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Random Dev. Shots

Started by gareth, February 16, 2007, 09:49:18 PM

Taiyo.uk

Quote from: Lava Croft
Taiyo played too much DOOM3!
Aww crap, I can see the glaring similarities now you've said that.

Quote from: Kaleo
I'm still surprised that I managed to finish it...

Final boss was worth it though.
Wasn't as hard as E2M8 was the first time I played it  :(


CreatureofHell

Yes but as Troy says; He focuses on imersion and not gameplay.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

==Troy==

to be honest that bridge is not going to be in the map itself, its just outside for the eyecandy. I am not sure I am even going to release it, its just an experiment to see if aliens can be balanced for a city gameplay (and I got a few ideas on how to make that happen).

Not a very good shot, but still, work in progress :)


Lava Croft

Quote from: CreatureofHell on September 18, 2008, 05:49:08 PM
Yes but as Troy says; He focuses on imersion and not gameplay.
Which is the right way to go about mapping. As long as it looks stunning, you are doing your job.

@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

Thorn


==Troy==

Quote from: Lava Croft on September 19, 2008, 04:52:00 PM
@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

At some point yes. But as I said, my main aim is to see if humans are not going to be overpowered on the city streets. After testing the map on Fun-Zone (and it is up there for a vote "zerocitytheme-fp1") I was surprised to know that aliens actually had advantage over humans, but mostly because the skycrapers were just boxes and there werent so many places to build base.

Lava Croft

Quote from: ==Troy== on September 20, 2008, 01:45:59 PM
Quote from: Lava Croft on September 19, 2008, 04:52:00 PM
@==Troy==: Second screenshot looks nice, got a much better idea of the map now. Will people be able to enter the skyscrapers at certain points?

At some point yes. But as I said, my main aim is to see if humans are not going to be overpowered on the city streets. After testing the map on Fun-Zone (and it is up there for a vote "zerocitytheme-fp1") I was surprised to know that aliens actually had advantage over humans, but mostly because the skycrapers were just boxes and there werent so many places to build base.
You could for example add something like acid rain, that starts to fall down every now and then. This would be a good, not-controllable-by-players way of making Jetpacks not perpetually camp against the ceiling of the map.

Samurai.mac

That or wind (You could use a target_push) that pushes you around if you fly to high, messing up your aim.

Lava Croft

Or just make a Airbus A380 fly by every now and then.

Syntac

*blam*blam*

:human: — This is easy!

*WHOOOOOOOOOOOOOOOOOM*splat*

Odin

Back side of the new cargo transport line:


Dark transport tunnel:


Front side of the cargo transport:


DO NOT CROSS, or it will kick you in the shins!


Another new room:

fingered banana

I don't like red-black texture that you used for lines, because it is not flat like a band or paint

also "do not cross the yellow line" looks more like leaked paint than old paint. Was it intentional?

mooseberry

The red and black line is a respectful homage to the history and tradition of Tremulous you blistering fool!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Samurai.mac

The yellow line looks sort of... foamy... :-\

Taiyo.uk

It looks worn and battered, as one might expect on the edge of a railway platform.

CreatureofHell

It's the words that look sort of raised
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Plague Bringer

Quote from: CreatureofHell on September 21, 2008, 02:04:19 PM
It's the words that look sort of raised
Indeed. I like the font, I don't like 3Dness.
U R A Q T

Lava Croft

The font needs some more gimp love, so it looks just as battered and damages as the 'danger-stripes'. Great looking shit overall though, keep up the more than good work!

mooseberry

The "yellow line" is too repetitive, I would consider "extending" the texture so it isnt so repeated. Make it urself if u need to.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

gareth

nice stuff odin, i wish there as more an an "there is some awesome shit going on somewhere just out of sight" kinda feel to it though, the first shot has it a bit. needs more mystery :D

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Nice. :) Reminds me a bit of Half life.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

Different, freakish looking fog!

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

sticks

tis like the uncreation fog. . .scary stuff  :o

fingered banana

Quote from: your face on September 23, 2008, 05:31:34 AM
Different, freakish looking fog!

awesome picture of awesomeness
o- shi- marry me

mooseberry

Sorry, he doesn't have relationships with sexually abused fruits.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Syntac

That brings unpleasant images to mind. Thanks a lot. :-\

your face

#899
Without fog:



Which looks better? :P

Edit: without fog it is!
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!