Author Topic: Unlagged "Mod"  (Read 3984 times)

Hurs

  • Guest
Unlagged "Mod"
« on: May 06, 2007, 09:30:12 pm »
Hello all... I'm new at tremulous and i need to know opinions about unlagged.
So, what are think about this? I don't know whether to play with it or without it?

What do you recommend?
greetings  :D

kevlarman

  • Posts: 2737
  • Turrets: +291/-295
Unlagged "Mod"
« Reply #1 on: May 06, 2007, 09:50:26 pm »
it's a great way to even out the playing field between players with 20 ping and players with 120. i prefer it on with sv_maxping 150 to avoid lame things like lagsaw.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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Caveman

  • Guest
Unlagged "Mod"
« Reply #2 on: May 07, 2007, 01:44:10 am »
It is nothing one plays with or without .)
It is a server-side setting.

n00b pl0x

  • Posts: 2412
  • Turrets: +55/-168
Unlagged "Mod"
« Reply #3 on: May 07, 2007, 01:50:24 am »
Quote from: "Caveman"
.)
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Xonya

  • Posts: 204
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    • http://tremulous.net/phpBB2/viewtopic.php?p=20830&highlight=#20830
Unlagged "Mod"
« Reply #4 on: May 07, 2007, 02:12:14 am »
Somehow with unlagged humans can kill you with gun in their backs. Really strange...
ap Zap || Thank you for the NEW shoes

benmachine

  • Posts: 915
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    • ben's machinery
Unlagged "Mod"
« Reply #5 on: May 07, 2007, 02:14:28 am »
Quote from: "Caveman"
It is nothing one plays with or without .)
It is a server-side setting.


Lies, unlagged requires a minor cgame modification iirc. Hence you'll see it on modded servers but not 1.1.0 compatible ones.
benmachine

Caveman

  • Guest
Unlagged "Mod"
« Reply #6 on: May 07, 2007, 03:17:06 am »
Quote from: "benmachine"
Quote from: "Caveman"
It is nothing one plays with or without .)
It is a server-side setting.


Lies, unlagged requires a minor cgame modification iirc. Hence you'll see it on modded servers but not 1.1.0 compatible ones.


Well in that case I really recommend that one for Noobs like the OP :)

Undeference

  • Tremulous Developers
  • *
  • Posts: 1254
  • Turrets: +122/-45
Unlagged "Mod"
« Reply #7 on: May 07, 2007, 03:25:53 am »
Quote from: "benmachine"
Quote from: "Caveman"
It is nothing one plays with or without .)
It is a server-side setting.


Lies, unlagged requires a minor cgame modification iirc. Hence you'll see it on modded servers but not 1.1.0 compatible ones.
Unlagged benefits from more accurate projectile locations (cg_projectileNudge), but does not require it. My last few releases, which are 1.1.0 compatible, have it.
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