Author Topic: fake om  (Read 28115 times)

blood2.0

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fake om
« on: May 07, 2007, 08:16:22 pm »
i think that you should be able to build fake reactors and om. what do you think

David

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fake om
« Reply #1 on: May 07, 2007, 08:17:18 pm »
Reminds me of red alert...
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techhead

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fake om
« Reply #2 on: May 07, 2007, 08:17:44 pm »
Do they still hurt when you walk up to them?
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Plague Bringer

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fake om
« Reply #3 on: May 07, 2007, 08:33:58 pm »
No.
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KobraKaine

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fake om
« Reply #4 on: May 07, 2007, 08:54:06 pm »
Quote from: "David"
Reminds me of red alert...


That's a good game.

I think fake buildings should take up 5 bp each.

techhead

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fake om
« Reply #5 on: May 07, 2007, 09:01:03 pm »
Wait a sec, hasn't this been mentioned a while back...
Shot down, if I recall.
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Plague Bringer

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fake om
« Reply #6 on: May 07, 2007, 09:01:44 pm »
Not that I remember.
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techhead

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fake om
« Reply #7 on: May 07, 2007, 09:04:38 pm »
Well, the idea wasn't shot down, but here it is for reference purposes.
http://tremulous.net/phpBB2/viewtopic.php?t=2953
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Plague Bringer

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fake om
« Reply #8 on: May 07, 2007, 09:08:44 pm »
Topic 2953; we're on 4626; I'm sure some opinions have changed.
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Caveman

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fake om
« Reply #9 on: May 07, 2007, 09:23:46 pm »
Don't want.

Xonya

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fake om
« Reply #10 on: May 07, 2007, 10:20:52 pm »
Thank you for the NEW shoes
ap Zap || Thank you for the NEW shoes

Wormi

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fake om
« Reply #11 on: May 07, 2007, 10:39:00 pm »
img]http://ranz0r.de/SPARTA/10.gif[/img] <-- Yep, im way too lazy to do something about it :]

Caveman

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fake om
« Reply #12 on: May 08, 2007, 01:05:56 am »
Quote from: "Wormi"


Why the heck does no Isrealite complain about this great abuse of the Canaan-Dog? :D

sleekslacker

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fake om
« Reply #13 on: May 08, 2007, 02:27:00 am »
Shut up you Nazi German.




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Dracone

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fake om
« Reply #14 on: May 08, 2007, 03:21:23 am »
I just don't see the point in this. Why not save those build points to build defenses for what you already have, instead of structures that don't do anything but take up space. Real or not, they're gonna get attacked, and the people will simply not destroy them, knowing they just waste build points for the other team.

If it's not attacking you, you'll know it's obviously fake or has no power, in which case you should be attacking more important objectives.
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f0rqu3

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fake om
« Reply #15 on: May 08, 2007, 03:42:55 am »

n00b pl0x

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fake om
« Reply #16 on: May 08, 2007, 04:46:01 am »
please instead of posting words, post funny pics either saying 'do want' or 'do not want' k thx
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HamStar

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fake om
« Reply #17 on: May 08, 2007, 06:33:36 pm »
I reckon fake OM should replace Barricade..but like a hovel, only one should be built 8)

Plague Bringer

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fake om
« Reply #18 on: May 08, 2007, 08:27:37 pm »
I don't see a problem.

It would add a level to tactical gameplay.
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PIE

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fake om
« Reply #19 on: May 09, 2007, 06:32:17 am »
Quote from: "HamStar"
I reckon fake OM should replace Barricade..but like a hovel, only one should be built 8)

!! We should have a fake barricade !!

..As is on these maps i don't really see the added benefit of faking structures. I don't think it will actually provide any significant strategic advantage. Unless you are going to try to make it convincing and build a defense for it and waste more points/evos to defend a useless structure...

xyblor

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fake om
« Reply #20 on: May 09, 2007, 02:25:56 pm »
On a related note, the map Kamalkael [sp?] features a fake Overmind and hive both housed in glass cases, as if they were in a museum display.

Lava Croft

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fake om
« Reply #21 on: May 10, 2007, 09:20:29 pm »
OMG HoloDuke!

mooseberry

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fake om
« Reply #22 on: May 11, 2007, 04:17:54 am »
Kind of a good idea I guess, and if you were a rifleman, or whatever, you wouldn't necessarily know that it was fake, as I at least when using a long range weapon (which at las count is almost all) I do not get within OM striking range. Lol can you imagine Harwes, or some other infinite bps server with fake OMs!!!! that would rule.
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cienade

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fake om
« Reply #23 on: May 12, 2007, 12:49:40 am »


I'm pretty sure it was a serious suggestion, and I don't think it would be a half bad idea. Although the MAX LIMIT would have to be three, and there would be the disadvantage of space takeups. Would they have health? Or would they just disappear when shot?
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trem-ulous9

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fake om
« Reply #24 on: May 17, 2007, 11:57:03 am »
I don't think this is a very good idea, since it'll probably make the game confusing. Imagine trying to attack a base and seeing fake reactors/OMs everywhere... or fake reactors/OMs being used as barricades. You could put a limit on how many you build, but it would still look really stupid. And imagine how frustrating it would be to destroy a reactor/OM, tell your team to attack, and then realize that it was actually a fake one...

I'll say no to bases looking like this:

 :turret:  :reactor:  :reactor:  :reactor:  :armoury:  :medstat:  :telenode:  :reactor:  :reactor:  :reactor:  :turret:

Nux

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fake om
« Reply #25 on: May 19, 2007, 02:00:48 am »
Who needs barricades when you can build walls of fake Overminds =D

Come to think of it.. who needs barricades anyway >.<

Steely Ann

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fake om
« Reply #26 on: May 19, 2007, 02:05:25 am »
Anybody looking to make saw rushes a waste of credits, I'd venture. :P

mooseberry

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« Reply #27 on: May 20, 2007, 02:34:26 am »
I think standard should be that you can only have 1 real OM (duh) and one fake one at a time, same with reac.
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Gumbie

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fake om
« Reply #28 on: May 22, 2007, 02:29:31 pm »
sif fake rc, have 2 REAL rcs ftw.

Quote
Anybody looking to make saw rushes a waste of credits, I'd venture.

wanna bet? i'm Gumbie, i can shit ya's all with teh saw/luci but when it comes to flames and pulses, i'll let the noobs do that 4 me :)

basses looking like THIS r FTW!

 :armoury:  :reactor:  :turret: :reactor: :turret: :reactor: :telenode:
:reactor:          :turret: :reactor:
:reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor::reactor:  :advmarauder:

Android Data

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fake om
« Reply #29 on: May 25, 2007, 12:45:16 am »
Mind Device(?)
The device would send out a pulse which affects the minds of humans, making the device seem like it's the Overmind.

Perhaps also, humans that get near it would see the fake Overmind attacking them and their HP goes down, but this is all a fake: their HP isn't really going down, and if it goes below zero it will restore and they'll know for sure it's a fake.

Requires stage 2 (or 3) to build. Uses half of the points the Overmind needs.

Fake Reactor
It's actually a repeater built inside a fake reactor shell. It is unable to attack, and for the rest acts like a repeater. It can be used to distract enemies effectively.

Requires stage 2 to build. Uses the same points needed for a Repeater, and a bit more for the fake shell.

Either this, or you could go with the original idea and make it a holographic reactor. In this case, the bounding box would have to change. But at least then you could make it appear to attack aliens (although they won't lose HP, nor will they see them losing it like humans do).

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