal pain in the ass to make it ridable.
Although if the developers made func_trains able to turn corners...

Odin

Wolf: ET has ridable trains, only because it was added in RTCW.

Lava Croft

Quote from: supertanker on July 07, 2008, 08:48:57 PM
No, sorry, it's merely for decoration. It would be a royal pain in the ass to make it ridable.
Although if the developers made func_trains able to turn corners...
Just make it a simple func_train that teleports from end to start, so that players can see it zooming by through a window or something.