Author Topic: Random Dev. Shots  (Read 1432139 times)

Kaleo

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Re: Random Dev. Shots
« Reply #1230 on: January 26, 2009, 03:53:50 pm »
I'm going to be adding details to the walls, and (hopefully) adding a drinks cabernate, a TV and a stereo.

I'm using the Nexus6 set exclusively, because it has all the textures I need. No more, no less.
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your face

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Re: Random Dev. Shots
« Reply #1231 on: January 26, 2009, 06:00:08 pm »
Did the Odin Tanker sink?

Ever since supertanker left it looks like it... :(
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The Me

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Re: Random Dev. Shots
« Reply #1232 on: January 26, 2009, 06:27:13 pm »
Nice chairs Kaleo :D

your face

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Re: Random Dev. Shots
« Reply #1233 on: January 26, 2009, 07:29:42 pm »
can haz play pool :(
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Odin

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Re: Random Dev. Shots
« Reply #1234 on: January 26, 2009, 08:54:07 pm »
Did the Odin Tanker sink?

Ever since supertanker left it looks like it... :(
We had an SVN repository and everything. When he decided to stop mapping I gave up. I still have the map; I might continue it later as a solo project.

Supertanker stopped mapping because of his lack of a broadband Internet connection which makes updating SVN a real chore. Thus, I actually made about 90% of the commits. I felt bad for putting so much work into it with almost no help from Supertanker so I stopped the project until Supertanker is ready to begin again(he mentioned that he was going to move soon to a place that might have a DSL option).

your face

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Re: Random Dev. Shots
« Reply #1235 on: January 27, 2009, 12:37:43 am »
Well, can't he still post on the forums?
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X-20

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Re: Random Dev. Shots
« Reply #1236 on: January 29, 2009, 06:26:45 am »
Hm, guess i should post something good for once in forever.

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Plague Bringer

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Re: Random Dev. Shots
« Reply #1237 on: January 29, 2009, 11:31:24 am »
Sex.
U R A Q T

Kaleo

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Re: Random Dev. Shots
« Reply #1238 on: January 29, 2009, 11:36:52 am »
Blend the ground into the walls, then it will be real sex.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
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amz181

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Re: Random Dev. Shots
« Reply #1239 on: February 05, 2009, 09:36:38 pm »
Guess what! Ive got around the errors im getting! WOO!

heres a very early screen of my coming map Seismic



Its inside a train  :-\ it'll get more trainy later on. I was just so exultant at getting around the errors i though i might aswell post.

your face

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Re: Random Dev. Shots
« Reply #1240 on: February 06, 2009, 01:33:59 am »
Nice, off to a good start.  The floor texture does look a bit stretched, though.
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amz181

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Re: Random Dev. Shots
« Reply #1241 on: February 06, 2009, 02:28:09 am »
Yeah, i noticed that too :P

im going to concentrate on getting the map done before i start touching things up. Im just still happy ive got around errors ;D

mooseberry

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Re: Random Dev. Shots
« Reply #1242 on: February 06, 2009, 05:48:55 am »
train is made of brick  ???
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Re: Random Dev. Shots
« Reply #1243 on: February 06, 2009, 05:50:01 am »
there is a brick wall. See that opaque-ish covering? That's called a window.

mooseberry

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Re: Random Dev. Shots
« Reply #1244 on: February 06, 2009, 05:52:40 am »
So what is in the back? Train is in a dead end and has hole in it?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Re: Random Dev. Shots
« Reply #1245 on: February 06, 2009, 06:42:06 am »
not my map, don't ask me

Asvarox

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Re: Random Dev. Shots
« Reply #1246 on: February 06, 2009, 11:12:23 am »
Make it tighter
From
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to
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I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

epsy

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Re: Random Dev. Shots
« Reply #1247 on: February 06, 2009, 02:38:10 pm »
So what is in the back? Train is in a dead end and has hole in it?
It's the end of the world.
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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amz181

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Re: Random Dev. Shots
« Reply #1248 on: February 06, 2009, 03:34:58 pm »
I really shouldnt have posted the pic :P

basically, i finished the bare base for my carraige, and the brick at the end wont actually be there, but will be another carriage.

the train has to be wide to allow good access for rants, and other carraiges will be more tight, with boxes and the like...

Ill post a better screen in a while, and i'll make sure it atleast decent.


CreatureofHell

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Re: Random Dev. Shots
« Reply #1249 on: February 07, 2009, 10:24:29 am »
Arcturus:









isn't even 25% done or so, just some pics I wanted to post.  ;D
{NoS}StalKer
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amz181

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Re: Random Dev. Shots
« Reply #1250 on: February 07, 2009, 03:03:12 pm »
Nice pics ;) nice car :p is it a model or brush?

I might aswell use this oppurtunity to clear some things up, heres a few slightly updated pics of the carraige... And i know its too dark outside currently, it'll get a little light, but not too much, i want my lighting to create a mood.

A platform to get on the train


the scale relative to a hummy.


And this is just to clear up about my carriages being made out of brick :P the carriages are in tunnels made out of brick.

CreatureofHell

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Re: Random Dev. Shots
« Reply #1251 on: February 07, 2009, 05:19:18 pm »
its a model. go here for more great ones : http://blackrayne.net/models-page.html
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: Random Dev. Shots
« Reply #1252 on: February 07, 2009, 08:50:40 pm »
Ive made a lot of progress (or atleast i hope so)





that rooms basically done structurally, and ive tinkered for ages with the lighting, to try and get the right atmosphere while giving enough light...

your face

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Re: Random Dev. Shots
« Reply #1253 on: February 07, 2009, 09:41:16 pm »
That's very nice.  Good work.
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mooseberry

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Re: Random Dev. Shots
« Reply #1254 on: February 07, 2009, 10:49:24 pm »
Amz: Nice work overall, keep it coming.  :)

CreatureofHell: In your first photo of "arcturus" add a couple barrels, to hide behind and shoot mosin nagants thru the little spaces.  ;)


If anyone's ever played mp_harbor, they'll know what I'm talking about.

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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CreatureofHell

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Re: Random Dev. Shots
« Reply #1255 on: February 08, 2009, 09:36:06 am »
CreatureofHell: In your first photo of "arcturus" add a couple barrels, to hide behind and shoot mosin nagants thru the little spaces.  ;)
Yes sir! At first I was thinking boxes, but barrels do sound nice.  ;)
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Zero Ame

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Re: Random Dev. Shots
« Reply #1256 on: February 08, 2009, 03:30:23 pm »
Amz: ZOMG 1337ness +1 from me for being an awesome mapper. The pipes are pretty and look awesome :D

amz181

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Re: Random Dev. Shots
« Reply #1257 on: February 08, 2009, 04:44:32 pm »
thanks alot

but theyre columns not pipes :P

Zero Ame

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Re: Random Dev. Shots
« Reply #1258 on: February 14, 2009, 05:26:57 pm »
New map, Area-56, being made for the Unvanquished mod, will ahve 3 races in it :D

The Hall




Acid Path




Human Base Entrance #1



amz181

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Re: Random Dev. Shots
« Reply #1259 on: February 14, 2009, 08:00:16 pm »
looks amazing, i love the tunnel, very nice textures. :D

the first set  of screens looks a smidge too dark though...

and if i were you, make the map for normal trem first, release it and get rid of the bugs, then make edit it to for unvanquished.

« Last Edit: February 14, 2009, 08:04:43 pm by amz181 »