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fake om

Started by blood2.0, May 07, 2007, 08:16:22 PM

blood2.0

i think that you should be able to build fake reactors and om. what do you think

David

Reminds me of red alert...
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techhead

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Plague Bringer

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KobraKaine

Quote from: DavidReminds me of red alert...

That's a good game.

I think fake buildings should take up 5 bp each.

techhead

Wait a sec, hasn't this been mentioned a while back...
Shot down, if I recall.
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Plague Bringer

Not that I remember.
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techhead

Well, the idea wasn't shot down, but here it is for reference purposes.
http://tremulous.net/phpBB2/viewtopic.php?t=2953
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Plague Bringer

Topic 2953; we're on 4626; I'm sure some opinions have changed.
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Caveman


Xonya

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Wormi

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Caveman

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sleekslacker

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Dracone

I just don't see the point in this. Why not save those build points to build defenses for what you already have, instead of structures that don't do anything but take up space. Real or not, they're gonna get attacked, and the people will simply not destroy them, knowing they just waste build points for the other team.

If it's not attacking you, you'll know it's obviously fake or has no power, in which case you should be attacking more important objectives.
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f0rqu3


n00b pl0x

please instead of posting words, post funny pics either saying 'do want' or 'do not want' k thx
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HamStar

I reckon fake OM should replace Barricade..but like a hovel, only one should be built 8)

Plague Bringer

I don't see a problem.

It would add a level to tactical gameplay.
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PIE

Quote from: HamStarI reckon fake OM should replace Barricade..but like a hovel, only one should be built 8)
!! We should have a fake barricade !!

..As is on these maps i don't really see the added benefit of faking structures. I don't think it will actually provide any significant strategic advantage. Unless you are going to try to make it convincing and build a defense for it and waste more points/evos to defend a useless structure...

xyblor

On a related note, the map Kamalkael [sp?] features a fake Overmind and hive both housed in glass cases, as if they were in a museum display.

Lava Croft


mooseberry

Kind of a good idea I guess, and if you were a rifleman, or whatever, you wouldn't necessarily know that it was fake, as I at least when using a long range weapon (which at las count is almost all) I do not get within OM striking range. Lol can you imagine Harwes, or some other infinite bps server with fake OMs!!!! that would rule.
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cienade



I'm pretty sure it was a serious suggestion, and I don't think it would be a half bad idea. Although the MAX LIMIT would have to be three, and there would be the disadvantage of space takeups. Would they have health? Or would they just disappear when shot?
cienade

trem-ulous9

I don't think this is a very good idea, since it'll probably make the game confusing. Imagine trying to attack a base and seeing fake reactors/OMs everywhere... or fake reactors/OMs being used as barricades. You could put a limit on how many you build, but it would still look really stupid. And imagine how frustrating it would be to destroy a reactor/OM, tell your team to attack, and then realize that it was actually a fake one...

I'll say no to bases looking like this:

:turret:  :reactor:  :reactor:  :reactor:  :armoury:  :medstat:  :telenode:  :reactor:  :reactor:  :reactor:  :turret:

Nux

Who needs barricades when you can build walls of fake Overminds =D

Come to think of it.. who needs barricades anyway >.<

Steely Ann

Anybody looking to make saw rushes a waste of credits, I'd venture. :P

mooseberry

I think standard should be that you can only have 1 real OM (duh) and one fake one at a time, same with reac.
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Gumbie

sif fake rc, have 2 REAL rcs ftw.

QuoteAnybody looking to make saw rushes a waste of credits, I'd venture.
wanna bet? i'm Gumbie, i can shit ya's all with teh saw/luci but when it comes to flames and pulses, i'll let the noobs do that 4 me :)

basses looking like THIS r FTW!

:armoury:  :reactor:  :turret: :reactor: :turret: :reactor: :telenode:
:reactor:          :turret: :reactor:
:reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor:  :advmarauder:

Android Data

Mind Device(?)
The device would send out a pulse which affects the minds of humans, making the device seem like it's the Overmind.

Perhaps also, humans that get near it would see the fake Overmind attacking them and their HP goes down, but this is all a fake: their HP isn't really going down, and if it goes below zero it will restore and they'll know for sure it's a fake.

Requires stage 2 (or 3) to build. Uses half of the points the Overmind needs.

Fake Reactor
It's actually a repeater built inside a fake reactor shell. It is unable to attack, and for the rest acts like a repeater. It can be used to distract enemies effectively.

Requires stage 2 to build. Uses the same points needed for a Repeater, and a bit more for the fake shell.

Either this, or you could go with the original idea and make it a holographic reactor. In this case, the bounding box would have to change. But at least then you could make it appear to attack aliens (although they won't lose HP, nor will they see them losing it like humans do).

-- Data