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Tremulous versions

Started by Fragged, May 08, 2007, 01:11:47 PM

Should you just make tremulous 2?

Yes
10 (32.3%)
NO
21 (67.7%)

Total Members Voted: 29

Voting closed: May 08, 2007, 01:11:47 PM

Fragged

Hey. You guys keep talking about adding all of this cool extra crap that you want in 1.2 but i am serious when you have so many ideas... just make a tremulous 2. Even improve the graphics a bit and use the ut2k4 engine instead of quake III. All of these features are really cool and i would highly look foward to a tremulous II.
Fragged can frag YOU!

Thorn


Xonya

Quote from: ThornYou PHIAL

Indeed

To enlighten more:

1.2 -> 1.3 -> 1.4 ->>> 2.0
ap Zap || Thank you for the NEW shoes

Caveman

Dang what a pride to have in a clan.
Thank goodness I am not near enough to have this "pleasure".

kevlarman

Quote from: Xonya
Quote from: ThornYou PHIAL

Indeed

To enlighten more:

1.2 -> 1.3 -> 1.4 ->>> 2.0
actually it's 1.2, 1.3, 1.4 ... 1.9, 1.10 ... the period in a version number is a separator, not a decimal point. 2.0 is usually reserved for major rewrites of the code*.

*GNU Emacs and AOL are exempt from this rule.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Caveman

I see I see... that's why M$ calls it 3rd release Vista instead of Windows X.x :D

David

Vista is windows 6.0
XP was 5.1
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.


Caveman

Lets see...

Windows-x086
Windows-1
Windows-1.2
Windows-2.0
Windows-286
Windows-386
Windows-3.0
Windows-3.11
Windows-3.11fw
Windows-95
Windows-95c
Windows-98
Windows-98se
Windows-Me-DOS
Windows-Me-NT
Windows-NT-3.1
Windows-NT-3.5
Windows-NT-4.0
Windows-2000
Windows-XP (all versions)
Windows-2003
Windows-Vista

in between there were some of Windows-DC, that did not make it to the "real" market and never to the consumer.

So counting all those Numbers, Vista should be number 22 :D

But since Vista is really based upon the Neptune (Windows-Me) and later the Whislter (Windows-NT-4.0) code base, it _is_ the 3rd release.

Sorry for going OT, but I hate the M$-numbering-scheme from the bottom of my heart *G*

KobraKaine

...right.  Back on topic, I agree with the TC.  Just revamp the whole thing and call it Tremulous 2.0

Tremulous as it is right now is cool enough to keep as the classic "original" for old-school gamers.

Seffylight

Stop it. Seriously.

David

To go 2.0 would need a big change. Using the UT engine would be such a change.
However its never going to happen, as UT isn't free, and the amount of work needed is astronomical. (as in, total rewrite.)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

dodo1122

how about make tremforums 2.0? the only BIG change would be no more trolling, spamming, asking stupid questions and no more phialage :D

dodo
nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Plague Bringer

Tremulous 2;

Beautiful, realistic graphics. (see crysis; http://www.youtube.com/watch?v=QdPrB_lcpBc&mode=related&search= [gfx showoff] http://www.youtube.com/watch?v=3nzMdPwO2Qw&mode=related&search= [ingame])

Amazing, realistic physics system. (see halflife; http://www.youtube.com/watch?v=mdBpaWnyymo)

and etc.
U R A Q T

Paradox

Tremulous 2: Halo engine and Havok.

∧OMG ENTROPY∧

sleekslacker

Instead of replacing the graphic engine and everything else, why don't we squish the bugs and improve the features one by one, with minor version increments. "Revamping" is not an action as easy as taking a dump. It is not like suddenly you feel like it, 2 minutes later you do it, 15 minutes later you are done.

Or perhaps since all the 'great ideas' generally come from the same group, why don't that group make a fork that utilizes the UT2004 engine ?
y last name is Jones, the family motto is "Jones' never give up!"

Currently ignoring all of your spams.

Diggs

I haven't seen anything that can rival the photo realism of Crytek's new engine.  Here are a couple of more clips that give a better idea what it can do.

http://www.youtube.com/watch?v=HVPdV_3_Neo

http://video.google.com/videoplay?docid=6454626572283930849

It will take bleeding edge hardware to run it.  Even Far Cry, which is several years old and uses the the first Cryengine takes leading edge equipment to play even now.  Can't believe the game can be had for $10 in the bargin bin.
続けてゲーム

Diggs

Quote from: ParadoxTremulous 2: Halo engine and Havok.

The Havok engine is great for the rag doll physics, but watch the shadows and diffuse lighting in the new Cryengine.  Even the old Cryengine had the bushes move and blow in the prop wash from a helicopter overhead as well as the wind blow the trees at the top of a hill while it was quiet down in the valley.

Wasn't the Havok used on Painkiller?
続けてゲーム

Diggs

Quote from: sleekslackera fork that utilizes the UT2004 engine ?

The engines are incredibly expensive.  I saw the pricing on a few of them a long time ago and it blew me away.  (Can't seem to remember the $$$ now though.)
続けてゲーム

Seffylight

lrn2writeonepostatatime
Stop it. Seriously.


Xonya

Quote from: kevlarman
Quote from: Xonya
Quote from: ThornYou PHIAL

Indeed

To enlighten more:

1.2 -> 1.3 -> 1.4 ->>> 2.0
actually it's 1.2, 1.3, 1.4 ... 1.9, 1.10 ... the period in a version number is a separator, not a decimal point. 2.0 is usually reserved for major rewrites of the code*.

*GNU Emacs and AOL are exempt from this rule.

Thank You :)

Just was thinking with common sense ~maalaisjärjellä. But still not making sense....   :roll:

Anyway, I don't really care :D


That Havok engine looks GREAT!!
ap Zap || Thank you for the NEW shoes

Undeference

different projects number things differently. e.g., Firefox 1.0, 1.5, 2.0, 3.0
http://en.wikipedia.org/wiki/Windows_NT#Releases
there are projects that have skipped whole major releases, and projects that have never made an official release but get released anyway (usually with highly inconsistent version numbering)
and there are projects that have a dozen bug fix releases without ever changing the version number, and others that don't use real version numbers at all (typically some other indicator, like the date)

but typically, it is major.minor.revision

so the next release will probably either be 1.2 or 1.1.1, or it could be 12 or 0.12. who knows? it doesn't really matter until it's actually released.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

PIE

I think trem is perfect the way it is..
So.. instead of releasing 2.0, don't even release the next version.. lets just stay on this one forever :D <3<3<3

David

What I really want to see, is after trem 1.2 comes out, we then get 1.2.1 etc, as bug fixes and whatever come.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

KobraKaine

Quote from: Diggs
Quote from: sleekslackera fork that utilizes the UT2004 engine ?

The engines are incredibly expensive.  I saw the pricing on a few of them a long time ago and it blew me away.  (Can't seem to remember the $$$ now though.)

They could market Tremulous 2.0 and leave "classic" trem as free open-source gamage.

[insert name here]

Highly doubt any of that would happen. Trem is good the way it is. Even if we use the new engines all that graphic and detail - while pretty cool - seem a little too unnecessary. It's been nearly half a year ago when I heard trem 1.2 was coming out "soon" and its still not out. Imagine even if they work on the new engines, by the time it's done there will probably be a "super realistic engine with better resolution than real life" that will come out. Then people will say trem should switch to that and it will be a neverending cycle.
Improve things as they are now. Adding more units, buildings, guns, maps, abilities, gameplay, and content in general should be the priority.
As for improving graphics somebody could do that for the existing quake 3 engine. Games like Crysis are too much of a hassle anyways since you have to have the top of the line comp to run it, which will alienate many players.

Kaleo

Quote from: Fraggedut2k4 engine

If you want to use that, why dont you register us a copy? It's bout US$30 000 for the cheap, not-so-good version...

Come on, be a doll... :D
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Xabiar

I think that a tremulous mod/game for a different engine would be cool.  But this is fine.  I personally wouldn't mind the Source Engine or move up to the Q4 Engine.

Lava Croft

You people are legendary in showing off your ignorance, seriously...