Author Topic: Relic Mod - By Risujin  (Read 71733 times)

Kotonoha@hsp.hk

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Relic Mod - By Risujin
« Reply #60 on: May 04, 2007, 05:35:39 pm »
We really need a way to prevent auto picking up relics when we already own one. Our players are so pissed off for the fact that they have to move while dodging the relics around them if they want to keep theirs. We need to be able to set a button for replacing relics so we can have less worry about picking up heal or ice out of nowhere.

Also, vampire relic is overpowered when used with chaingun or luci, you basically never die with it. 1 person can pretty much take out an alien base with 150bp if the vampire falls into the hand of a good human player.

And, something has to be done about invisible so that people can't use it to run away as the last resort and force a draw game. (Add a time limit for that maybe?)

rdizzle

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Relic Mod - By Risujin
« Reply #61 on: May 04, 2007, 05:40:52 pm »
Quote from: "Kotonoha@hsp.hk"
We really need a way to prevent auto picking up relics when we already own one. Our players are so pissed off for the fact that they have to move while evading the relics around them if they want to keep theirs. We need a button to pick up relics so we can have less worry about picking up heal or ice out of nowhere.

Also, vampire relic is overpowered when used with chaingun or luci, you basically never die with it. 1 person can pretty much take out an alien base with 150bp if the vampire falls into the hand of a good human player.

And, something has to be done about invisible so that people can't use it to run away as the last resort and force a draw game. (Add a time limit for that maybe?)


I think the point of the relic mod is to force a dynamic changing game, if you don't want to lose your relic, don't walk into another one.  If you can dodge aliens/humans, you can walk around a relic.

Kotonoha@hsp.hk

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Relic Mod - By Risujin
« Reply #62 on: May 04, 2007, 05:54:43 pm »
Quote from: "rdizzle"
I think the point of the relic mod is to force a dynamic changing game, if you don't want to lose your relic, don't walk into another one.  If you can dodge aliens/humans, you can walk around a relic.


Right, but there are also times that randomness kills the whole game. For once someone was using heal relic to repair his own base with nade and luci in SD and he suddenly got his relic replaced after dropping a nade and destroyed his own armoury.

To keep the game dynamic we can have a time limit on owning a relic so that people have to try different relics and can't just keep their favorite relic for life. Also things would be a lot more balanced that way. I just afked near the human base for dinner with invisible and after I came back I was still alive. I found myself with full evo and my team s3 so that I evolved into adv.goon (still invisible) and destroyed 2 armouries at once. Pretty lame if you ask me, but possible.

whitebear

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Relic Mod - By Risujin
« Reply #63 on: May 04, 2007, 07:36:46 pm »
UT2k4 did not force to change relic and there was a server side command to disable relic toss button.
We could have new bind:
/+RelicToss
and server command to disable it:
/g_RelicToss 1/0

By default evil relic could not be tossed and it disapeared after 60 secs

Risujin

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Relic Mod - By Risujin
« Reply #64 on: May 05, 2007, 12:04:46 am »
Quote from: "whitebear"
UT2k4 did not force to change relic and there was a server side command to disable relic toss button.

Oh really? Well then there is quite a bit of precedent. :)

Quote from: "whitebear"
By default evil relic could not be tossed and it disapeared after 60 secs

Well I'll have to think of a genuine evil relic then...

Kotonoha@hsp.hk

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Relic Mod - By Risujin
« Reply #65 on: May 05, 2007, 05:02:15 am »
Quote from: "whitebear"
UT2k4 did not force to change relic and there was a server side command to disable relic toss button.
We could have new bind:
/+RelicToss
and server command to disable it:
/g_RelicToss 1/0

By default evil relic could not be tossed and it disapeared after 60 secs


Well, I would like a new bind for picking up a relic rather than tossing one. Tossing isn't really that good to the relic game play as people will always toss the relic they don't like and only 3 or 4 types of relic will be used. I want to see people fighting in both favorable and unfavorable condition and make use of every relics they can find in the game.

Rather, what I am suggesting is a bind to swap relic just to get rid of the annoyance of having relic swapped unintentionally and need to spend 2 seconds just to swap it back, this "feature" doesn't change anything but is just annoying.

And for the game to be really dynamic, I suggest to have every relic to disappear after a certain time, like 60 seconds, so people actually have to move around the map to find relics and re-newing them. There are just too much jet campers with x2 and invisible goon behind corners making the camping problem even worse. They just never lose their relics and have no need to move. It is even better to be able to set the time server-side for a relic on a player to disappear and players have a timer to show the time left for a relic to expire.

Invisible should be more like "chameleon" rather than "cloaking". It should be more visible while moving and less visible while being stationary...

Oh, and I forgot to report two "bugs".
1. Adv.goon with ammo relic can save up to 6 barbs and still have them after swapping another relic. I just have 6 barbs with x2 and insta-killed a reactor 8)
2. The resurrection relic can be used to "telefrag" people if you resurrect while someone walk on you (invade personal space) and human has no ammo after resurrection, which is useless for human to have this relic as he is likely to double-feed.

btw, according to our players, the immune relic is less than being bad just to avoid picking up ice and reverse in the heat of battle. :D

whitebear

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Relic Mod - By Risujin
« Reply #66 on: May 05, 2007, 08:25:59 am »
I think whole idea of possibility to choose new relic while holding is bad. And g_relictoss 0 would sertainly be used by server that agree with me.
Relic immunity would be sertainly evil relic this way since you are forced to stay normal ^^

Plague Bringer

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Relic Mod - By Risujin
« Reply #67 on: May 05, 2007, 01:07:45 pm »
Grab a psaw, bsuit, ressur, die on the om, and own.
U R A Q T

Kotonoha@hsp.hk

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Relic Mod - By Risujin
« Reply #68 on: May 05, 2007, 01:49:49 pm »
Quote from: "whitebear"
I think whole idea of possibility to choose new relic while holding is bad. And g_relictoss 0 would sertainly be used by server that agree with me.
Relic immunity would be sertainly evil relic this way since you are forced to stay normal ^^


Immunity is far from being bad considering there are so many bad relics out there. Ice, reverse, low gravity, builder etc can cost you if you pick them up during the heat of battle. Since most relics has negative effect to compensate its positive effect, it is not really that different to be with or without one..I would rather pick up an immune relic and steal a base since I always pick up "bad" relics when I destroy a structure. It is also annoying to find that I can't raid an empty base because there are bad relics blocking the entrance..

I just invaded two people's personal space with tyrant and resurrection relic today. Dying right on the medi and killed 2. Great fun.  8)

Evlesoa

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Relic Mod - By Risujin
« Reply #69 on: May 05, 2007, 05:23:57 pm »
Quote from: Risujin
Quote from: "whitebear"
UT2k4 did not force to change relic and there was a server side command to disable relic toss button.


Umm... Risujin, remember i told u about this?? I told u that you can toss it and it doesnt force anyone to pick up a relic, unless you toss it... Gosh memory is so flawed lol

Risujin

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Relic Mod - By Risujin
« Reply #70 on: May 05, 2007, 05:26:47 pm »
Quote from: "Kotonoha@hsp.hk"
Well, I would like a new bind for picking up a relic rather than tossing one.

There isn't that much of a distinction. Basically you either let people choose relics or force pickups. How many relics are you running on your server? What is g_relics? I keep it low, 8 on ATCS and 12 on larger maps. I do get complaints about auto-pickup on my server but I think it is manageable.

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And for the game to be really dynamic, I suggest to have every relic to disappear after a certain time, like 60 seconds, so people actually have to move around the map to find relics and re-newing them.

That's an interesting idea.

Quote
Invisible should be more like "chameleon" rather than "cloaking". It should be more visible while moving and less visible while being stationary...

It kind of already is. I don't know why you mentioned invisible goons because larger aliens (larger than basi basically) are pretty easy to spot.

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1. Adv.goon with ammo relic can save up to 6 barbs and still have them after swapping another relic. I just have 6 barbs with x2 and insta-killed a reactor 8)

I knew this bug would come back. :)

Quote
2. The resurrection relic can be used to "telefrag" people if you resurrect while someone walk on you

That's a feature. 8)

Quote
(invade personal space) and human has no ammo after resurrection, which is useless for human to have this relic as he is likely to double-feed.

That's odd. Is there a specific gun this happens with? I can't reproduce it. Are you sure you didn't die without ammo?

Quote
btw, according to our players, the immune relic is less than being bad just to avoid picking up ice and reverse in the heat of battle. :D

I've heard that as well. The immunity relic is another relic, its not supposed to be all bad. :)

Quote from: "Plague Bringer"
Grab a psaw, bsuit, ressur, die on the om, and own.

I looked into this, if you die inside of a building and resurrect you do not kill the building. You do get stuck though. :)

whitebear

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Relic Mod - By Risujin
« Reply #71 on: May 05, 2007, 06:25:46 pm »
In UT2k4 resurection relic works bit difrently. It spawns you from random spawn point with same loadout. This means no kill or death is counted by game.
For dummies: You teleport to spawnpoint and gain full health when you are about to die.

invictus

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Error connecting to relic server
« Reply #72 on: May 05, 2007, 09:34:24 pm »
At about 66% of the first loading bar in tremulous, after joining the relic server, by computer boots me out saying something along the lines of only uncompressed BMP files...etc.

I'm on gentoo, so this could be a shared library missing or something, but i don't think so.

any ideas as to why i can't connect?

Plague Bringer

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Relic Mod - By Risujin
« Reply #73 on: May 05, 2007, 09:53:30 pm »
Quote from: "Risujin"
Quote from: "Plague Bringer"
Grab a psaw, bsuit, ressur, die on the om, and own.

I looked into this, if you die inside of a building and resurrect you do not kill the building. You do get stuck though. :)


Yeah, that's the point, complete ownage of the OM from inside it.
U R A Q T

player1

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Relic Mod - By Risujin
« Reply #74 on: May 05, 2007, 10:46:38 pm »
Quote from: "Plague Bringer"
Quote from: "Risujin"
Quote from: "Plague Bringer"
Grab a psaw, bsuit, ressur, die on the om, and own.

I looked into this, if you die inside of a building and resurrect you do not kill the building. You do get stuck though. :)


Yeah, that's the point, complete ownage of the OM from inside it.


OK, let's go there and play right now!

Kotonoha@hsp.hk

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Relic Mod - By Risujin
« Reply #75 on: May 06, 2007, 05:47:38 am »
Quote from: "Risujin"
There isn't that much of a distinction. Basically you either let people choose relics or force pickups. How many relics are you running on your server? What is g_relics? I keep it low, 8 on ATCS and 12 on larger maps. I do get complaints about auto-pickup on my server but I think it is manageable.


My server runs g_relic 12. And relics can be sometimes at place that is hard to avoid. The main problem is that I often get my relic swapped at the enemy base when I was busy fighting structures. It seems destroyed buildings generate relics and they could serve as good...roadblocks.
Avoid auto picking up and tossing a relic are very different. People should always find a relic to replace his own if he doesn't want it, but not the ability to toss every relics he doesn't like. I just want to see replacing a relic could be done on one's own rather than auto just to have a more "natural" game play. I mean, I can't even walk in a straight line just to avoid some relics?..

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It kind of already is. I don't know why you mentioned invisible goons because larger aliens (larger than basi basically) are pretty easy to spot.

It is easy to spot when people pay enough attention to every corners of the map. What I don't like is that people can keep picking up his invisible back after he camped someone at the corner.

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That's odd. Is there a specific gun this happens with? I can't reproduce it. Are you sure you didn't die without ammo?

The two times I had got this was when I was using luci. I am sure I didn't die without ammo, I just wanted to go deep into alien base and lay down there to make a surprise attack, then I found myself having no ammo after resurrection..I resurrected with ammo with chaingun though, probably weapon specific.

Risujin

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Re: Error connecting to relic server
« Reply #76 on: May 06, 2007, 05:59:52 am »
Quote from: "invictus"
At about 66% of the first loading bar in tremulous, after joining the relic server, by computer boots me out saying something along the lines of only uncompressed BMP files...etc.

I've never heard of that error. What client are you running? Stock, TJWs, or mine? (and does changing from one to another fix anything?)

n00b pl0x

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Relic Mod - By Risujin
« Reply #77 on: May 06, 2007, 06:35:52 am »
ris ris

zap is invisdible
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

invictus

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Relic Mod - By Risujin
« Reply #78 on: May 07, 2007, 11:53:09 pm »
tried with stock 1.1.0, then tjw's backport r755, then with r.909 for a surefire control......none worked.

Evlesoa

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Relic Mod - By Risujin
« Reply #79 on: May 08, 2007, 01:26:29 am »
Risujin im guessing u ignored my PM...

But the idea of my PM said...

Making a speed relic where you shoot faster... But that means you get 1/2 less credits as a downside and shoot faster meaning double or triple... i dunno... OR you do less damage... I dunno this is just an idea

and res sucks, because what sux is if u got a las or any gun as human, you spawn with 0 ammo :\

Evil Relic Idea: ANYTHING you touch on your team (or not depends what u wanna do) you make the person stuck like a lock-blob from the trapper. OR have their health reduced to 10% of total HP... or something evil like this... goes for buildings too if you REALLLLLLY wanna fuck the game up :D

whitebear

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Relic Mod - By Risujin
« Reply #80 on: May 08, 2007, 10:29:27 am »
The speed relic would be extremely overpowered if downside would be credits. It's basicly double damage if rate is doubled and possibility to hit is lot higher. With damage downside it would be considered but people don't want the relic since you need more ammo.
The evil relic idea of yours is simply idiotic.

Risujin

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Relic Mod - By Risujin
« Reply #81 on: May 08, 2007, 10:39:23 pm »
Quote from: "invictus"
tried with stock 1.1.0, then tjw's backport r755, then with r.909 for a surefire control......none worked.

It works on TJW's tremded.
Quote from: "Evlesoa"
and res sucks, because what sux is if u got a las or any gun as human, you spawn with 0 ammo :\

Quote from: "n00b pl0x"
zap is invisdible

Lies, all LIES!!

Can I get steps to reproduce on these? :-?

Evlesoa

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Relic Mod - By Risujin
« Reply #82 on: May 08, 2007, 11:12:10 pm »
Oh Mr. W/e The fuck your name is, you got a better idea for a super-evil relic? God...

For the speed relic you can always take down damage, credits, and / or your health decreases every time you fire or something...

Cmon bitch think of a better super-evil relic... You could come up with a relic that drains health from everything (including team mates) And gives you 1 HP per every 3 HP stolen from everything, or make it 1 HP per every 5) but the downside is you cannot heal any other way, and your damage is decreased by 1.5 that sounds fair right? or 1/2

Anyway smart ass think of a better idea. The real failure after all is having NO ideas... atleast i tried u douche

whitebear

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Relic Mod - By Risujin
« Reply #83 on: May 08, 2007, 11:25:25 pm »
Fact that your "super-dupper-upper-evil-relic" idea is going to anoy your team mates. For my experience even xael pisses your team mates off. Just having that gun in your grasp make people think that you are going to kamikaze* and get your team killed along with the aliens,

*) Btw. Have you noticed that word Kami- is japanese and referes to god and that -kaze refers to element of wind. thats like "godly wind" or something. ^^

Evlesoa

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Relic Mod - By Risujin
« Reply #84 on: May 09, 2007, 02:20:44 am »
Well white bear, it has to be evil, means it has to do with team mates... Hey i didnt say it couldnt be with other team too. You touch em, they become paralyzed... Or as I said, it can be a thing that slows everyone down or something... It doesnt have to be only team-mate orientated...

Evlesoa

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Relic Mod - By Risujin
« Reply #85 on: May 09, 2007, 05:46:07 am »
Risujin... You still have THESE to add... (I modified these to suit Trem a bit)

Vengeance    Creates a big explosion after your death.    Skull

Disability    Makes your target really slow (lose relic after # of target slow downs or something...).    Elder

Guns    Makes you shoot faster (200% or 300%).    Pistol

Infancy    Decreases you in size.    Baby

Momentum    The momentum of damage is increased.    Arrow

Translocation    Your location is exchanged with your victim's location.    Vanishing person

Evil Relic
(Random Effect)    Reduces the damage you do to a quarter.    (Random Symbol)
Quadruples all the damage that you take.
Decreases your health down.
Sets your health to 1.
Increases the damage on falls.

Mutant Relic    You become a Mutant (Increase Damage, Increase Speed, Vamp, Basically: Combines all relics into one like Ice, Ammo, Vamp, and so on).    Mutant god

Things you should ALSO add: Ability to have MULTIPLE relics on at the same time (some restrictions may apply), and able to DROP relics... Those are like a MUST... there are ways of balancing it out... you just have to think of some...

yetshi

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Relic Mod - By Risujin
« Reply #86 on: May 09, 2007, 06:51:21 am »
Drunk relic, your invincible but you get the lisk gas shake

the "E" relic, you shout random insults at everybody. im sure you know who that ones named for.

Teleport relic, every time you jump you get dretchpunted in whatever direction your facing.

Plague Bringer

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Relic Mod - By Risujin
« Reply #87 on: May 09, 2007, 12:38:19 pm »
Quote
Translocation Your location is exchanged with your victim's location. Vanishing person


"HAHA YEAH I R STAND INFRONT OF REACTOR AND WHEN A RANT COMES I SHOOT HIIM AND HE R GET STUCK SO I LEET HXOR DONTYA THINK"

I do like the dretchpunt idea, although it should be the slap relic.

Oh, someone mod slap to make it punt in the direction you're facing, would ya?
U R A Q T

Evlesoa

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Relic Mod - By Risujin
« Reply #88 on: May 10, 2007, 01:06:08 am »
Quote from: "yetshi"
Drunk relic, your invincible but you get the lisk gas shake

the "E" relic, you shout random insults at everybody. im sure you know who that ones named for.

Teleport relic, every time you jump you get dretchpunted in whatever direction your facing.


Drunk relic... Thats totally stupid, because the plague does that, but u arent invincible...

For the Evil relic, no... thats stupid too... there are like 5 year old kids playing this... even Quake 3 is rated M, still... who cares? Evil relic is totally useless, useless is why it shouldnt be added. Seriously if u want insults go type it up or macro it!

Plague Bringer

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Relic Mod - By Risujin
« Reply #89 on: May 10, 2007, 01:08:25 am »
And the translocating relic isn't stupid?
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