Author Topic: what is the name of this map???  (Read 23037 times)

supernono

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what is the name of this map???
« Reply #30 on: May 04, 2007, 12:16:49 am »
hello ! i'm the third student who works on this project .

There is a new video that show our project during a LAN:
please have a look here :

http://www.youtube.com/watch?v=LiqX1YRxJ1A

or here (same video) :
http://www.dailymotion.com/esiea/video/x1vybb_playing-a-generated-map-for-tremulo

Cheers'

 :)

RiffRaff

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what is the name of this map???
« Reply #31 on: May 04, 2007, 01:08:09 pm »
hi! your project looks really interesting. the thing i really liked in trem when i started which disappeared with hours of playing was trying to find the ennemy's baseand getting lost. having random maps could solve that frustration ^^.

i think my teammates could get interested too, we are a french clan (that's why my english sucks) which has a private server to provide. i think you could use it if you want to have somme bigger tests. you can also use our teamspeak server if you want to, it's ts.thcteam.org

come and see us at http://forum.thcteam.org if you want to ;).


cya
n Game name: {tHc}Raf

TRaK

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what is the name of this map???
« Reply #32 on: May 04, 2007, 02:41:35 pm »
What really concerns me is how you control the vis. A wide-open level like that would lag like hell, unless I'm missing something.

Flower

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what is the name of this map???
« Reply #33 on: May 04, 2007, 06:20:55 pm »
With their computers, they get 35 FPS (and 20 fps on some others screenshots). Open areas aren't a good thing in Tremulous (look at Transit). I bet this technology could only be use in small areas..
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zeta_2

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what is the name of this map???
« Reply #34 on: May 04, 2007, 07:50:05 pm »
The vis has been a big issue in the project. We've done many tries to get rid of the MAX_VISIBILTY_ERROR that was plaguing us. After fine tuning, we were able to get under the limit. There are hint brushes on iso-z which I think are helping us to do it (again many tries...)

As for the fps My laptop is a HP Tc4400, it's a great tablet PC :) but it wasn't designed for gaming. So my intel GMA 950 isn't fit to win the fps contest.

As for compilation we're, for the moment, compiling in -fast (the last "...(test)..." in gtkradiant i think ). Which take on my laptop around 5 mins.

kevlarman

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what is the name of this map???
« Reply #35 on: May 08, 2007, 10:30:12 pm »
quake3 (and therefore tremulous) is much more taxing on the cpu than it is on the gpu, pretty much any integrated graphics on modern computers will be more than enough for 100+ fps with medium settings.
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