UT2k4 did not force to change relic and there was a server side command to disable relic toss button.
We could have new bind:
/+RelicToss
and server command to disable it:
/g_RelicToss 1/0
By default evil relic could not be tossed and it disapeared after 60 secs
Well, I would like a new bind for picking up a relic rather than tossing one. Tossing isn't really that good to the relic game play as people will always toss the relic they don't like and only 3 or 4 types of relic will be used. I want to see people fighting in both favorable and unfavorable condition and make use of every relics they can find in the game.
Rather, what I am suggesting is a bind to swap relic just to get rid of the annoyance of having relic swapped unintentionally and need to spend 2 seconds just to swap it back, this "feature" doesn't change anything but is just annoying.
And for the game to be really dynamic, I suggest to have every relic to disappear after a certain time, like 60 seconds, so people actually have to move around the map to find relics and re-newing them. There are just too much jet campers with x2 and invisible goon behind corners making the camping problem even worse. They just never lose their relics and have no need to move. It is even better to be able to set the time server-side for a relic on a player to disappear and players have a timer to show the time left for a relic to expire.
Invisible should be more like "chameleon" rather than "cloaking". It should be more visible while moving and less visible while being stationary...
Oh, and I forgot to report two "bugs".
1. Adv.goon with ammo relic can save up to 6 barbs and still have them after swapping another relic. I just have 6 barbs with x2 and insta-killed a reactor
2. The resurrection relic can be used to "telefrag" people if you resurrect while someone walk on you (invade personal space) and human has no ammo after resurrection, which is useless for human to have this relic as he is likely to double-feed.
btw, according to our players, the immune relic is less than being bad just to avoid picking up ice and reverse in the heat of battle.
