Author Topic: Forward base idea  (Read 16137 times)

Hydra

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Forward base idea
« on: April 24, 2007, 07:33:29 pm »
i had some time free so i messed about with some models. (again  :roll: )



thort it could be a forward base that players can reheal and rearm. health of an armory + medi, can power nearby turrets and costs 16bp.

probably will stay an idea, would unblance the game too much......


..... unless i come up for something for the aliens..... hmmmm
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DarkWolf

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Forward base idea
« Reply #1 on: April 24, 2007, 07:47:49 pm »
unless it could only be build in forward bases/non-power generated places, this would unbalance trem.

For aliens, i suggest that the bases would be invisible, and that humans have some kind of device that they can throw, to make the alien base visible again.
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techhead

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Forward base idea
« Reply #2 on: April 24, 2007, 08:20:38 pm »
Its pretty, but because of the quake engine, bounding boxes must boxes with square footprints.
My personal idea was an ammo rack.
No buying weapons, equipment, or grenades, but feel free to fill up on your bullet needs here.
6bp, size between a DC and a repeater, and 250-ish hp.
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whitebear

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Forward base idea
« Reply #3 on: April 24, 2007, 11:24:20 pm »
Both sides could get a superior structure that would be limited to one (like hovel) and could not be built in reactor power area (only near repeater or self powered).

This structure could not be defence structure (turret, telsa, tube, trapper and hive) that can kill nearby things. Probly support structure that boosts players or heals them or gives weapons and ammo.

For humans it could be this repeater + medi + armory fusion.
For aliens special booster like structure that spreads huge creep net under it wich sucks all human "blood" that you spill near it and gives small ammount back to you for your health. basicly vampirism of 10-25% inside large radius of that structure.

Paradox

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Forward base idea
« Reply #4 on: April 24, 2007, 11:47:49 pm »
Boostegive.

∧OMG ENTROPY∧

f0rqu3

  • Guest
Forward base idea
« Reply #5 on: April 25, 2007, 12:17:39 am »

I made this pink tyrant
it captures humans and hump rather than slashing them

Risujin

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Forward base idea
« Reply #6 on: April 25, 2007, 05:05:20 am »
CANDY TYRANT!!

kevlarman

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Forward base idea
« Reply #7 on: April 25, 2007, 07:12:47 am »
is it just me or is that tyrant charging his blaster?
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

whitebear

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Forward base idea
« Reply #8 on: April 25, 2007, 05:57:56 pm »
It looks like pink candel wax. Tyrant candels

xp194

  • Posts: 13
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Forward base idea
« Reply #9 on: April 25, 2007, 06:09:21 pm »
like the idea of a forward micro base. it means i won't have to trek all the way back to base 'proper' for ammuniation.
ifle is me no.1 friend

yetshi

  • Posts: 189
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Forward base idea
« Reply #10 on: April 25, 2007, 08:02:30 pm »
you want a forward base get a good builder and have them make one

xp194

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Forward base idea
« Reply #11 on: April 26, 2007, 08:21:25 am »
the only problem with that is finding a good builder O.o
ifle is me no.1 friend

Plague Bringer

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Forward base idea
« Reply #12 on: April 26, 2007, 12:28:03 pm »
Norsfore.
U R A Q T

Kaleo

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Forward base idea
« Reply #13 on: May 06, 2007, 06:52:15 am »
Quote from: "Risujin"
CANDY TYRANT!!


BAD RISUJIN!!! *slaps*
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Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
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Dracone

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Forward base idea
« Reply #14 on: May 06, 2007, 06:59:05 pm »
If anyone has seen me make my lairs, you know they pwnge.

Step 1: During S3 vs S3, decon a turret or two.

Step 2: Run WAY out to some random location, like the middle room at ATCS or some random niche in the Tremor vent areas.

Step 3: Build a repeater and 1-2 turrets.

Step 4: OWN CUZ U GOT URSELF A PWNG LAIR NOW!

NOTHING GETS BY MY LAIRS, THEY WURK EVRY TIEM!
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Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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ShadowNinjaDudeMan

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Forward base idea
« Reply #15 on: May 06, 2007, 07:02:58 pm »
1 dumb marauder would be able to take it out.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Marks_of_doom

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Forward base idea
« Reply #16 on: May 06, 2007, 07:39:40 pm »
I wet play an yes 1!!!!1@ marderareru can be best but turet itss dhouts but o no io see
.^

RedGuff

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Re: Forward base idea
« Reply #17 on: May 08, 2007, 01:29:55 am »
Hello. :)
Quote from: "Hydra"
i had some time free so i messed about with some models. (again  :roll: )

Thanks for wallpaper !! ;)
Fumer tue !

Evlesoa

  • Guest
Forward base idea
« Reply #18 on: May 08, 2007, 03:24:33 am »
OMG YES!!! AN HIV INFESTED TYRANT!! YES!!! HUG HUG HUMP HUMP ASS BUMP BUMP!

Hydra

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Forward base idea
« Reply #19 on: May 08, 2007, 10:16:21 am »
it might be possible to make in that the human has 3 models with 3 hit boxes, running on that concept  it might be possible if it was broken up into 2 or 3 different models.

as for aliens i had an idea for hovel or hive like structure that would produce a small insect every min that could be killed for an evo (max of 3 inserts at a time), also the insects would attack nearby humans so it acts like a defense structure as well. build 3 or 4 of them and u got some tyrant rush action.

because
drench kill = 175 cr
tyrant kill = 400-500 cr
-
human/rifle = 1 evo
Bsuit/lcannon = 1 evo

seams abit unfair....


ps. the forward base idea would also encourage humans not to camp and come out more lolz.
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^Black

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Forward base idea
« Reply #20 on: May 08, 2007, 11:33:21 am »
Quote from: "Evlesoa"
OMG YES!!! AN HIV INFESTED TYRANT!! YES!!! HUG HUG HUMP HUMP ASS BUMP BUMP!

phail

benmachine

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Forward base idea
« Reply #21 on: May 08, 2007, 05:13:38 pm »
Quote from: "Hydra"
Bsuit/lcannon = 1 evo

Lies, it's at least 3 iirc.
Um, maybe. I can't be arsed with checking, but humans can certainly give out more than one evolve point.
benmachine

Plague Bringer

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Forward base idea
« Reply #22 on: May 08, 2007, 08:12:07 pm »
+1 to ben.

Quote
human/rifle = 1 evo
Bsuit/lcannon = 1 evo


phail.

Try doing more then 33% of the damage.
U R A Q T

Hydra

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Forward base idea
« Reply #23 on: May 08, 2007, 09:20:40 pm »
Quote from: "Plague Bringer"
+1 to ben.

Quote
human/rifle = 1 evo
Bsuit/lcannon = 1 evo


phail.

Try doing more then 33% of the damage.


i dont know what servers you guys have been playing on, but its always been 1 evo per kill (100%) for me.
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Plague Bringer

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Forward base idea
« Reply #24 on: May 08, 2007, 09:30:46 pm »
Quote from: "Hydra"
Quote from: "Plague Bringer"
+1 to ben.

Quote
human/rifle = 1 evo
Bsuit/lcannon = 1 evo


phail.

Try doing more then 33% of the damage.


i dont know what servers you guys have been playing on, but its always been 1 evo per kill (100%) for me.
What mod are you playing? o.O
U R A Q T

doomagent13

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Forward base idea
« Reply #25 on: May 09, 2007, 04:15:12 am »
Cross the battpack with a medstation or a repeater.  Infinite energy ammo or infinite medkits for you and any nearby teammates.

Endrako

  • Posts: 11
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Forward base idea
« Reply #26 on: May 09, 2007, 02:17:09 pm »
what would you say for MED(Microwaves Energy Distributor) a structure are sendind energy to any location of map and cost lets say 32bps and is sending only 24bps and can be only 1 this structure and you havent to use repeater and player that used energy weapon have infinitive ammo and he havent get to back to refill ammo and hp of this structure would be same as armoury
and when this structure is builded you cant use these 24 near of reac and this structure would be available on s3

say your suggestion about this structure idea ;)
estem by żyć, a nie umierać jeśli umrę znaczy, że byłem pomyłką, żyć to nie umierać, lecz trwać ciągle...

Endrako

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Forward base idea
« Reply #27 on: May 09, 2007, 02:21:28 pm »
present i thinking about new mod but i dont have idea how to make a mod x)
but i write all new features in mod and i will draw new models of weapon and class and i ask sb to make it :) for this time i invented a new rifle that you can see at this link: http://img213.imageshack.us/my.php?image=kbkendroxv4.jpg

and MED that you can see description in upper post ;)
estem by żyć, a nie umierać jeśli umrę znaczy, że byłem pomyłką, żyć to nie umierać, lecz trwać ciągle...

techhead

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Forward base idea
« Reply #28 on: May 09, 2007, 09:38:32 pm »
Ok, here how the system works.
For every 450 credits on the humans load-out, an extra evolve is distributed, for a max of 3 evos.
0-449 = 1 evo
450-899 = 2 evo
900+ = 3 evo

Now, on the other idea, make a 6bp building called an ammo rack, you can buy ammo but not weapons, equipment, or grenades there.
Integrating it with a repeater would only make more coding.
Integrating it with a repeater & medistation would take a dev 2 days to code the models so you could stand on it.
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_Equilibrium_

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Forward base idea
« Reply #29 on: May 09, 2007, 09:53:13 pm »
Quote from: "techhead"
Ok, here how the system works.
For every 450 credits on the humans load-out, an extra evolve is distributed, for a max of 3 evos.
0-449 = 1 evo
450-899 = 2 evo
900+ = 3 evo
so if you had a luci/armour/helm/nade, you would give 3 evos. but if you dropped the nade right before you died, you would only give 2?