Author Topic: Ingar's NetRadiant packages [Updated 2015-06-21]  (Read 211794 times)

fleash eater

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Re: Ingar's NetRadiant packages
« Reply #60 on: August 31, 2009, 11:43:00 pm »
right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version
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Evoc

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Re: Ingar's NetRadiant packages
« Reply #61 on: September 01, 2009, 12:27:39 am »
I haven't been on OS X for a while, but the notes I made when I tested the package
are here.


Yes, I followed those exactly.
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KonkilA

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Re: Ingar's NetRadiant packages
« Reply #62 on: September 01, 2009, 08:17:30 am »
I have now moved the support files to the base folder inside my ".tremulous" folder (just search for it), and I can see machine gun turrets, but no luck with anything else.

Any ideas?

This is the console bit that may help you solve it:

Texture load failed: "textures/"
Model load failed: "models/buildables/reactor/reactor.md3"
Model load failed: "models/buildables/telenode/telenode.md3"
Model load failed: "models/buildables/arm/arm.md3"
Loaded Model: "models/buildables/mgturret/mgturret.md3"
Texture load failed: "models/buildables/mgturret/turret_base"
Texture load failed: "models/buildables/mgturret/turret_shiny"
Loaded Texture: "models/buildables/mgturret/turret_coil2"
Texture load failed: "models/buildables/mgturret/turret_barrel"
Texture load failed: "models/buildables/mgturret/turret_top"
Model load failed: "models/buildables/overmind/overmind.md3"
Model load failed: "models/buildables/eggpod/eggpod.md3"
Model load failed: "models/buildables/acid_tube/acid_tube.md3"
Model load failed: "models/buildables/medistat/medistat.md3"
>>>>>>>>>>-=KONKILA=-<<<<<<<<<<

Ingar

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Re: Ingar's NetRadiant packages
« Reply #63 on: September 04, 2009, 05:56:03 pm »
right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version

If you want to to compile NetRadiant on OS X, you can build it using fink or macports.
The makefile was written to use Fink but I use macports because it's more up-to-date
and looks more like linux, which is easier for me.

You can get the NetRadiant source code from svn://svn.icculus.org/netradiant/trunk
or just grub the copy from my website.

- You need X11 and XCode
- Install macports (read the instructions on the website etc...)
- Open a terminal and install the necessary dependencies:
Code: [Select]
sudo port -v install gtk2
sudo port -v install gtkglext
(I might be missing a few here)

- Unzip the netradiant source code somewhere and go to the directory:
Code: [Select]
cd
tar xjf netradiant-395-src.tar.bz2
cd netradiant-395-src

- Edit the file Makefile.conf and add the following lines:
Code: [Select]
BUILD=release
RADIANT_ABOUTMSG=Custom build
EXE=bin
CPPFLAGS=-I/usr/X11/include/ -I/opt/local/include/
LDFLAGS=-L/usr/X11/lib -L/opt/local/lib

- Edit the file install-dylibs.h. On the first line it will have the text #!/bin/sh.
On the following line, write:
Code: [Select]
exit 0

- Compile the code:
Code: [Select]
make

If all goes well, it will create a directory called install
containing an application bundle.
You probably can not start radiant by clicking on the bundle, you will have to look
inside the bundle and find radiant.bin (make sure you have X11 running).

Good luck.

Kiwi

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Re: Ingar's NetRadiant packages
« Reply #64 on: September 07, 2009, 11:35:57 pm »
Hey, I'm very new to NetRadiant and GTKRadiant.  I installed NetRadiant on my mac, but when I create anything in NetRadiant, it doesn't display the textures.  I think I might have listshaders.txt in the wrong place, but I've put it everywere.  I'm not sure what else to do.
Any help would be greatly appreciated,
Thanks

Chomps123

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Re: Ingar's NetRadiant packages
« Reply #65 on: September 08, 2009, 12:22:27 am »
1st select trem.1.1 then select the trem. folder and you should have all the texures.
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Find some time every day to have some fun. ;)

Kiwi

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Re: Ingar's NetRadiant packages
« Reply #66 on: September 08, 2009, 12:28:14 am »
1st select trem.1.1 then select the trem. folder and you should have all the texures.
I did all that, but the textures still don't show.

Chomps123

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Re: Ingar's NetRadiant packages
« Reply #67 on: September 08, 2009, 12:39:11 am »
works fine for me.

sry cant help ya
Don't just live life with work.
Find some time every day to have some fun. ;)

Kiwi

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Re: Ingar's NetRadiant packages
« Reply #68 on: September 08, 2009, 12:51:50 am »
ok, thanks.  Any other ideas?

Kiwi

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Re: Ingar's NetRadiant packages
« Reply #69 on: September 11, 2009, 09:31:46 pm »
Ok, I've been able to place textures in my tremulous.app/base (after making that folder) and getting netRadiant to work with those few textures.  Is there a way I can point NetRadient to the right directory to get all these by itself?  Or would I be better off copying all the textures I want into this new base folder?

Thanks,
Kiwi

fleash eater

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Re: Ingar's NetRadiant packages
« Reply #70 on: September 28, 2009, 04:14:05 am »
right click the .app and then click show package contents to view inside of it...... also were is the repo? i wanna try to build a OSX 10.4 version

If you want to to compile NetRadiant on OS X, you can build it using fink or macports.
The makefile was written to use Fink but I use macports because it's more up-to-date
and looks more like linux, which is easier for me.

You can get the NetRadiant source code from svn://svn.icculus.org/netradiant/trunk
or just grub the copy from my website.

- You need X11 and XCode
- Install macports (read the instructions on the website etc...)
- Open a terminal and install the necessary dependencies:
Code: [Select]
sudo port -v install gtk2
sudo port -v install gtkglext
(I might be missing a few here)

- Unzip the netradiant source code somewhere and go to the directory:
Code: [Select]
cd
tar xjf netradiant-395-src.tar.bz2
cd netradiant-395-src

- Edit the file Makefile.conf and add the following lines:
Code: [Select]
BUILD=release
RADIANT_ABOUTMSG=Custom build
EXE=bin
CPPFLAGS=-I/usr/X11/include/ -I/opt/local/include/
LDFLAGS=-L/usr/X11/lib -L/opt/local/lib

- Edit the file install-dylibs.h. On the first line it will have the text #!/bin/sh.
On the following line, write:
Code: [Select]
exit 0

- Compile the code:
Code: [Select]
make

If all goes well, it will create a directory called install
containing an application bundle.
You probably can not start radiant by clicking on the bundle, you will have to look
inside the bundle and find radiant.bin (make sure you have X11 running).

Good luck.


ill post my results, for some reason GTKradiant has an error where i cant move my 3D window :(
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Plague Bringer

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Re: Ingar's NetRadiant packages
« Reply #71 on: January 06, 2010, 03:28:44 am »
Ingar, I'm not sure what you did, but you fixed my horrible framerate performance in camera view when having a model selected.
U R A Q T

PhysicsX

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Re: Ingar's NetRadiant packages
« Reply #72 on: January 30, 2010, 09:34:58 pm »
hey i have a big big problem could some1 help me plz

well 1st i dlaoded gtkradiant but i cant use it cosue i use vista sp2

and then changed 2 netradaint

but i found out that netradiant is not for wolfenstein enemy terreotry

and i already tryed ur patchbut it is not included

cosue u plz make a patch for et

or could some1 help me


btw

i already tryed 2 put the gtkradaint 1.5 et.game file into netradaint worked well but somehow i cant use triggers spawns and stuff i cna only use worldspawn

:((((((((((((((( plzplzplz help me

UniqPhoeniX

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Re: Ingar's NetRadiant packages
« Reply #73 on: January 31, 2010, 06:19:46 pm »
Umm these are Tremulous forums... But if you can't use other entities then maybe Radiant can't find your ET game folder?

PhysicsX

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Re: Ingar's NetRadiant packages
« Reply #74 on: February 01, 2010, 12:00:45 am »
Umm these are Tremulous forums... But if you can't use other entities then maybe Radiant can't find your ET game folder?

nope it can find the folder couse i see the textures
btw i always get a stacktrace error its maybe cosued of that
and im not the only one witht hat error
my friend alos have that error

:( i hope for help plz

commander scrooge

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Re: Ingar's NetRadiant packages
« Reply #75 on: April 14, 2010, 03:14:01 am »
I was using Netradiant and had to go from one side of the map to the other, so I did this by right clicking/dragging, suddenly netradiant auto saves, no biggy just takes a sec, once it had finished my mouse thought it was going to the top left of the screen, dragging the grid with it!  At first I suspected my mouse but I force quitted netradiant and all was well.  This has now happened for the third time to me and decided I had better report it in case it wasnt known.
Pathbot every thing you need here

Ingar

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Re: Ingar's NetRadiant packages
« Reply #76 on: April 15, 2010, 05:29:55 pm »
I was using Netradiant and had to go from one side of the map to the other, so I did this by right clicking/dragging, suddenly netradiant auto saves, no biggy just takes a sec, once it had finished my mouse thought it was going to the top left of the screen, dragging the grid with it!  At first I suspected my mouse but I force quitted netradiant and all was well.  This has now happened for the third time to me and decided I had better report it in case it wasnt known.
Unfortunately it's a known problem: I usually save, quit and restart. The easiest
way is by using alt+F to open the File menu.
« Last Edit: April 15, 2010, 09:03:36 pm by Ingar »

your face

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Re: Ingar's NetRadiant packages
« Reply #77 on: June 26, 2010, 07:50:13 pm »
I can't seem to set the Misc>Colors>Selected Brush color.  It's stuck on red. D:
spam spam spam, waste waste waste!

Gregstein

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Re: Ingar's NetRadiant packages
« Reply #78 on: July 23, 2010, 05:43:18 pm »
I'm using mac and I did as Ingar wrote, but I still cannot view textures. How can I fix it?

I'm not rude. This is heavy sarcasm.

Gregstein

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Re: Ingar's NetRadiant packages
« Reply #79 on: July 23, 2010, 05:56:38 pm »
I can't seem to set the Misc>Colors>Selected Brush color.  It's stuck on red. D:
You see the color wheel, around triangle(colorful). there's small line
click anywhere on wheel to change colour

I'm not rude. This is heavy sarcasm.

your face

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Re: Ingar's NetRadiant packages
« Reply #80 on: July 23, 2010, 10:08:36 pm »
Yes, everything works except for Selected Brush color.
spam spam spam, waste waste waste!

Ingar

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Ingar's NetRadiant packages: build 2011-02-20
« Reply #81 on: February 20, 2011, 02:45:49 pm »
Official bump. Updated packages and new MacOS builds. I still have to update my website but you can grab the files and test the release.

netradiant-20110220-win32.zip
netradiant-20110220-x86.tar.bz2
netradiant-20110220-x86_64.tar.bz2
netradiant-20110220-macos-10.6.zip
netradiant-20110220-macos-10.5.zip

netradiant-tremulous-support.zip

The MacOS 10.5 package was built on 10.5.8, the 10.6 package on 10.6.6. Please report here if it does or doesn't work for you.
« Last Edit: February 20, 2011, 02:54:47 pm by Ingar »

CorSair

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Re: Ingar's NetRadiant packages
« Reply #82 on: February 20, 2011, 04:56:43 pm »
Yesss! ;D

Gonna download them as soon as possible, I am bit busy in real life...

BumbullBee

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Re: Ingar's NetRadiant packages
« Reply #83 on: February 21, 2011, 07:12:40 am »
Thank you Ingar! Never before have I managed to get my shaders working on Mac. Now with 10.6 it works perfectly!

EDIT: New problem, none of my team models show up?
« Last Edit: February 21, 2011, 07:15:43 am by BumbullBee »

Ingar

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Re: Ingar's NetRadiant packages
« Reply #84 on: February 21, 2011, 05:03:06 pm »
EDIT: New problem, none of my team models show up?

Do you mean the reactor and acid tubes and such ?

Kasofa

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Re: Ingar's NetRadiant packages
« Reply #85 on: February 21, 2011, 09:32:41 pm »
Three cheers for ingar! I will download immediately, and I will attempt to produce something worthwhile.

-K

BumbullBee

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Re: Ingar's NetRadiant packages
« Reply #86 on: February 22, 2011, 04:30:27 am »
Do you mean the reactor and acid tubes and such ?

Yes, but I fixed it. All is good, not tried the Map compiler yet, as on my old laptop it always used to crash.

Ingar

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Re: Ingar's NetRadiant packages
« Reply #87 on: February 22, 2011, 04:59:34 pm »
I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will
have to make new builds. This only effects the map compiler, the editor works fine.

BumbullBee

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Re: Ingar's NetRadiant packages
« Reply #88 on: February 24, 2011, 05:50:00 am »
I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will
have to make new builds. This only effects the map compiler, the editor works fine.

I haven't had any problems yet? That used to happen in my old build, on my old laptop. Not now?

Ingar

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Re: Ingar's NetRadiant packages
« Reply #89 on: February 24, 2011, 12:27:04 pm »
I just found a nasty bug in the map compiler, which makes it crash during the light phase. A fix is underway, but I will
have to make new builds. This only effects the map compiler, the editor works fine.

I haven't had any problems yet? That used to happen in my old build, on my old laptop. Not now?

It is possibly it works for your map, It does crash on mine. I saw the bug in code, so I know it's there.