Author Topic: Labyrinth Map - Build 21 Released - FINAL  (Read 40024 times)

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Labyrinth Map - Build 21 Released - FINAL
« Reply #30 on: May 09, 2007, 09:45:09 pm »
A map built by an experienced mapper who isn't trying to push the limit will have 0 bugs, too bad we're always pushing the limit  :wink:
I’m busy. I’ll ignore you later.

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Labyrinth Map - Build 21 Released - FINAL
« Reply #31 on: May 09, 2007, 09:47:28 pm »
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Try to ditch the 90degrees angled architecture, and stop using 4 textures in your entire map, or even better, stop using (almost) the same texture for your walls, floors and ceilings.

Listen to that; Warrior.

That's the type of criticsm people want, Lava. Thanks, whether it was on purpose or not, you just helped someone!
U R A Q T

Lava Croft

  • Guest
Labyrinth Map - Build 21 Released - FINAL
« Reply #32 on: May 09, 2007, 09:52:21 pm »
Plague Bringer, stop acting like a spokesperson for a fictional group of Tremulous players.

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Labyrinth Map - Build 21 Released - FINAL
« Reply #33 on: May 09, 2007, 10:10:27 pm »
I was actually pointing out (with too much emphasis, perhaps) that you just made a constructive post.
U R A Q T

p0m

  • Posts: 85
  • Turrets: +1/-0
Labyrinth Map - Build 21 Released - FINAL
« Reply #34 on: May 09, 2007, 11:51:19 pm »
It's dangerous out there alone. Here..   take this.
img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]

Warrior

  • Posts: 230
  • Turrets: +2/-0
    • Warrior's Stuff
Labyrinth Map - Build 21 Released - FINAL
« Reply #35 on: May 09, 2007, 11:58:20 pm »
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That was not meant as a compliment to your mapping skills, but more a compliment to id Software for making maps in 1995 that still look better than people like you make in 2007.

Very funny argument. LOL! First map is first map. Year doesn't matter here. Q1 maps were not the first maps from their mappers. (Consider my map as a learn map, as pointed Survivor).
Why do you learn Pythagoras in school? He was a greek! We should do better in 2007! Should we have born with his knowledge?

I prefer refuse further arguments on this matter.

Quote
Try to ditch the 90degrees angled architecture, and stop using 4 textures in your entire map, or even better, stop using (almost) the same texture for your walls, floors and ceilings.

Yes, I know. Need a new map to fix it ;) :P
The current map doesn't use patches (I only opened an exception for the new torches and for the 2 stupid prohibition lines at the 'outside').

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fictional group of Tremulous players
*mappers


Thanks for the tutos!

Chomps123

  • Posts: 341
  • Turrets: +4/-15
Re: Labyrinth Map - Build 21 Released - FINAL
« Reply #36 on: April 23, 2009, 07:05:19 pm »
I can't seem to get it to work.  It keeps saying can not find the bsp file.  Help me out here.
Don't just live life with work.
Find some time every day to have some fun. ;)

Chomps123

  • Posts: 341
  • Turrets: +4/-15
Re: Labyrinth Map - Build 21 Released - FINAL
« Reply #37 on: April 25, 2009, 05:38:23 pm »
I can't seem to get it to work.  It keeps saying can not find the bsp file.  Help me out here.

Never mind about this.  I getting help from a different map and should be the same with this map
Don't just live life with work.
Find some time every day to have some fun. ;)