Author Topic: Random Dev. Shots  (Read 1431643 times)

Odin

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Re: Random Dev. Shots
« Reply #1380 on: March 24, 2009, 09:24:46 pm »
:O *drool*

does this mean the odintanker is still going? (im pretending to know what it is)
Yes, we decided to start working on Datacenter again.

amz181

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Re: Random Dev. Shots
« Reply #1381 on: March 24, 2009, 09:41:34 pm »
*girlish squeal*

Supertanker

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Re: Random Dev. Shots
« Reply #1382 on: March 24, 2009, 11:05:54 pm »


Obligatory Bandwidth Wasting Image of the Day
New Cargobay. Not much changed. Optimized. Better lights. Gooder performance.

TRaK

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Re: Random Dev. Shots
« Reply #1383 on: March 25, 2009, 03:29:21 am »
Lookin' mighty nice supertanker  :)

CreatureofHell

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Re: Random Dev. Shots
« Reply #1384 on: March 25, 2009, 05:07:52 pm »
gooder is always bester!
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Evoc

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Re: Random Dev. Shots
« Reply #1385 on: March 28, 2009, 02:12:15 pm »
(Screenshots from the release of my map, Standard Tactical Combat Simulator. Not that this is the third beta, and also that aesthetics were not the primary focus of this map. However, I think it looks pretty good. OH YES, the textures are primarily TRaK's, and boy, they look good. Check out the release thread here.)







:D
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Plague Bringer

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Re: Random Dev. Shots
« Reply #1386 on: March 28, 2009, 02:53:49 pm »
Doing a run-through now.

Mapgasm time.
U R A Q T

Evoc

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Re: Random Dev. Shots
« Reply #1387 on: March 28, 2009, 04:11:34 pm »
NOTE: If you downloaded it before about 11:00 AM Eastern Time, please re-download it. I forgot to include one particle script in the .pk3...so, my apologies.
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Odin

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Re: Random Dev. Shots
« Reply #1388 on: March 28, 2009, 07:03:33 pm »

Demolution

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Re: Random Dev. Shots
« Reply #1389 on: March 28, 2009, 09:23:45 pm »

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
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Odin

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Re: Random Dev. Shots
« Reply #1390 on: March 28, 2009, 11:04:45 pm »

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.
May I be the first to say: Not really.

mooseberry

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Re: Random Dev. Shots
« Reply #1391 on: March 28, 2009, 11:45:02 pm »

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.

May I be the first to say: Not really.

I think he was talking about looking at all the photos in this thread.

EDIT: NVM?
« Last Edit: March 29, 2009, 03:36:19 am by mooseberry »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Plague Bringer

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Re: Random Dev. Shots
« Reply #1392 on: March 29, 2009, 02:47:00 am »
Did a run through. Not bad, but it's obviously an unofficial map.
U R A Q T

Demolution

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Re: Random Dev. Shots
« Reply #1393 on: March 29, 2009, 09:49:55 am »

Mapgasm time.


Welcome to the tremulous.net forums everyone!

On-topic: Map does indeed look mapgasmic.

May I be the first to say: Not really.

I think he was talking about looking at all the photos in this thread.

EDIT: NVM?

Sorry for confusion I was only going with the flow.                     Or was I?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
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Evoc

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Re: Random Dev. Shots
« Reply #1394 on: March 30, 2009, 01:18:20 am »
I know, graphics weren't the focus. It has good gameplay though. :D

I'm still pretty amateur with my mapping, and I know that this shows. Hopefully, though, it'll improve over time.
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amz181

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Re: Random Dev. Shots
« Reply #1395 on: March 30, 2009, 05:27:08 pm »
my maps back under dev. I've totally finished the bare bones of the map, and am now just making everything look pwetty, which takes ages. I have also updated a few of the old rooms.

here are a few of the rooms which ive pwettyified, which i hope have improved from last time










your face

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Re: Random Dev. Shots
« Reply #1396 on: March 30, 2009, 07:18:52 pm »
You are well on your way to becoming leet. :D
spam spam spam, waste waste waste!

Syntac

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Re: Random Dev. Shots
« Reply #1397 on: March 30, 2009, 09:07:50 pm »
Nerdgasm!

Demolution

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Re: Random Dev. Shots
« Reply #1398 on: March 31, 2009, 12:50:35 am »
Nerdgasm!

Mapgasm.

But really, the map is coming along great.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
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CreatureofHell

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Re: Random Dev. Shots
« Reply #1399 on: April 04, 2009, 09:22:36 pm »








{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

CATAHA

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Re: Random Dev. Shots
« Reply #1400 on: April 05, 2009, 12:35:16 am »
From first screenshots to last... plants on snow a bit confusing =D
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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Zero Ame

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Re: Random Dev. Shots
« Reply #1401 on: April 05, 2009, 02:57:04 am »
amz map is mapgasmic

and so is supertankers, i remember when the first beta came out for that map oh so long ago... that map is 1337 as is but hey if you wanna 1337 it out some more be my guest

Draeke

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Re: Random Dev. Shots
« Reply #1402 on: April 05, 2009, 10:04:38 am »



I'm definately going to drop this project because it's been in alpha for four months, it is incredibly human bias, it's alot of (tedious) work...and quite unorthodox compared to the futuristic theme of Tremulous (although this map's plot does involve time travel).
« Last Edit: April 05, 2009, 10:09:38 am by Draeke »

CreatureofHell

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Re: Random Dev. Shots
« Reply #1403 on: April 05, 2009, 10:09:45 am »
 :o That is such a cool house!
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: Random Dev. Shots
« Reply #1404 on: April 05, 2009, 12:34:28 pm »
creatureofhell> Nice ;) plants look a little wierd in the snow though. And some of the textures you used are a little bland. But overall, a great improvement on the last batch.

draeke> NOW that is EPIC. Very very nice house. Gameplay im guessing will suck, but its still amazingly cool.

CreatureofHell

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Re: Random Dev. Shots
« Reply #1405 on: April 05, 2009, 08:39:21 pm »
ok, no more plants on snow:











{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Demolution

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Re: Random Dev. Shots
« Reply #1406 on: April 06, 2009, 12:45:59 am »
ok, no more plants on snow:

Why not add a tree or two instead?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1407 on: April 06, 2009, 01:17:45 am »
That looks nice! Tho you should try using trisoup (brushes) for ground/terrain instead of patch meshes.

mooseberry

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Re: Random Dev. Shots
« Reply #1408 on: April 10, 2009, 07:44:06 am »
Hi, after all this time with trem I decided to try mapping. D:

So... after about 5 days of learning radiant. (Not 5 whole days >.> ) Here I am playing around with a few concepts/ideas.



Please to give advice and help to an extreme beginner.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Knowitall66

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Re: Random Dev. Shots
« Reply #1409 on: April 10, 2009, 10:35:34 am »
Hi, after all this time with trem I decided to try mapping. D:

So... after about 5 days of learning radiant. (Not 5 whole days >.> ) Here I am playing around with a few concepts/ideas.

Not bad. One thing i notice is the blandness of the floor. Give it a trim or lower the middle section.
Eg something like this;


Futhurmore the wall on right side seems plain as well.
Also some more shots at different angles would be cool.
« Last Edit: April 10, 2009, 10:40:01 am by Knowitall66 »