Author Topic: Tremulous - How to get more kills as human.  (Read 26734 times)

Lord Baxter

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Tremulous - How to get more kills as human.
« Reply #60 on: April 09, 2007, 10:58:33 am »
the calculations i recieved placed flamer at 20 dps, and luci at 18 or something... its on a thread on this forum, if someone could clarify this it would be great. You also didn't comment on the fact that aliens are a lot more scared of a flamer than a painsaw, and it has longer range too
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Stof

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Tremulous - How to get more kills as human.
« Reply #61 on: April 09, 2007, 11:05:42 am »
I don't see how you can have faith in someone who saus the flamer has 20 DPS. DPS means damage per second you know. At that rate it would take 20 seconds to kill a Tyrant.

Code: [Select]
#define FLAMER_REPEAT               200 ( 200ms => 0.2s )
#define FLAMER_DMG                  HDM(20)

Thus, we have a total DPS of 20 / 0.2 = 100 which is still half the painsaw and it still takes 4 seconds for a Tyrant. 4 seconds of CQB to kill a Tyrant means a useless weapon.

Luci is harder to work with though.
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Dracone

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Tremulous - How to get more kills as human.
« Reply #62 on: April 09, 2007, 08:45:01 pm »
Considering that the flamer will probably do 20-60 damage before the tyrant can slash, and that the tyrant can get off all 3 slashes on a bsuit in, what, 1 1/2 seconds, maybe less, the tyrant will probably take, depending on how good of a flamethrower user they are, like 120-240 damage?

Lot of variables, there's a lot of things in Trem that you cannot make solid damage comparisons on.
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Plague Bringer

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Tremulous - How to get more kills as human.
« Reply #63 on: April 09, 2007, 09:24:31 pm »
You have to factor in self damage for the flame suit, you also have to comsider accuracy, but we're assuming it's perfect, ie, they're standing right infront of eachother?
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The Neutral

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IDC
« Reply #64 on: April 10, 2007, 04:39:20 am »
I dont care if this has been said before, but to do better as humans, if you care about Kill/Death just keep attacking, while they get more and more evos, they can oly have up to nine, while you slowy gain money that is pretty much limitless HAHAHAHAHA!
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NiTRoX

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Tremulous - How to get more kills as human.
« Reply #65 on: April 10, 2007, 09:44:56 am »
But whilst they are killing you and gaining more evos they will be getting nearer to the next stage which will give them stronger evolution forms and which could lead to the destruction of your human team. This can also be known as feeding.

player1

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« Reply #66 on: April 10, 2007, 06:25:26 pm »
Well, idks, but the one thing I have learned about Humans, (from playing the last couple of weeks almost strictly as an Alien) is that if Humans are going to push out of base, they have much better chances of survival/success, if they stick together. While I'm a pretty fair dretch, I've got to do quite a bit of head-level-or-above wallwalking to avoid the ol' wall-o'-bullets. One alert attacker and you're toast. (Of course, climbing back up into the shadows, where bugs roost, is always an option.)

I've seen Humans win at S1 (OK, maybe it was early S2, but they got their helmets and came at us) on Tremor, because all the Aliens went off to hunt lone Humans, and the Humans all rushed out of their base and took out the lone Granger at about acid tube number three (OM and eggs not moved, no new eggs; even if it was acid tube #5, the room's too big to defend that way). By the time I died twice on the way back from the crate room, it was over. Somewhere in the six minute range, iirc. If your base is inherently weak, balance says maybe the enemy base also has issues (on Tremor, for instance, both are too big to be defended easily from a concerted rush by a lone builder, or just a couple of defenders).

On Niveus, both bases are in areas that are fairly large, and susceptible to attack from multiple vectors, while offering favorable forward positions for attackers.

On Nexus, the Human base seems really terrible, but if you can build out of it, and the Aliens stay in theirs, you can own one door to their base, and take the game (but probably not until S3, which you'll get to faster by attacking their spawns, and forcing them to feed - at least half the people you kill will rush out the wrong door again).  :roll:  :P  :eek:  :D

There's even a wiki on that somewhere. MG or SATgnu, icrw.

Also, I once saw Humans weld the big door on Tremor to the default Alien base with a forward repeater in the pink room. Of course the proper Alien response would be to glitchspawn in the purple subsewers. But you should've seen the continual acid tube flush surrounding that welded brush. In this game, both teams were at S3, on a big server, and acid tubes completely surrounded the perimeter of the big doors, and were all going off continually, but the doors would not open. Trapped Tyrants were banging against it vainly. Once they took the tunnels we were finished. Our teamchat was drowned in the pubflood. "Grangers! Get to cellars!" "No, our base is totally secure, they can't even get in that other door." "NFS, YOU CAN'T GET OUT!" PlayerOne was muted; Reason: ALLCAPS. "Maras! Repeater in Pink Room!" "???" "stfu" "who cares, ATTACK!" "You got pwned!" "eat that" "PlayerOne was shot while typing"  

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The Neutral

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Move Out!
« Reply #67 on: April 11, 2007, 11:15:23 pm »
That was one of the points I like to get at, while aliens can cause confusion amongst themselves in groups(a Tyrant stuck on Dretchies and Advance Dragoons) humans are just the opposite, they can own when working together, get a battlesuit to take damage, and give the people behind him Luci's.

In a nut shell, humans need to group, and agianst what so many do, get out of the base, its like an RTS if the fighting is out of your base, your base and builders take less damage, thus leaving you more prepared for a ounter attack.
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A_Total_noob

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Tremulous - How to get more kills as human.
« Reply #68 on: April 12, 2007, 12:09:27 am »
I love the flamethrower - it is a weapon which requires a lot of skill, and is difficult to use effectively.
I find that creating a firewall in front of me in corridors pretty much always deters ANYTHING.
Not only that, but anything other than a tyrant and mara (Unless its just walking) which steps into this wall 65% of the time, ends up never leaving it.

 :dragoon: 's being the most likely to fall victim to an early grave.

Sure, this may seem obvious, but when being chased by three tyrants in a corridor on ATCS, its quite easy to forget.

When using a flamethrower, NEVER RUN.
I know that tyrant looks menacing, but running from it is the worst thing you can do (Unless you are 10 yards from your base).
Always try to just slowly move backward, and create a firewall in the direction of the tyrant.
Without charging, he will suffer about 180 damage worth of burns before getting into slashing range.
With slashing, he should get about 100.
By the time he gets this close, he should have about 270 health.
By slashing range, either...

1.Do not show any possibility of a chance you will die - continue spamming flames into the stomach while moving backward until either you or him fall, you make it to base, or it runs away.


2. (Only commit this if you are sure you can outmanoeuvre the tyrant)
Do a 180*, get behind him, and start spamming flames right up his backside until he falls.

Never run - the tyrant WILL track you down. I have learned this the hard way. Fight to the death.


As for other things, like goons, try to get infront of them as they are running away, or behind them, and use your flamethrower like a painsaw - they should drop very quickly if you catch them by suprise, and manage to get them before their reactions force them to pounce away.

With maras, dont bother.
They cant do much damage to you (If you have a BSUIT), and while it is easily possible to kill a mara with a flamer, just dont bother - it takes too long. If you DO still wish to do so, only attack retreating maras - estimate their path of retreat, and try to stay ahead of them while pumping flames into the air.

As for other aliens, well, you shouldnt have much trouble killing them.
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