Author Topic: GtkRadiant/compiler work flow/directory setup advise needed.  (Read 3447 times)

rdizzle

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GtkRadiant/compiler work flow/directory setup advise needed.
« on: April 27, 2007, 01:38:11 am »
As I work on my first map, and I need to be saving models, textures etc., should my directories relative to /base be

/base/maps/MYMAP/textures/texture.tga
/base/maps/MYMAP/mymap.map

or

/base/textures/MYMAP/mytexture.tga
/base/maps/mymap.map

or something else?

I'm really confused reading through tutorials and looking inside of PK3's, how I should have my workflow set up, especially for requirements of the compiler and how gtkradiant behaves when things are placed in the wrong spot.

Any help would be appreciated.

Survivor

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GtkRadiant/compiler work flow/directory setup advise needed.
« Reply #1 on: April 27, 2007, 08:50:26 am »
If mac handles it the same as windows then it's

Tremulous
>base
>>maps

>>models

>>scripts

>>sound
>>>specification directory

>>textures
>>>mapname
I’m busy. I’ll ignore you later.

rdizzle

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GtkRadiant/compiler work flow/directory setup advise needed.
« Reply #2 on: April 27, 2007, 03:37:46 pm »
cool, looks like i got everything in the right spot.

what do you mean by "specification directory"?

Survivor

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GtkRadiant/compiler work flow/directory setup advise needed.
« Reply #3 on: April 27, 2007, 06:41:06 pm »
if you associate a certain sound with a certain model or action it's usually put in it's own directory :).

like
sounds>machinegun
>>fire
>>reload
>>noammo
sounds>reactor
>>explode
>>smoke
>>powerup

etc
I’m busy. I’ll ignore you later.

rdizzle

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GtkRadiant/compiler work flow/directory setup advise needed.
« Reply #4 on: April 27, 2007, 07:06:10 pm »
You should consider adding this info to the tremmapping wiki if it's not already there.

Survivor

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GtkRadiant/compiler work flow/directory setup advise needed.
« Reply #5 on: April 27, 2007, 07:11:56 pm »
http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#LayoutofthePK3

Except for the really specific subdirs it's there. It's a beginner's tutorial anyway.
So much work, so little time
I’m busy. I’ll ignore you later.

rdizzle

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GtkRadiant/compiler work flow/directory setup advise needed.
« Reply #6 on: April 27, 2007, 07:30:05 pm »
i hear yah.

well at least this thread clears up a lot of questions I had while reading through the tutorials on the wiki and throughout the net.  this will definately clean up my workflow and hopefully prevent me from having any errors while I add complexity to my maps.

rdizzle

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q3map2 with macradiant 1.4
« Reply #7 on: May 01, 2007, 04:16:41 pm »
Adding a note for anyone stumbling upon this thread:

If you are using macradiant 1.4 for intel mac and the supplied version of q3map2 with GUI, you must copy your textures over from tremulous/base to tremulous/baseq3

This is a bug in the version of q3map2 that ships with macradiant 1.4, but just be glad the workaround is simple as copying your textures over to /baseq3

-R