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Started by gareth, February 16, 2007, 09:49:18 PM

Asvarox

Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

nubcake

these are better, just using standard tremulous textures...



CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake


n.o.s.brain

I found an underwater skybox, and decided to make a map around it :D






face did some minor hax

Baconizer

Holy cow. That looks awesome! I've been waiting for an underwater map. Much better than silly space stations.  :P
Why will you folk not ban me? :'(

your face

bout time trem gets some underwater akshun ;D
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Demolution

Oh ok, you just happened to make an underwater map. Just like that. :P

Nice though. Any chance of a release?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

n.o.s.brain

a release will occur if the following three conditions are met:
1. ideas flow freely.
2. time allows for work on it.
3. no brickwalls are hit.

so probably no, but there is always hope  ;D

CreatureofHell

 :o Awesome! What did your face do? ( apart from shock the world  ;) )
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

light/pipespam on the arches.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

amz181

lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!

CreatureofHell

Quote from: amz181 on September 28, 2009, 06:08:21 PM
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!


Start your grangers! GO!!!!!
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Bissig

Underwater map needs a whale "train" riding about.

amz181

Quote from: CreatureofHell on September 28, 2009, 08:51:51 PM
Quote from: amz181 on September 28, 2009, 06:08:21 PM
lol it looks like an fzero track...

hey...

wut about...

TREM ZERO!


Start your grangers! GO!!!!!

lol, que mute city theme!

Plague Bringer

#1637
U R A Q T

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

duck-o-destruction

#1639
Well, people have expressed interest in my nooby mapping, so heres some screenshots.



















Please pardon that they aren't taken ingame, but my tremded and game.qvm are mismatched, and so I have to build the pk3 and upload it to my online tremserver before I can play it.
:grenade:

mooseberry

Ahhh yeah, radiant shots are not usually very pleasing to look at. I read your note, but you could have waited until you got a chance to take pictures in game to post.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

{7}wrath

Last shot looks suspiciously like arachnid's alien base..

duck-o-destruction

#1642
I was running out of ideas for eyecandy in such a big hallway, so I played a few games on AA and decided that something similar was the way to go.  went spec and looked at one, and built it relatively to scale, by eye.  THIS WAS NOT COPIED.  If you like, I can retexture it a bit, however, the arachnid textures used are pretty damn easy to come by :P

Also, take a look, you may notice, as I just did, that I completely missed somethings, such as the joints on the buttress part, and the top of the buttress is also a bit out of scale.  The panels werent completely the same brush, and not the same texture as mine, also, I used a different concrete texture, and a different texture for the pipe in the middle, and there are no designs on the side of the buttresses.  Edited a few typos out of my old post.  Mostly at the top :P
:grenade:

your face

looking better :)

for the models use spawnflags 6, and make sure the stairs use weaponclip/metalclip and then texture the top face with the grate shader.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

duck-o-destruction

:grenade:

your face

Key: spawnflags
Value: 6

no need for clip.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Taiyo.uk

Though if you can create satisfactory clipping using one or more clipbrushes that surround the model then this should normally be chosen over using spawnflags=6, especially if the model is complex. The reason is that spawnflags=6 is a bit kludgy - this essentially tells q3map2 to create a clip brush for each face of the model, and this can result in inefficient and buggy clipping where players can become stuck, etc.

A Spork

Here be a few of mine(Yay for fixed shaders!)





Full Album
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

duck-o-destruction

IMO meld the diamond like areas more into the rest of it.  GJ otherwise!
:grenade:

A Spork

what do you mean by meld?
Plus, I may switch out those textures...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk: