Author Topic: Random Dev. Shots  (Read 1432579 times)

Knowitall66

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Re: Random Dev. Shots
« Reply #1560 on: August 11, 2009, 11:38:12 pm »
Nice, though pit walls too bland.

fleash eater

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Re: Random Dev. Shots
« Reply #1561 on: August 13, 2009, 07:34:38 am »


No models used, nor any non-default visual settings.


but it isnt for tremulous or ment to run on Ioq3 is it
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Archangel

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Re: Random Dev. Shots
« Reply #1562 on: August 13, 2009, 07:45:06 am »
it's an unvanquished map, so, yes, tremulous.

Thorn

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Re: Random Dev. Shots
« Reply #1563 on: August 13, 2009, 01:03:27 pm »
it's an unvanquished map, so, yes, tremulous.

what makes you think unvanquished is limited to tech3 ;p

but that map is awesome, and the framerate holds steady ingame(trem).

Archangel

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Re: Random Dev. Shots
« Reply #1564 on: August 13, 2009, 06:57:01 pm »
i never said it was going to, just at this moment i'm sure it's a bit stuck here ;D

Repatition

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Re: Random Dev. Shots
« Reply #1565 on: August 23, 2009, 01:06:17 am »
superpie are you stealing my work! or just my ideas! that bridge looks like mine! close anyways to close!

Bissig

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Re: Random Dev. Shots
« Reply #1566 on: August 23, 2009, 01:13:22 am »
superpie are you stealing my work! or just my ideas! that bridge looks like mine! close anyways to close!

Can not patent bridges -> prior art.

Thorn

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Re: Random Dev. Shots
« Reply #1567 on: August 23, 2009, 01:19:50 am »
superpie are you stealing my work! or just my ideas! that bridge looks like mine! close anyways to close!

Screenshots | didn't happen

Ofcourse that's unlikely because your bridge never existed.

Gives you 20minutes to make one up so you can 'prove me wrong'

cactusfrog

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Re: Random Dev. Shots
« Reply #1568 on: August 29, 2009, 10:19:44 am »
7 days -  :D
« Last Edit: August 29, 2009, 10:22:13 am by cactusfrog »

fleash eater

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Re: Random Dev. Shots
« Reply #1569 on: August 29, 2009, 03:21:19 pm »
7 days -  :D



....for a broken image link
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nubcake

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Re: Random Dev. Shots
« Reply #1570 on: September 08, 2009, 06:33:44 am »
Im still alive :)










Archangel

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Re: Random Dev. Shots
« Reply #1571 on: September 08, 2009, 07:40:06 am »
holy fuckin' shit, that looks amazingly epic.

amz181

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Re: Random Dev. Shots
« Reply #1572 on: September 08, 2009, 03:49:07 pm »
I'd have to mirror archangels opinion.

Im guessing those are different maps. The most apealing to me is probably the one with the buleforcefield, the lighting is amazing, and so is the skybox adding to the mood briliantly. The city map also looks amazing infact in retrospect, it looks the most promising out of the three(?).

And also, a suggestion for your outdoor alion invasion city map. The lighting (outdoors) make the buildings look alittle bland and i know thats not your fault, getting the lighting to look good on an outdoor map is hard. And no my suggestion, do the map at nighttime. It would be alot more work on the lighting front but it would look so damn awesome. When i did a test city map it looked great! Just imagine iluminated building in the distance, and then the green light streaming down from the alien spacecraft. Seriously, it would look so much better at night! And the skybox in the blue forcefield map, would be so fitting for the city map!

...in my opinion.

If you cant be bothered, or feel it wouldnt be worth it. Can you possibly send me the radiant file? (preferably with this skybox http://i530.photobucket.com/albums/dd342/prof_flex/shot0055.jpg added... skyboxes confuse me :P) I would just do up the lighting, and give it back for you to decide which looks better. Ofcourse this all depends on if you want to do it or not.

Awesome stuff.
« Last Edit: September 08, 2009, 03:54:26 pm by amz181 »

your face

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Re: Random Dev. Shots
« Reply #1573 on: September 08, 2009, 08:08:30 pm »
Very nice, however, many textures are misplaced/should be fit but are axial.  Try making the pipes on the first three images (duplicates ???) merged so there is no texture line.  Also, break up the seamless textures with some clipping/floor/wall/ceiling detail on the first three images as well.  The 7th image appears to have some wacky texturing that could use some cleaning. :)

Overall looks nice, keep it up.

(<3 the outdoors)
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Supertanker

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Re: Random Dev. Shots
« Reply #1574 on: September 08, 2009, 10:19:33 pm »

Demolution

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Re: Random Dev. Shots
« Reply #1575 on: September 09, 2009, 12:38:03 am »
Nubcake: Those images look almost HL2-ish, especially the broken cityscape.

Supertanker: Are those tunnels or are they only support beams? Post moar screenies pls. :>

To both: Any chance of seeing alpha versions in the near future??

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Plague Bringer

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Re: Random Dev. Shots
« Reply #1576 on: September 09, 2009, 12:50:45 am »
Nubcake: Those images look almost HL2-ish, especially the broken cityscape.

The shot from inside looking out reminds me of bits in F.E.A.R. 2.
U R A Q T

your face

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Re: Random Dev. Shots
« Reply #1577 on: September 09, 2009, 02:05:22 am »
@tankar: md camp? :D
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Mexel

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Re: Random Dev. Shots
« Reply #1578 on: September 09, 2009, 03:04:44 am »
Totally new map in the works. Early beginning building yet. But here's some teasers.




your face

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Re: Random Dev. Shots
« Reply #1579 on: September 09, 2009, 03:06:28 am »
<3

nao moar ingame
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Supertanker

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Re: Random Dev. Shots
« Reply #1580 on: September 09, 2009, 03:17:16 am »
Oh, sorry, I don't think you're understanding what that screenshot is depicting.

That's purely the decorative exterior of the map. :>


your face

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Re: Random Dev. Shots
« Reply #1581 on: September 09, 2009, 05:05:28 am »
spam spam spam, waste waste waste!

Demolution

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Re: Random Dev. Shots
« Reply #1582 on: September 09, 2009, 06:27:03 am »
Oh, sorry, I don't think you're understanding what that screenshot is depicting.

That's purely the decorative exterior of the map. :>



Well it could have been a connection for two parts of a station or something like that. I dare to dream kthnx. :)

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CreatureofHell

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Re: Random Dev. Shots
« Reply #1583 on: September 09, 2009, 04:59:15 pm »
So much win after a time of inactivity  :o This is better than a movie!  ;D
{NoS}StalKer
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amz181

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Re: Random Dev. Shots
« Reply #1584 on: September 09, 2009, 05:31:07 pm »
So much win after a time of inactivity  :o This is better than a movie!  ;D

I know, my mind is blown.



mooseberry

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Re: Random Dev. Shots
« Reply #1585 on: September 09, 2009, 07:00:15 pm »
Nubcake: Looks nice overall, although some sloppy-ish texture work and some large single textures.  >:(

Supertanker: Looks cool, but I really have no idea what it is.  ???

Mexel: Looks nice, but personally I would avoid the old school FPS style "my map has every shade of grey and nothing else" style.  :P

Your Face: Uhh.. looks nice. More pics.  :D

I will post some photos of my own when I get closer to finishing 1 room that I have been working on for over a month now. (Not straight, or anything, but I started it over a month ago, and I havn't finished yet.)   :-\
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Evoc

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Re: Random Dev. Shots
« Reply #1586 on: September 09, 2009, 09:50:49 pm »
I better get to work on my map. :| Lol.
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nubcake

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Re: Random Dev. Shots
« Reply #1587 on: September 10, 2009, 07:35:37 am »
Tbh i just map for fun, I dont have the net at home atm (havent for the last 2 months) so i cant get new textures etc. I may or may not finish these maps, but if i dont ill upload all the unfinished work and models (brushed of course ;) ) for someone else to cannibalise. See how we go :)




Winnie the Pooh

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Re: Random Dev. Shots
« Reply #1588 on: September 10, 2009, 10:37:21 pm »


Lol models. Too many of them.
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your face

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Re: Random Dev. Shots
« Reply #1589 on: September 11, 2009, 12:21:41 am »
Nice, get some ingame ones. :)

@nubcake, I notice a wooden merchant ship sailing off the coast of an alien-infested, modern city. :O?
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