Author Topic: Collision system between players  (Read 2592 times)

Josellis

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Collision system between players
« on: April 13, 2007, 04:34:17 am »
Hello

I know a game (PlaneShift) currently under pre-alpha stage, still developping many features.

Currently they have no collision system between objects and players, so we can walk straight through someone else.

Since tremulous has a good (from a user's point of view) colliding system, I was wondering if it would be possible for the Tremulous team to help the PlaneShift team code their colliding system, or maybe give your colliding system to them.

I do not know if the PlaneShift team have developed (and are testing now) a colliding system or if they are working on one, however, I am most certain that they want to implement a colliding system.


I have told them about this game's colliding system, and I'm hoping that you might want to help ...  :)


Thank you

f0rqu3

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Collision system between players
« Reply #1 on: April 13, 2007, 05:29:34 am »
quakes collision detection system is as good as your balls demo program.
it is straightforward and simple :D so it is insanely fast. but this also puts some limitations.

Undeference

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Collision system between players
« Reply #2 on: April 13, 2007, 05:56:53 am »
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Angelwinged Devil

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Collision system between players
« Reply #3 on: April 13, 2007, 09:06:20 am »
they seem to know how to collision well enough with walls. I don't think they need help
I played that game for like a year before leaving because of bad development and planeshift becomming crap.

Besides if people want to help they just need to upload some code and get it aproven by the director called Luca apongello or something, but goes under the name Talad which is a god in the world of yliakum which is what the world is called in planeshift.
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