More annoyances:
- 'leet' players complain about lack of competent builders, yet discourage new players to try it. Experienced players are often rude and therefore responsible for the problem. I understand building 5 boosters is not useful, but they will never learn to do it properly if they don't try. Even interface is cumbersome and takes a while to get used to.
When there's a newbie granger, he's an idiot and should go fuck himself. But when Overmind is dead and there are no spare newbie grangers and only leet granger on team is dead/can't reach safe spot.... it becomes newbies fault. Either way, it's a newbie's fault. I suggest more tolerance.
- popup windows, especially associated with evolving and building, are very annoying and from time to time cause me to die. They block your movement until you hit ok. I say remove popup windows from interface and replace them with big colored messages on the screen, like "NO POWER" or "THERE CAN BE ONLY ONE OVERMIND". Messages that don't block movement.
- I suggest following change to human armory menu/buttons:
Rifle light armor
Painsaw helmet
Shotgun battery pack
Lasgun battlesuit
Flamethrower cskit
(...)
Basically dividing buyable stuff into two columns, weapons and other. It would make it easier to navigate. Unless you have binds for everything, buying equipment and ammo gets old very quickly.
- is there any reason I have to bind separate key to "buy ammo" ? Couldn't it be done automatically when I get close to armory/reactor/repeater ? Is there any reason I would NOT want my weapon reloaded when I'm buying armor or something ?
- FF should be assymetric: ON for humans, OFF for aliens. Playing aliens with FF on really sucks. I played a couple of games as basilisk yesterday, and died more from teamkills than from enemies. If you grab an enemy from behind and you see friendly tyrant/dragoon near, RUN FOR YOUR LIFE. With FF on, there's no way to safely cooperate on killing a human, unless you're dretch. Unlike playing humans, alien teamkills are result of the interface, you have much less control on what you're about to hit, it's not point and click like with humans.
- I don't know how exactly scoring system for aliens works, but it can be very unfair. I got pulse rifle from behind with my basilisk and slashed him 3 times total. A dretch arrived, hit human once and got the kill. It would be relatively easy to fix - just bias scores a bit towards basilisk if human died while being held. Playing basilisk and helping your team is unrewarding.
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OFF-TOPIC (boring)
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b0rsuk, the reason your games are finishing in 15 minutes or ending in stalemates, must be that you either suck, aren't helping the team, or your entire team doesn't know how to do anything.
Does it still apply when I spectate players for a hour or two ? I mean, is it still my fault when two teams stalemate for a hour, and neither of them contains me ? Probably yes.
Yes, you can camp in ET. You can camp right out side of the spawn exit. This is called spawn camping. Many people do it. You can also camp when your team needs to cover the objective. I have played this game for 2 years, and I've been mapping for 1.
In that case, you have been wasting your time because you learned nothing. Tremulous camping and ET spawncamping have only one thing in common: name. In cases where it happens in ET it's because one of team goes heavily on offensive. In tremulous, I mean defensive camping. It makes essentially nothing happen for a long time. In case of beginning of the match, it can be for a few minutes, because marines eventually try to move and destroy alien base to avoid tyrants. In cases like elevator room, it can last forever.
If I wanted nothing to happen in the game, I would behave like our friend all lljk nexterholland does. Remove all spawns, let teammates die, and just build turrets. In contrast, spawncamping in ET means constant (if degenerate) action. Even then, it only really happens on Railgun, and only if Axis team totally sucks... so much that they don't realize there's no point to spawn in the hut. Axis can get to depot yard faster, and after that there's no reason to ever spawn in the hut. On other maps, if entire team goes via one route and only faces one direction, they deserve to be ambushed.
There are maps in ET that are duel obj,
My .etwolf dir is 618MB, and I can't recall any of dual objective maps. All maps I know make one team attack and other defend; one team wins, other loses and no way around it.
You talked about everything, but what I was telling you. THIS GAME IS ALL ABOUT STRATEGY. Camping IS a strategy.
And it's a very boring strategy in tremulous, that's all. I camp very often when I play ET on defense, and no one has any problem with that. Enemies will come soon anyway, and camping is actually a challenge in ET because it makes you very predictable. Expect to get grenades/panzers/mortar from around a corner and so on. That's why it's simply ineffective. ET offers many ways to take out campers.
The essence of tremulous camping is that it makes nothing happen it often results in total stalemate. Aliens have almost no ranged weapons.
Tremulous is ALL ABOUT DEATHMATCH. You can help entire team a lot reach next stage by getting flamer/dragoon and killing several enemies. Game mechanics promote people with biggest skills/aim/ping. Winner gets more stuff, and this enables him to win even more. More than anything else, tremulous promotes killing for the sake of killing. Your teammates will praise you if you can get 10 kills / 0 death in the start of the round. Moreover, simply killing lots of stuff is useful, because it creates bottleneck with eggs.
What game mechanics don't promote, is taking risk; why try to seriously attack elevator room with several tyrants and dragoons if you can lose it all and allow human team to attack ? Big-scale attack is a big gamble, you may not recover after failing.
No such problems in ET.
I feel the only reason you are around here is to cause trouble on the forums, because you don't seem to comprehend how to play this game.
From now on, I will be ignoring your posts. Your post is lots of off-topic, personal attacks based on half-assed assumptions, you have no points to make and have no argumentation other than "I say so", and it's clear you make no effort to understand what I'm saying. You conveniently don't mention that each time I say I don't like something, I back it up with argumentation and suggest improvements.