::g_antiCamp
it is bit pack [alien drain hp,alien drain evo,human drain hp,human drain evo]
so [1,1,1,0] = 8*1+4*1+2*1+1*0=14 so use "/g_anticamp 14"
::g_antiCampTimer
distance you need to take to avoid anticamp
"/g_antiCampTimer 60" means you need to move g_antiCampRadius in 60 seconds
::g_antiCampRadius
it is the radius for anticamp that you need to travel in g_antiCampTimer seconds
how it works:
for example [0,0,1,0] = human drain hp only so you use "/g_antiCamp 2"
and "/g_antiCampTimer 30" and "g_antiCampRadius 150"
then a player enters the game when he spawns as human, he needs to move 150 units in 30 seconds ELSE game sets campingflag 1 for him and he takes damage per second
the first point he moved, that is 150 units away from the spawn is the new base point. now he needs to move 150 units from this point. SO ON
in the worst scenario he patrols between 2 points that are 150 units away from eachother (of course if I did it right

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