Author Topic: Windows  (Read 3938 times)

Quakin

  • Posts: 12
  • Turrets: +0/-0
Windows
« on: April 09, 2007, 12:18:48 am »
How do you create the see through windows? I looked around and couldn't find any tutorials. :)

Rawr

  • Posts: 918
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Windows
« Reply #1 on: April 09, 2007, 12:28:13 am »
Afaik, there is a transparency toggle.  :roll:
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Quakin

  • Posts: 12
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Windows
« Reply #2 on: April 09, 2007, 01:28:50 am »
Where's the toggle? I looked around and couldn't find it. I'm using GtkRadiant 1.4

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Windows
« Reply #3 on: April 09, 2007, 10:08:00 am »
No toggle. Transparency is done by shaders.

Code: [Select]
textures/mapname/transparentglass
{
qer_editorimage textures/mapname/transparentglasstexture.jpg
surfaceparm nolightmap
surfaceparm trans
surfaceparm solid
surfaceparm nomarks
{
map textures/mapname/transparentglasstexture.tga
tcGen environment
blendfunc GL_ONE GL_ONE
                }
}
I’m busy. I’ll ignore you later.

BULLSEYE@linux.be

  • Posts: 146
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    • http://www.yankee-clan.com
Windows
« Reply #4 on: June 30, 2007, 07:32:18 pm »
man i see so manny ppl posting codes

but what am i supposed to do whit em?
ww.spikers.2fear.com

Survivor

  • Posts: 1660
  • Turrets: +164/-159
Windows
« Reply #5 on: June 30, 2007, 07:46:02 pm »
Although your spelling leads me to suggest we will have many more posts before you understand the codes directly related to mapping are shaders and particle scripting. Particle scripting is a seperate art for which there still needs to be written a decent tutorial. Shaders however are common.

Read up on the following
I’m busy. I’ll ignore you later.