Author Topic: Ingar's NetRadiant packages [Updated 2015-06-21]  (Read 211795 times)

Ingar

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Re: Ingar's GtkRadiant 1.5.0 builds
« Reply #30 on: January 30, 2009, 06:12:35 pm »
I've done it so far but I've tried running it from the terminal and it says "Command not found"

Have I done it properly then? I've followed all of these instructions to do so, so far too.


There are 2 situations that usually result in this kind of errors.

1) radiant is not in your PATH. The PATH variable contains a list of directories that
are searched for commands, and radiant is somewhere else.

Solution:
Code: [Select]
cd /dir/where/you/installed/netradiant
./radiant.x86

Clicking it in a file manager should work too.

2) if this still doesnt work, you might be missing one more libraries. If you have the program 'ldd' installed
(I think it is in the bintools package) you can easily check this:

Code: [Select]
cd /dir/where/you/installed/netradiant
ldd radiant.x86
        linux-vdso.so.1 =>  (0x00007fffad5ff000)                                                                   
        libGL.so.1 => /usr/lib/libGL.so.1 (0x00007fcda506a000)                                                     
        libdl.so.2 => /lib/libdl.so.2 (0x00007fcda4e66000)   
....

if you see something like
Code: [Select]
libz.so.1 => Not found

it means the library libz.so.1 could not be found on your system.
Maybe you don't have it installed or it has a different name.

Ingar

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NetRadiant build for OS X leopard (experimental)
« Reply #31 on: March 15, 2009, 03:04:04 pm »
I made an experimental NetRadiant build for OS X leopard.
It's a universal binary for intel and powerpc, but I could only test it on intel.

You can download it here:
http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M)

Note:
~/ means your home directory. When this text says ~/.tremulous/base,
it means something like /Users/ingar/.tremulous/base.

The map compiler saves its file to a different location then Tremulous
expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulous
to ~/.tremulous

Code: [Select]
cd
ln -s "Library/Application Support/Tremulous" .tremulous

Check your installation, make sure you can start a local game.
Use the console to load one of the default maps:

Code: [Select]
devmap atcs

If you get this error:
Code: [Select]
recursive error after: G_ParseSpawnVars: found / when expecting {

then download this package:
http://dl.trem-servers.com/vms-1.1.t971.pk3
and copy it to ~/.tremulous/base.

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/netradiant-tremulous-support.zip

Unzip the archive, the files inside should be copied into the base/ directory of your application bundle.

Open Finder in Applications and right click on Tremulous, select  Show Package Contents.
The files from the support archive should go into Contents/MacOS/base,
data-radiant-1.1.0.pk3 should be in the same directory as data-1.1.0.pk3.

Start X11.app and start NetRadiant. It will ask you to select a game.
Choose Tremulous. Next it will ask you where it can find the game data.
Select /Applications/Tremulous.app/Contents/MacOS.

Check if the editor can find the common shaders (caulk, noclip),
make a trembox and compile it using the build menu.

Start Tremulous and test your map:

Code: [Select]
set sv_pure 0
devmap trembox
« Last Edit: July 26, 2009, 07:54:22 pm by Ingar »

fleash eater

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Re: NetRadiant build for OS X leopard (experimental)
« Reply #32 on: March 17, 2009, 01:05:29 am »
I made an experimental NetRadiant build for OS X leopard.
It's a universal binary for intel and powerpc, but I could only test it on intel.

You can download it here:
http://ingar.satgnu.net/gtkradiant/files/netradiant-219-osx.zip (18M)

Note:
~/ means your home directory. When this text says ~/.tremulous/base,
it means something like /Users/ingar/.tremulous/base.

The map compiler saves its file to a different location then Tremulous
expects them. The easiest way to fix thist is by linking ln -s Library/Application\ Support/Tremulous
to ~/.tremulous

Code: [Select]
cd
ln -s "Library/Application Support/Tremulous" .tremulous

Check your installation, make sure you can start a local game.
Use the console to load one of the default maps:

Code: [Select]
devmap atcs

If you get this error:
Code: [Select]
recursive error after: G_ParseSpawnVars: found / when expecting {

then download this package:
http://dl.trem-servers.com/vms-1.1.t971.pk3
and copy it to ~/.tremulous/base.

Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip

Unzip the archive, the files inside should be copied into the base/ directory of your application bundle.

Open Finder in Applications and right click on Tremulous, select  Show Package Contents.
The files from the support archive should go into Contents/MacOS/base,
common-spog.pk3 should be in the same directory as data-1.1.0.pk3.

Start X11.app and start NetRadiant. It will ask you to select a game.
Choose Tremulous. Next it will ask you where it can find the game data.
Select /Applications/Tremulous.app/Contents/MacOS.

Check if the editor can find the common shaders (caulk, noclip),
make a trembox and compile it using the build menu.

Start Tremulous and test your map:

Code: [Select]
set sv_pure 0
devmap trembox



i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.
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Ingar

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #33 on: March 17, 2009, 06:57:00 pm »
i'm on os X tiger(1.4) and it doesnt load, i thought i had netradiant for a minute, o well, back to my shitty gtkradiant with a broken compiler and like 5 other broken tools.

No reason to quote the entire text though.

Just for the kicks: could you try running it from a Terminal.app and see if it gives any errors?

Code: [Select]
/Applications/NetRadiant.app/Contents/MacOS/install
./radiant.ub

(make sure you have X11.app running)

fleash eater

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #34 on: March 18, 2009, 04:39:01 am »
alright thanks. ill try that. but most likely wont work. damn old mac :(
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nathan736

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #35 on: April 10, 2009, 04:36:19 pm »
note:if you are up dateing youre drivers on youre computer macksher yousave a back up just i case you get A DRIVER THAT LETS YOU MAK GTK RANT STUF BUT DOES NOT LET YOU RUN TREMULOU :tyrant: :tyrant: :tyrant: :tyrant: :tyrant: :tyrant: >:( >:( >:( >:( >:( >:( ;D

Syntac

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #36 on: April 10, 2009, 05:24:21 pm »
note:if you are up dateing youre drivers on youre computer macksher yousave a back up just i case you get A DRIVER THAT LETS YOU MAK GTK RANT STUF BUT DOES NOT LET YOU RUN TREMULOU :tyrant: :tyrant: :tyrant: :tyrant: :tyrant: :tyrant: >:( >:( >:( >:( >:( >:( ;D
What the shit?

Kiwi

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Re: NetRadiant build for OS X leopard (experimental)
« Reply #37 on: May 02, 2009, 04:14:18 pm »
Download the tremulous support files for radiant:
http://ingar.satgnu.net/gtkradiant/files/tremulous-netradiant-support.zip
This link is down for me, I'm getting a 404.  Do you mind re-hosting this file or sending it to me, thanks.
- Kiwi

Bissig

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Re: NetRadiant build for OS X leopard (experimental)
« Reply #38 on: May 03, 2009, 12:07:15 am »

Kiwi

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #39 on: May 03, 2009, 01:09:26 pm »
Thank you very much... GAHHH I should remember my internet navigation skills  :o

x234r

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #40 on: June 04, 2009, 01:29:38 am »
on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem? :tyrant:
« Last Edit: June 04, 2009, 01:31:54 am by x234r »
ME!!!!!!!!! :grenade: + :tyrant: =BOOOMMQ!!!!!
:hovel: Save the hovel!! :hovel:

infestor1

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #41 on: June 04, 2009, 01:35:11 am »
on a mac OSX how do you sinc the tremulous files to the porgram so i can then use it for trem? :tyrant:

sinc?
porgam?

HI KENNY!!!!!

:D

x234r

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #42 on: June 04, 2009, 02:29:55 am »
yah wetever

Hi ANDREW!!!
ME!!!!!!!!! :grenade: + :tyrant: =BOOOMMQ!!!!!
:hovel: Save the hovel!! :hovel:

infestor1

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #43 on: June 04, 2009, 04:37:26 am »
Will this work on a 10.4 mac?

I only have a mac with Tiger, and I have NO access to a mac with Leopard.

And so far, MacRadiant isn't working right...



x234r

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #44 on: June 04, 2009, 05:31:34 am »
well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem :grenade:
« Last Edit: June 04, 2009, 06:23:25 pm by x234r »
ME!!!!!!!!! :grenade: + :tyrant: =BOOOMMQ!!!!!
:hovel: Save the hovel!! :hovel:

infestor1

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #45 on: June 04, 2009, 11:46:54 pm »
well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem :grenade:

I was going to show you today, but nooooooooooooo.............

x234r

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #46 on: June 04, 2009, 11:57:11 pm »

I was going to show you today, but nooooooooooooo.............
[/quote]

you show me tommarrow and we will do it, ill try to do the mod thing   :hive:
ME!!!!!!!!! :grenade: + :tyrant: =BOOOMMQ!!!!!
:hovel: Save the hovel!! :hovel:

ailmanki

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #47 on: June 10, 2009, 12:39:22 am »
q3map2 has support for enemy-territory, yet it has the wrong bsp version number,
(bsp file version), it has 46, should be 47. Else compiled maps can't be opened.

Thanks a very lot for netradiant!

Ingar

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #48 on: June 13, 2009, 10:40:02 am »
q3map2 has support for enemy-territory, yet it has the wrong bsp version number,
(bsp file version), it has 46, should be 47. Else compiled maps can't be opened.

Thanks a very lot for netradiant!

The credit goes to the netradiant-devs (I just make the packages), but I'll pass it along.

fleash eater

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Re: Ingar's NetRadiant packages (GtkRadiant 1.5.0)
« Reply #49 on: June 13, 2009, 10:58:41 am »
well it works for the other games it allready has with, and im on lepord, but i don't get how to ues it with trem :grenade:

I was going to show you today, but nooooooooooooo.............

doesnt work bro, just tried it.


and get to work on fixing that #define in NomX nao!
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Ingar

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Ingar's NetRadiant packages revision 392
« Reply #50 on: July 26, 2009, 07:57:10 pm »
New packages based on NetRadiant revision 392. See first post.

CreatureofHell

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Re: Ingar's NetRadiant packages
« Reply #51 on: July 26, 2009, 08:37:48 pm »
* CreatureofHell praises Ingar!
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Ingar

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Re: Ingar's NetRadiant packages
« Reply #52 on: August 13, 2009, 01:56:18 pm »
Updated to revision 395. Linux users are strongly encouraged to update: the general performance of this build should be much better then rev 392.

Ingar

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Re: Ingar's NetRadiant packages
« Reply #53 on: August 30, 2009, 11:24:06 am »
I made a new build of the windows package: there are no functional changes but the exe and every DLL has
been recompiled with gcc 4.4.0. This build runs a lot smoother than the previous one and windows users
are encouraged to give it at try.

Direct download link:
http://ingar.satgnu.net/gtkradiant/files/netradiant-395-win32.zip
The previous build is still available as:
http://ingar.satgnu.net/gtkradiant/files/netradiant-395-win32-gcc3.zip

Evoc

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Re: Ingar's NetRadiant packages
« Reply #54 on: August 31, 2009, 05:15:35 am »
EDIT 2: Pastebin of console.

Hey Ingar, first off, thanks for the Mac Netradiant package. :)

But, I can't seem to get any textures or models or anything to show up. I can put down a Reactor, for instance, but it's just a box. Absolutely no textures show up. Could you please clarify what I have to do to get it to work?

Thanks!

EDIT:

« Last Edit: August 31, 2009, 05:24:49 am by Evoc »
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Re: Ingar's NetRadiant packages
« Reply #55 on: August 31, 2009, 07:12:01 am »
set your radiant data path to point to where trem's base folder is

KonkilA

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Re: Ingar's NetRadiant packages
« Reply #56 on: August 31, 2009, 12:09:53 pm »
I have a similar problem, I cannot see the textures, or ANY team object. It may have the same solution, but i don't think so, because my data-radiant file is in the same directory as my data file (applications/tremulous/base), but nothing has changed. at the bottom of the netradiant page, if i try to load an object, I get a message saying "Model load failed: "models/buildables/reactor/reactor.md3" , and some mentioning textures: "Texture load failed: "textures/" and "Unable to find default tag file /Applications/NetRadiant.app/Contents/MacOS/install/trem.game/shadertags.xml. No tag support."

Please help :(
« Last Edit: August 31, 2009, 06:37:42 pm by KonkilA »
>>>>>>>>>>-=KONKILA=-<<<<<<<<<<

Evoc

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Re: Ingar's NetRadiant packages
« Reply #57 on: August 31, 2009, 09:40:34 pm »
set your radiant data path to point to where trem's base folder is

I've of course done that. Should I point it to the Application Support base or the base within the .app file rather than just pointing to the .app file itself? Will that work? Ingar, help pl0x.
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Re: Ingar's NetRadiant packages
« Reply #58 on: August 31, 2009, 10:12:30 pm »
WITHIN the .app. the .app is just a folder.

Ingar

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Re: Ingar's NetRadiant packages
« Reply #59 on: August 31, 2009, 10:35:53 pm »
I haven't been on OS X for a while, but the notes I made when I tested the package
are here.