Author Topic: Game setting clan consensus  (Read 9772 times)

BeerBastard

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Game setting clan consensus
« on: May 02, 2007, 08:51:57 pm »
I think all of the most prominant leaders should post here your ideal clan war settings. So we can maybe agree on one between a few well respected clans and get a generic guideline going.

Here are the settings [OPP] uses.  When we first got into the clan scrim thing we played zilla and this is close to what they played with.

FF=on
Building FF=Off
Unlagged=On
Share=On
Sudden death time=30
Timelimit=50
Suddendeath mode=2(arm medi dc booster rebuildable)

Post your settings, if anything is different we all can try and compromise. Until we all agree on one.
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Rawr

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Game setting clan consensus
« Reply #1 on: May 03, 2007, 05:34:29 am »
FF=Off
Building FF=On
Unlagged=Off
Share=Off
Sudden death time=35
Timelimit=45
Suddendeath mode=1
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

WoodenJesus

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Game setting clan consensus
« Reply #2 on: May 03, 2007, 06:12:27 am »
Our (YK) settings

FF=on
Building FF=on
Unlagged=On
Share=On (?)
Sudden death time=20
Timelimit=30
Suddendeath mode= 2 or 1 (dont sure which one will be better on cw)

btw share is giving a great advantage to aliens. We played yesterday a game on server without share (thc private) and all 4 games ended with total pwnage on aliens (so it was 2:2 at the end). When all humans have good aim and are walking together is damn hard to get 3 evos. Normally aliens would share for a goon who will collect an evos for rest of team.
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PHREAK

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Game setting clan consensus
« Reply #3 on: May 03, 2007, 06:16:55 am »
FF=on
Building FF=Off
Unlagged=Off
Share=Off
Sudden death time=25 or 30
Timelimit=45
Suddendeath mode=2
Build Points=102

These are just my personal preferences.
Unlagged doesn't belong in a clan match (or anywhere for that matter, but that's just my dislike of it) and neither does share due to obvious advantages.
Unlagged benefits humans only and makes alien movement very different then vanila Trem.
Share would benefit teams with killwhores, and since that's not the point of the game, I'm against it in a match.
FF on balances both sides quite nicely and stops spam as well as carelessness.
I don't like building FF in a match simply due to the game's current physics and behaviour.
It's extremely easy to kill eggs or a booster as a goon, without even trying. It's just the sluggish nature of goon pounce.
The opposing teams' job is to take the base down with skill, not the enemies stupidity or misfortune.

Just my personal $0.02.
This in no way represents the general opinion of CU|.
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BeerBastard

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Game setting clan consensus
« Reply #4 on: May 03, 2007, 07:17:12 am »
iv noticed unlagged helps humans and share helps everyone but aliens more. Its easier to spread out 175 than 1, Hence why if u 2 humans help kill something they each get some. Share helps aliens more, but i think if its unlagged share should be on.

I think building ff is stupid, i know u guys like to lisk the reactor and hope the other clan is noob enough to blow it up.  Also why have building ff and no normal ff?

I can go without share if need be, but than the humans have another advantage with unlagged on.

How can people not like unlagged considering hitscan weps are supposed to hit where you shoot them.

I say yes to normal ff because a clan should be good enough not to hit there own team. Also what happens when ur clanmate is getting owned by an alien and you have a luci. Well on ff you cant hit him full force and own the alien, with it off you can.

I think ff off make humans stronger.  Anyone notice that humans are now overpowered on places with no ff and unlagged?
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WoodenJesus

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« Reply #5 on: May 03, 2007, 08:16:21 am »
I like ff on for buildings cause it prevents from luci spamming your base as a defense strategy.
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Seldom

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Game setting clan consensus
« Reply #6 on: May 03, 2007, 12:09:33 pm »
FF on
Building FF on
Share on
100 BPS A/H
Unlagged on
sudden death time 35
timelimit 45
Default SD

F5

Plague Bringer

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« Reply #7 on: May 03, 2007, 12:21:23 pm »
Unlagged is human biased, only noobs need it.
U R A Q T

Lakitu7

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Game setting clan consensus
« Reply #8 on: May 03, 2007, 03:30:52 pm »
SGA server settings:


FF=Off
Building FF=On
Unlagged=On
Share=Off
Sudden death time=25
Timelimit=45
Suddendeath mode=2(arm medi dc booster rebuildable)
BPs: default

I don't think we're tremendously picky about any of them, though MOST of us have gotten used to unlagged and learned to adapt to it, for better or worse, because it's not going to go away. Slightly shorter times is just to make the camping more bearable.

Further paragraphs are more my own opinion:

Share is not part of the game and should not be used in matches.

Unlagged favors hitscan weapons over non-hitscan. It favors goon and rant over dretch and rauder. Between the sides, it's not unbalancing, but having to switch between unlagged/no unlagged all the time screws up your game because of the differences in required playstyles.

KobraKaine

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Game setting clan consensus
« Reply #9 on: May 03, 2007, 03:39:05 pm »
Tremulous is a team game, and as such the /share function is a vital part of tactics and interaction between teammates.

Quote from: "Lakitu7"
Share is not part of the game and should not be used in matches.


The same could be said of using microphones and headsets for teamspeak.

sleekslacker

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Game setting clan consensus
« Reply #10 on: May 03, 2007, 05:13:51 pm »
Nonsense. How can you compare /share with microphone and headsets ? That's totally wrong. /share allows you to spread the credit you gained around and breaks the game balance. It always end up either with the case of noobs spending your evo to no end, or the alien team going all tyrants for the last 20 minutes of the game. If you want more credit, change the code so you can have more than 2000 / 9 credit/evo instead. That will show you whether you are a credit riser or a spender ;).
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Lakitu7

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« Reply #11 on: May 03, 2007, 07:24:00 pm »
That's really not a valid analogy, no. Teamspeak is communication. Share is a modification of the game server to allow you to play the game using an additional ability that was not created, developed, tested, or balanced for by the game's makers.

KobraKaine

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« Reply #12 on: May 03, 2007, 08:32:29 pm »
It still stands though, that both Teamspeak and Share are vital parts of teamwork/strategy.  Share gives you more options to interact and strategize within your team...

And it gives killwhores a chance to redeem themselves by being a team player.

Seldom

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« Reply #13 on: May 03, 2007, 09:48:43 pm »
Share allows one good player to carry his/her team to victory. This does not relate to teamspeak at all, that is communication.

kevlarman

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Game setting clan consensus
« Reply #14 on: May 03, 2007, 10:35:27 pm »
share also allows coordinated players (like those in a clan match) to instantly win when they get stage 3 (or 2 in the development versions of tremulous) and a total of 12 evolution points.
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the dretch bites.
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Pacra

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Game setting clan consensus
« Reply #15 on: May 03, 2007, 11:29:30 pm »
Share also allows aliens in s1 to pool their resources together to either get a goon right off the bat or get multiple goons from one, unbalancing the beginning game horribly.  Share should not be allowed.
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BodyOrgan

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Game setting clan consensus
« Reply #16 on: May 04, 2007, 04:58:43 am »
This is what I like to see in a clan match:

FF=on
Building FF=On
Unlagged=Off
Share=On
Sudden death time=30
Timelimit=50/60
Suddendeath mode=2(arm medi dc booster rebuildable)
Build Points=102

I actually like share in clan matches, because I also agree that it adds another element of teamwork, and strategy.

jit

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Game setting clan consensus
« Reply #17 on: May 04, 2007, 05:31:49 am »
Quote from: "KobraKaine"
The same could be said of using microphones and headsets for teamspeak.


TS is a clan's strategy not part of the game because both sides of the game could choose to use it or not. Share is universal as seeing that if one side uses it the other side is gonna use it. In matches/scrims some clans use TS and some don't so i don't think you can compare share & ts

Flower

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Game setting clan consensus
« Reply #18 on: May 04, 2007, 05:42:49 am »
What I like in clan matches :

FF=On
Building FF=On
Unlagged=Off
Share=Off
Sudden death time=25
Timelimit=45
Suddendeath mode=2
BPs: default

Share is just annoying, it's removing all the teamplay in aliens. If share is on, they'll be only 1 goon at start getting all the kills alone and sharing after a while. The real game is to get a goon and let his teammates get some kills by doing some diversions. But sadly, almost every servers doing clan match have Share On, so... I'm not scrimming in those servers =D ! It's almost the same in marines, but sharing is more used in aliens.
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BeerBastard

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« Reply #19 on: May 04, 2007, 06:37:35 am »
I wouldnt mind playing without share. But without unlagged is just crazy. I dont see unlagged as having a downside.  Also I think share benefits both teams equally. I seriously dont know or remember how unlagged=off was, im so used to it being on.

Ever try taking out a goon in a clan match without a couple of shotguns and light armor. Its not easy.  Share benefits humans also. I find without share you end up camping for credits when your teammates are ready.

It affects both sides evenly so it can be on or off in my opinion.
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Undeference

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Game setting clan consensus
« Reply #20 on: May 04, 2007, 06:49:19 am »
Friendly fire: In real life, if a friend shoots or bites you, it hurts.
Buildable friendly fire: In real life, if you shoot structures up, they take (a minute amount of) damage.
Lag: In real life, if you shoot at something and your aim is good, you will almost definitely hit it.
Lag: In real life, running backwards while in the path of a tank speeding at you does not prevent the tank from hitting you.
(Unlagged: In real life, artifacts typically resulting from backward reconciliation are sometimes observable, but there is no backward reconciliation.)
"Share": In real life, people do not share.
Sudden death: In real life, when approaching a deadline, you often do not have the opportunity to rebuild important infrastructure (unless it can be done readily and at no additional cost).
In real life, dretches do have invisible teeth three times the length of their body.

Quote
I dont see unlagged as having a downside.
Many clans have perfected running backwards to avoid getting hit and exploiting the fact that where they appear is inaccurate (ever shoot directly into a dretch that just continued merrily hopping along?). Many players with low latency connections also like the fact that the other players have to guess where they are, but they don't have to guess where the other players are so much.
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Yahoo

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Game setting clan consensus
« Reply #21 on: May 04, 2007, 09:37:26 am »
Quote from: "Undeference"
Friendly fire: In real life, if a friend shoots or bites you, it hurts.
Buildable friendly fire: In real life, if you shoot structures up, they take (a minute amount of) damage.
Lag: In real life, if you shoot at something and your aim is good, you will almost definitely hit it.
Lag: In real life, running backwards while in the path of a tank speeding at you does not prevent the tank from hitting you.
(Unlagged: In real life, artifacts typically resulting from backward reconciliation are sometimes observable, but there is no backward reconciliation.)
"Share": In real life, people do not share.
Sudden death: In real life, when approaching a deadline, you often do not have the opportunity to rebuild important infrastructure (unless it can be done readily and at no additional cost).
In real life, dretches do have invisible teeth three times the length of their body.

Quote
I dont see unlagged as having a downside.
Many clans have perfected running backwards to avoid getting hit and exploiting the fact that where they appear is inaccurate (ever shoot directly into a dretch that just continued merrily hopping along?). Many players with low latency connections also like the fact that the other players have to guess where they are, but they don't have to guess where the other players are so much.


IRL friends dont bite you, and do share :)

khalsa

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Game setting clan consensus
« Reply #22 on: May 04, 2007, 01:18:25 pm »
FF=on
Building FF=On
Unlagged=On
Share=Off
Sudden death time=None
Timelimit=None
Suddendeath mode=N/A

Just my opinion.


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mooseberry

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Game setting clan consensus
« Reply #23 on: May 06, 2007, 05:09:00 pm »
For {Blood} clan:

FF:off
building FF: on
Share:off
Unlagged:OFF
Sudden death time:30
Timelimit:50
sudden death mode:2
BP: default

That's all.
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Smokey

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Re: Game setting clan consensus
« Reply #24 on: May 06, 2007, 06:58:35 pm »
Quote from: "BeerBastard"
FF=on
Building FF=Off
Unlagged=On
Share=On
Sudden death time=30
Timelimit=50
Suddendeath mode=2(arm medi dc booster rebuildable)

We have the same, but Building FF is on, and Timelimit is 60.

Marks_of_doom

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Game setting clan consensus
« Reply #25 on: May 06, 2007, 07:27:51 pm »
I hfa clna ^RMC| ites robot man clan ana i play on sevrs but we don ba win what is fff???//???
.^