Download: Volcano -- alpha424 May 2007
By LinuxManMikeC (Michael Cerveny)
linuxmanmikec@gmail.com
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Requires ATCS (installed with Tremulous by default)
Some major changes since alpha3:
- Playing with the elevator timings (speed up waits), may still change timings
- Slicked forcefield fence and got rid of ugly top forcefield
- Enlarged vents, goons can even sqeeze in
- Trying a rough terrain idea in cave at bottom of red elevator
- Added a barrier in both start bases, discourages distant attacks (especially
against aliens) when you open the door. Might be too much of a choke point,
so I'll be watching this detail carefully in-game. Feedback appreciated.
- Added some loft platforms in corners of secondary rooms
- Oh, and I awoke the volcano god, so be careful! :-D ( want feedback, there
are some engine oddities in the rendering, and there are probably settings
to tweak so it doesn't interfere with general gameplay, basically is it
worth spending time to make this work)
This is my first map ever (aside from a stupid one I never finished for Doom2
:-D ). It's a simple, symetric, ATCS-style map with some extra stuff (doors,
elevators, lava, etc...). It uses the ATCS texture set (included in the base
Tremulous install), one shader+texture from Arachnid2 (embedded in pk3) and one
shader (minus it's texture) from the map Geothermal. I've dumped the texture
from the lava shader and am working on my own (unfinished). I am planning a
retexture (all custom made by me, hopefully) during beta. Though when I reach
beta1, I will release it in a functional state with all ATCS textures I use
embedded, as the retexture and redecoration of the map will likely take some
time.
There is still a lot of work left to be done (even though its the fourth alpha
release), but I want to be certain of major gameplay changes before I move on.
Raves and rants are welcome, but keep in mind that this is still an alpha
version. There is stuff I already plan on doing, but haven't yet. Before you
start tearing my art down, the starting base rooms, the secondary rooms, the
stairways, the bridges, and the elevator shafts are mostly "finished". Feel
free to send negative criticism (if any) about those. The elevator
functionality has been changed in every version so far, looking for feedback on
its current functionality. The "terrain" (if you can call it that yet :-D ) is
far from finished. If anyone complains that "the crater/surface is too blocky"
you can go check out the bottom of the lava pit (*evil laugh*). If you have
any ideas on things to add or change, I'd love to hear them. Enjoy.