Author Topic: Making A Map: DarkDeath  (Read 6137 times)

ShadowNinjaDudeMan

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Making A Map: DarkDeath
« on: May 16, 2007, 08:02:27 pm »
Hello All,

I am busy at work on a map called DarkDeath.
I would like to show you some screenies, but I can assure you that it has NO detail in it, it still is not finished, far from it, just wanted to let you know.
Once I get screenies, I wilkl replace the flying granger with them, or maybe I wont...

EDIT:
Here are some screenies.
Alien Base

Observation Deck

Top of lift shaft, corridor leads to observation deck

Bottom of lift shaft, corridor leads to h base and rest of map.

Lift to storage and maintanance

Storage facility, leads to maintance, corridor goes to storage lift

Water treatment station, corridor above ladder leads to storage facility


I ran BSP and there was a map leakage and a red line running through the corridors of my map till it slipped through a join between a floor and a wall. What does this mean, that the join between the two isnt fully sealed?
Is it connected to the void?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

TRaK

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Making A Map: DarkDeath
« Reply #1 on: May 16, 2007, 09:45:04 pm »
You know, there's not really any point in posting this right now  :wink:

ShadowNinjaDudeMan

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Making A Map: DarkDeath
« Reply #2 on: May 17, 2007, 06:56:38 am »
Hey that other guy posted his map called Swish lol, its a bit...unfinished. Mine as got some progress, so Im trying to even it out.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

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Making A Map: DarkDeath
« Reply #3 on: May 19, 2007, 06:17:31 pm »
Ive added some screenies, good start or not?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Plague Bringer

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Making A Map: DarkDeath
« Reply #4 on: May 19, 2007, 06:20:01 pm »
Alien base is far too open. Add some columns of stone or stalagmites/tites or soemthing.
U R A Q T

ShadowNinjaDudeMan

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Making A Map: DarkDeath
« Reply #5 on: May 19, 2007, 06:35:33 pm »
Nice sig vid lolz
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

ShadowNinjaDudeMan

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Making A Map: DarkDeath
« Reply #6 on: May 19, 2007, 06:57:24 pm »
I ran BSP and there was a map leakage and a red line running through the corridors of my map till it went through a floor and a wall. What does this mean, that the join between the two isnt fully sealed?
Is it connected to the void?
It says that Entity Leaked, Map leaked?

Problem is, the only place the red line connects to the void is when it runs through the middle of a solid floor to the void, not even on an edge now...
Any advice?
Im using the compiler that comes with GTK, cant be bothered with Q3Map2Toolz, too troublesome.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Steely Ann

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Making A Map: DarkDeath
« Reply #7 on: May 19, 2007, 07:04:26 pm »
Reminds me of those bizarrely textured maps in Jedi Knight 1; if it wasn't covered in dirt, it was covered in metal.  Hehe.

I suppose that's a general rule for FPS mapping, though. :-?

ShadowNinjaDudeMan

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Making A Map: DarkDeath
« Reply #8 on: May 19, 2007, 07:14:26 pm »
Lol, yeah, I sppose, once Ive developed it a lot Im gonna blend the textures cleverly if it ever deserves to look so good.

Anyways, some creniesof my problem, I think theyexplain thmselvs.
(void side of red line through solid floor)


(within map side of red line through solid floor)


(red line origin)


Cheers in advance for any help.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Warrior

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Making A Map: DarkDeath
« Reply #9 on: May 19, 2007, 07:50:27 pm »
Doors, buttons and some other elements don't seal the map from the void. Check, also, if you don't have used a shader with "nonsolid", "trans" or some other surfaceparm that can make the map leak. "Detail" brushes don't seal it too; use "structural" (the default brush state) in this situation.

Quote from: "Survivor"
When i look outside at the rock walls i see exactly that. Walls with a rock texture.

ShadowNinjaDudeMan

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Making A Map: DarkDeath
« Reply #10 on: May 19, 2007, 09:55:34 pm »
Yay!
I changed the floor texture and it worked!
No more of the red lines, the compiler runs, finishjes then nothing else, my map sits there as before.

So, what do I need to do now to test it?
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

Warrior

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Making A Map: DarkDeath
« Reply #11 on: May 19, 2007, 11:23:01 pm »