Author Topic: Map: Volcano (Latest version: alpha4)  (Read 41933 times)

Plague Bringer

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Map: Volcano (Latest version: alpha4)
« Reply #30 on: April 07, 2007, 01:26:38 pm »
Shuddup :P
:roll:

I'll just meet up with LinuxMan today and show him what I'm talking about.
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Paradox

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Map: Volcano (Latest version: alpha4)
« Reply #31 on: April 07, 2007, 10:50:50 pm »
Jumppads or gravlifts would be some form of vertical transportation.

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techhead

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Map: Volcano (Latest version: alpha4)
« Reply #32 on: April 08, 2007, 07:35:49 pm »
Crater with less platform-ish ledges, maybe not perfectly flat.
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LinuxManMikeC

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Progress report
« Reply #33 on: May 08, 2007, 05:52:49 am »
Ok, I know its been much longer than 1 week (more like 1 month), but real life had other plans.  Anyway, done some tweaks and hopefully alpha4 will be ready for testing soon (read: less than 1 month :D ).  Here is a list of some things I've done.

- Added some cover to the default base areas
- Enlarged the vents a bit (more like tight corridors now, may become actual corridors in a future version)
- Tweaked the elevator delays at top and bottom (debating speeding up elevator travel for alpha4 as well)
- Deleted ugly top forcefield, now you can see the pretty atcs skybox, lol
- Slicked the forcefield, no more wall crawling, though anything dumb enough to wall crawl forcefields kinda belongs there :D
- Created platform lofts in the corners of the 2ndary rooms
- Last major thing I'm working on is an idea for dealing with the jetpack camping up top.  I've read several complaints about humans camping up top, but in the beginning of alpha3 I've seen aliens dominate the top fairly well too.  Its really all about who gets there first.  Either way, this should put a dent in the plans of top campers.  Oh, thought I was going to tell you what I'm doing, well its a surprise.

As always, remember, this is an alpha version, still lots of work to be done.  I appreciate all the feedback, both positive and negative.  This being my first map I am learning a lot.  And thanks to all the positive feedback, it has been really encouraging.  Please don't complain too much about the artistic value of the map yet.  I plan on focusing more on the art near/in beta stage.  A likeley retexture will come, as well as new brushwork, and even sound fx.  But before I waste my time, lets polish the gameplay to at least a dull shine.

I do want to especially thank Dretch Storm for featuring alpha3 as a map of the week.  The feedback on the web site and in game was helpfull (except those stoges who could only say it sucks, no help there :-P  lol ).  Also seeing the map with a decent number of players was helpful.  Thanks also to the other servers that have had Volcano in rotation.  I always try to drop in when I see a server running it.  The only way Volcano will ever make it to beta is if I can see the gameplay in action and get feedback from those who play (constructive feedback preferred).
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techhead

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Map: Volcano (Latest version: alpha4)
« Reply #34 on: May 09, 2007, 09:48:57 pm »
It is map of the fortnight on SST it seems.
Their default layout has the humans on top and the aliens on bottom.
Generally plays out like this:
Humans shoot down the main shaft and elevators until they reach stage 2.
Humans massively assault the aliens using jet-packs and grenades.
Aliens lose main base, forced to relocate to middle level.
Humans either finish aliens off, or the aliens successfully set up their base.
Aliens defend from human assaults until they reach stage 3.
Aliens have Tyrants do suicide attacks on human defenses.
Tyrants and Advanced Dragoons finish the job.
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doomagent13

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Map: Volcano (Latest version: alpha4)
« Reply #35 on: May 09, 2007, 11:48:07 pm »
Quote from: "techhead"
Their default layout has the humans on top and the aliens on bottom.
There is already a map in the works with humans on bottom and aliens on top. (might be released already)

TRaK

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Map: Volcano (Latest version: alpha4)
« Reply #36 on: May 10, 2007, 12:23:11 am »
This map will probably never be balanced per se, if only because aliens can't kill jetpacks in the middle without risking suicide, at least until s3. It makes it very difficult for aliens to get those kills they need for adv goons. It also doesn't help that aliens don't really have a good base spot on the map.

About detailing : I don't think the vis on this map is separated enough to allow for rockwall on the sides of the volcano, without taking a considerable fps hit. I might be wrong, though.

However, I must admit that while this map is unbalanced and fairly unremarkable visually(but acceptable), it's damn fun. I look forward to seeing this map progress.

Paradox

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Map: Volcano (Latest version: alpha4)
« Reply #37 on: May 10, 2007, 01:12:26 am »
One thing to deal with jettards is to set up a massive trigger with an equip brush or whatever it was called. Tie that to a timer, then to a hurt brush. If someone jetpacks for over 2 mins, they start getting booboos.

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doomagent13

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Map: Volcano (Latest version: alpha4)
« Reply #38 on: May 10, 2007, 01:28:20 am »
Or make the volacno occasionally go active. :D  :D  :D   That would be amazing--a jettard dodging goons and all of a sudden a blast of lava deep fries them!!!  Only thing is that I dont know if it is possible. :cry:  :cry:  :cry:

Paradox

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Map: Volcano (Latest version: alpha4)
« Reply #39 on: May 10, 2007, 05:03:44 am »
Just make the lava a train.

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Plague Bringer

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Map: Volcano (Latest version: alpha4)
« Reply #40 on: May 10, 2007, 12:37:35 pm »
It'd be an interesting effect, especially with the rocks being there.
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n00b pl0x

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Map: Volcano (Latest version: alpha4)
« Reply #41 on: May 11, 2007, 05:40:27 am »
at random intervals, everything starts shaking (jetpacks lose height) the 6 inward facing doors to the volcano close 5 seconds into the shake, and then a huge blast of lava shoots straight up, through the skybox, and over the entire top level of the map so as to not hurt anything up there.

It fries everything in the volcano (especially the jettards floating above/in the volcano that should be especially paralyzed from the shake)
will sort out my sig, or I will get banned.

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Steely Ann

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Map: Volcano (Latest version: alpha4)
« Reply #42 on: May 11, 2007, 05:42:56 am »
Quote from: "doomagent13"
Quote from: "techhead"
Their default layout has the humans on top and the aliens on bottom.
There is already a map in the works with humans on bottom and aliens on top.


Sick f*cks, all of you.

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n00b pl0x

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Map: Volcano (Latest version: alpha4)
« Reply #43 on: May 11, 2007, 05:43:41 am »
Quote from: "Steely Ann"
Quote from: "doomagent13"
Quote from: "techhead"
Their default layout has the humans on top and the aliens on bottom.
There is already a map in the works with humans on bottom and aliens on top.


Sick f*cks, all of you.

//  :P


wow i definetly have to go to bed...the fact that i didnt catch that means im _really_ out of it
will sort out my sig, or I will get banned.

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LinuxManMikeC

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New Version: alpha4
« Reply #44 on: May 25, 2007, 05:22:43 am »
Download: Volcano -- alpha4

24 May 2007

By LinuxManMikeC (Michael Cerveny)
   linuxmanmikec@gmail.com


Attribution-ShareAlike 2.5 (http://creativecommons.org/licenses/by-sa/2.5/)
You are free:
- to copy, distribute, display, and perform the work
- to make derivative works
- to make commercial use of the work
Under the following conditions:
- Attribution: You must attribute the work in the manner specified by the
  author or licensor.
- Share Alike: If you alter, transform, or build upon this work, you may
  distribute the resulting work only under a license identical to this one.


Requires ATCS (installed with Tremulous by default)


Some major changes since alpha3:
- Playing with the elevator timings (speed up waits), may still change timings
- Slicked forcefield fence and got rid of ugly top forcefield
- Enlarged vents, goons can even sqeeze in
- Trying a rough terrain idea in cave at bottom of red elevator
- Added a barrier in both start bases, discourages distant attacks (especially
  against aliens) when you open the door.  Might be too much of a choke point,
  so I'll be watching this detail carefully in-game.  Feedback appreciated.
- Added some loft platforms in corners of secondary rooms
- Oh, and I awoke the volcano god, so be careful!  :-D ( want feedback, there
  are some engine oddities in the rendering, and there are probably settings
  to tweak so it doesn't interfere with general gameplay, basically is it
  worth spending time to make this work)


This is my first map ever (aside from a stupid one I never finished for Doom2
:-D ).  It's a simple, symetric, ATCS-style map with some extra stuff (doors,
elevators, lava, etc...).  It uses the ATCS texture set (included in the base
Tremulous install), one shader+texture from Arachnid2 (embedded in pk3) and one
shader (minus it's texture) from the map Geothermal.  I've dumped the texture
from the lava shader and am working on my own (unfinished).  I am planning a
retexture (all custom made by me, hopefully) during beta.  Though when I reach
beta1, I will release it in a functional state with all ATCS textures I use
embedded, as the retexture and redecoration of the map will likely take some
time.

There is still a lot of work left to be done (even though its the fourth alpha
release), but I want to be certain of major gameplay changes before I move on.
Raves and rants are welcome, but keep in mind that this is still an alpha
version.  There is stuff I already plan on doing, but haven't yet.  Before you
start tearing my art down, the starting base rooms, the secondary rooms, the
stairways, the bridges, and the elevator shafts are mostly "finished".  Feel
free to send negative criticism (if any) about those.  The elevator
functionality has been changed in every version so far, looking for feedback on
its current functionality.  The "terrain" (if you can call it that yet :-D ) is
far from finished.  If anyone complains that "the crater/surface is too blocky"
you can go check out the bottom of the lava pit (*evil laugh*).  If you have
any ideas on things to add or change, I'd love to hear them. Enjoy.
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TRaK

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Map: Volcano (Latest version: alpha4)
« Reply #45 on: May 25, 2007, 02:19:17 pm »
- The blocks you added to the default bases are too close to the door. Frankly, it just doesn't look like they belong there.
-There's a water sound that plays when you jump on the edge of the volcano(at top), and on the rocks on either side of the bridges.
-The spectator camera had a weird glitch in it when it first loaded up, then it went away.

LinuxManMikeC

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Map: Volcano (Latest version: alpha4)
« Reply #46 on: May 25, 2007, 04:08:33 pm »
Quote from: "TRaK"
- The blocks you added to the default bases are too close to the door. Frankly, it just doesn't look like they belong there.
Yeah, you're right, as it happens I left my brain in my other pants and couldn't find it for the past few weeks (allergies).  So that was rather lazy of me.  I plan to enlarge those rooms and then move back the block (will be a computer display/console eventually).

Quote from: "TRaK"
-There's a water sound that plays when you jump on the edge of the volcano(at top), and on the rocks on either side of the bridges.
This is because of the hacks I had to do to make the volcano erupt.  For some reason ID Software never bothered to put in a proper rising liquid capability.  Currently, it is a door that opens downward and the liquid sound and underwater visual effect stays up when the lava is down.  Basically only half of the liquids properties affected.  This whole hack is probably better suited for small pools in which you are never fully submerged.  Someone suggested using a func_train, so I will probably experiment with this possibility, but I'm not hopeful.  I will probably just remove the erupting lava.  Though I wanted to test the gameplay of it.  This lava hack is where I spent most of my work for this version.

Quote from: "TRaK"
-The spectator camera had a weird glitch in it when it first loaded up, then it went away.
Could you describe the glitch?  Perhaps its related to the rising lava hack?

Thanks for the feedback, and I will try to have alpha5 done ASAP.  I wold appreciate if you could all bear with me and give alpha4 a chance for gameplay testing, but if there are too many complaints, alpha5 may just be a simple bugfix done in a day.  Everyone, please let me know if you think the map is unbearable, so I can get the fix to you quickly.  From now on no more chasing pipedreams.  :D
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gareth

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Map: Volcano (Latest version: alpha4)
« Reply #47 on: May 25, 2007, 05:37:39 pm »
I quite like this map, the volcano is an interesting feature/gimmick. I think the top should have much much more cover, enough for tyrants to hide in, otherwise when humans build on top its rather lame.

ATCS textures suck too, but at least they have mostly been applied neatly.

keep going :)

Plague Bringer

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Map: Volcano (Latest version: alpha4)
« Reply #48 on: May 25, 2007, 08:03:05 pm »
I noticed that the lava has some brush problems with the walls of the volcano; there's a bit of z fighting. Check the .map and move the walls out a tiny bit.
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tuple

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Map: Volcano (Latest version: alpha4)
« Reply #49 on: May 25, 2007, 08:20:01 pm »

doomagent13

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Map: Volcano (Latest version: alpha4)
« Reply #50 on: May 26, 2007, 01:59:40 am »
My thoughts--
Those walls behind the doors should move, but this has already been said.
Leave your original lava brush and position the eruption brush below the bottom to start. (might not help)
Remove the "water" view adjustment from the lava shader or use a func_train.
Send the lava beyond the top of the map--a jetpacker at the very top survives with light armor and helmet with only 30 damage.
If possible, make the walkways provide a small shield from the upgoing lava.
Again if possible, make the lava kill buildables.

A funny idea that would make for some interesting gameplay--
Add smoke rising up from the lava, not to do harm, but just to decrease visibility.  Either this or maybe some sort of heat-shimmer would be nice.

Basilo

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Re: Map: Volcano (Latest version: alpha4)
« Reply #51 on: October 24, 2009, 07:40:23 pm »
all the links to download it are dead

{7}wrath

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Re: Map: Volcano (Latest version: alpha4)
« Reply #52 on: October 25, 2009, 01:12:56 am »
NECRO ALERT
just download it from tremcentral or turn on your autodl

Bissig

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Re: Map: Volcano (Latest version: alpha4)
« Reply #53 on: October 25, 2009, 09:27:45 pm »
all the links to download it are dead


Last comment before yours: 26-05-2007

Also: http://tremcentral.com/base/map-volcano-alpha4-1.1.0.pk3