Author Topic: Random Dev. Shots  (Read 1431734 times)

Taiyo.uk

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Re: Random Dev. Shots
« Reply #1860 on: December 09, 2009, 07:54:29 pm »
Various models/textures for xreal-based projects:

Just test scenes, lighting/geometry are not final.

Oh for fax sake! Now I have to clean everything up again and it's all your fault.

It depresses me to see your work and know it's not for trem  :-\
They are assets that could be used to port trem to a somewhat less dated engine (i.e. XreaL). It's not like TRaK has implemented an anti-trem DRM scheme...

MitSugna

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Re: Random Dev. Shots
« Reply #1861 on: December 09, 2009, 10:39:59 pm »
fact: Trak is plotting against trem. He posted untrem screenshots in trem!

Demolution

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Re: Random Dev. Shots
« Reply #1862 on: December 10, 2009, 02:29:09 am »
fact: Trak is plotting against trem. He posted untrem screenshots in trem!

Infallible logic.

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mooseberry

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Re: Random Dev. Shots
« Reply #1863 on: December 10, 2009, 02:29:09 am »
Various models/textures for xreal-based projects:

Just test scenes, lighting/geometry are not final.

Oh for fax sake! Now I have to clean everything up again and it's all your fault.

It depresses me to see your work and know it's not for trem  :-\
They are assets that could be used to port trem to a somewhat less dated engine (i.e. XreaL). It's not like TRaK has implemented an anti-trem DRM scheme...

I'm not too sad about some of those pictures...  :)

The spaceship ones for a certain something.

Very nice TRaK, keep up the good work.
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Vags

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Re: Random Dev. Shots
« Reply #1864 on: December 13, 2009, 03:38:23 pm »
it makes wonder how hard it would be better just leave it to the developers though..
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your face

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Re: Random Dev. Shots
« Reply #1865 on: December 13, 2009, 05:12:07 pm »
what developers
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Repatition

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Re: Random Dev. Shots
« Reply #1866 on: December 14, 2009, 05:02:36 am »
Srry vags but theyll never do that 1.2 will most likely be the last version...and if there is it will take new people ( Unless thats why 1.2 took so long and there also prepareing an new engine)

Plague Bringer

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Re: Random Dev. Shots
« Reply #1867 on: December 14, 2009, 12:45:51 pm »
( Unless thats why 1.2 took so long and there also prepareing an new engine)
Devs were afk since 1.1 official.
U R A Q T

nubcake

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Re: Random Dev. Shots
« Reply #1868 on: December 16, 2009, 04:04:11 am »
Sorry pics a lil ambiguous but I havent finished enough of the map to show more :( All the plants/flowers etc are brushes/meshes, I dont use models :)

« Last Edit: December 16, 2009, 04:05:57 am by nubcake »

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Re: Random Dev. Shots
« Reply #1869 on: December 16, 2009, 04:18:29 am »
Models are more efficient, you should really consider using them... :P
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nubcake

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Re: Random Dev. Shots
« Reply #1870 on: December 16, 2009, 04:52:00 am »
Models are more efficient, you should really consider using them... :P

Maybe, I havent found (nor have i searched alot for but bear with me :)) models of giant plants and flowers. Also I dont really like using other peoples work (unless it comes to textures).

your face

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Re: Random Dev. Shots
« Reply #1871 on: December 16, 2009, 04:57:04 am »
Just use the models that are included in default maps (niveus) and use the modify scale tool.  And if you want to make it solid, spawnflags: 6.
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nubcake

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Re: Random Dev. Shots
« Reply #1872 on: December 18, 2009, 10:21:21 am »
Im using my plants for an indoors map to be more trem friendly it will be out tommorow





CreatureofHell

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Re: Random Dev. Shots
« Reply #1873 on: December 18, 2009, 10:48:47 am »
The outside looks nice, but the hallway looks completely lacking in detail. A bit of pipespam or something would work wonders on it.
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UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1874 on: December 18, 2009, 01:50:14 pm »
Nubcake: quality above quantity. Your maps are nice, but could be a lot better if you spent more time them, especially lighting. Create some good props you can reuse. Also models.

mooseberry

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Re: Random Dev. Shots
« Reply #1875 on: December 18, 2009, 03:27:15 pm »
Exactly. Take some time to make it look better. The outside is fine (although, of course, anything can always be improved), but the inside has _no_ detail. Fix that up! I know you can.
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nubcake

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Re: Random Dev. Shots
« Reply #1876 on: December 24, 2009, 06:07:40 am »
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all



« Last Edit: December 24, 2009, 06:09:28 am by nubcake »

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Re: Random Dev. Shots
« Reply #1877 on: December 24, 2009, 06:14:45 am »
Not bad, not bad at all. ;)

I don't see why you work on 1 day maps when you can do this... keep it up.
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mooseberry

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Re: Random Dev. Shots
« Reply #1878 on: December 24, 2009, 07:25:23 am »
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all

Two things. First of all, this is development shots, but if it's going to be much nicer in a few days, coudn't you just have waited to show us then?

And second I'm not seeing a lot in the way of 3 point clipping, stuff like that that really steps maps up a level. If you want to make a highly detailed room you will need to take advantage of these techniques.

Looks very interesting so far, a nice start.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Knowitall66

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Re: Random Dev. Shots
« Reply #1879 on: December 24, 2009, 09:08:06 am »
Good work nubcake, finally your putting some real effort in. I look forward to your future works :D

nubcake

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Re: Random Dev. Shots
« Reply #1880 on: December 24, 2009, 09:40:38 am »
In one of my other thread I claimed that I was going to make the most detailed trem map ever seen... well im not there yet but 2 days in atm. These will become much more nice to the eye in a few days after christmas... happy holidays all

Two things. First of all, this is development shots, but if it's going to be much nicer in a few days, coudn't you just have waited to show us then?

And second I'm not seeing a lot in the way of 3 point clipping, stuff like that that really steps maps up a level. If you want to make a highly detailed room you will need to take advantage of these techniques.

Looks very interesting so far, a nice start.


Well I put up dev shots for the moment to show I was working on something and B) That entire room uses 3 point clipping the whole way around... the hallway uses very little so far. The map will be made using entirely standard trem textures too.

amz181

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Re: Random Dev. Shots
« Reply #1881 on: December 24, 2009, 12:45:54 pm »
Looks awesome nubcake

Quote
I don't see why you work on 1 day maps when you can do this

thats pretty much my feelings.

And i agree with moose on the 3point clipping, but i dont care about the dev shots, sometimes you need to whore off of praise to get a map done.

Also, that massive room is begging for some colourful lighting, not any lighting that has a purpose, but just asthetics, so just 5 or 10 value lights would look awesome, especially under the fog.

A Spork

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Re: Random Dev. Shots
« Reply #1882 on: December 24, 2009, 03:27:46 pm »
Ooooooooooh pretty.....
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your face

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Re: Random Dev. Shots
« Reply #1883 on: December 24, 2009, 04:54:20 pm »
That entire room uses 3 point clipping the whole way around...

I'm not entirely sure I see any.  *scans image*  Nope, don't see any.

The map will be made using entirely standard trem textures too.

Don't say that just yet.  I strongly advise checking out some other texture sets, check here and you will find a ton of awesome ones.  (Pretty much all of the TRaK sets are good, 2thecore, etc.)  Stock Trem textures work great with some areas, but please refrain from using them as your only resource. ;)
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amz181

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Re: Random Dev. Shots
« Reply #1884 on: December 24, 2009, 04:56:29 pm »
also, dont use grey too much. I know your not using alot of grey now, but just a forewarning.

your face

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Re: Random Dev. Shots
« Reply #1885 on: December 24, 2009, 05:11:07 pm »
PSSSSSSSSSSSSSH, gray is awesome. :(

Just think, without gray, the world would be a very colorful place.
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Steely Ann

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Re: Random Dev. Shots
« Reply #1886 on: December 24, 2009, 06:20:20 pm »
Just think, without gray, the world would be a very colorful place.

Funny.  I think grays are what make the world so colorful.  Of course moderation is a must, as with everything else. :P

Odin

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Re: Random Dev. Shots
« Reply #1887 on: December 26, 2009, 01:35:48 am »
Just think, without gray, the world would be a very colorful place.

Funny.  I think grays are what make the world so colorful.  Of course moderation is a must, as with everything else. :P
We could also use more FALCON PAWNCH color.

nubcake

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Re: Random Dev. Shots
« Reply #1888 on: December 29, 2009, 05:22:36 pm »
I havent added heaps due to family holidays, anyways ive added some lighting and removed the fog (perhaps permanently) should make things a bit more colourful... Ive added a before and after, tell me which looks better or what stays/goes?

Before



After


mooseberry

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Re: Random Dev. Shots
« Reply #1889 on: December 29, 2009, 05:31:18 pm »
First picture is very nice, better with out the fog for sure.

The second one is a bit.. yech though.

I don't know what purpose you could think of to stick floating bright blue squares in your map, but it looks very not appealing to me. And secondly, you should trim, or adjust the texture on the wall in the top right in your second (different room) picture, it looks rather cut off as is.
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