Poll

What's your biggest annoyance, aside from griefers?

Team members blocking the way.
12 (25%)
Newbs discovering the e (erase) key.
4 (8.3%)
Foul language.
3 (6.3%)
People shooting structures when defending.
2 (4.2%)
Feeders.
7 (14.6%)
Base huggers.
1 (2.1%)
Bad teamwork.
2 (4.2%)
Builders who don't understand base building.
11 (22.9%)
The enemy.
2 (4.2%)
Something else.
4 (8.3%)

Total Members Voted: 44

Voting closed: April 12, 2006, 01:59:17 pm

Author Topic: Biggest non-griefer annoyance  (Read 17944 times)

Silverius

  • Posts: 167
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Biggest non-griefer annoyance
« on: April 12, 2006, 01:59:17 pm »
Enough talk of griefers. Let's talk about other annoyances for a change. What's your top annoyance?

[EVIL]Unknown

  • Posts: 263
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    • http://www.evil-clan.com
Biggest non-griefer annoyance
« Reply #1 on: April 12, 2006, 03:30:18 pm »
do i have to pick only 1?? what if i get annoyed equally by pretty much all of them???  :D
url=http://userbars.org][/url]


Silverius

  • Posts: 167
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #2 on: April 12, 2006, 06:59:31 pm »
Well you could try luciferring the phpBB guys into making multiple options polls but somehow I doubt that will work ;).

tjw

  • Posts: 210
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write-in option
« Reply #3 on: April 12, 2006, 07:28:32 pm »
Imbalanced teams.

NO, I don't mean the teams in tremulous as a game I mean matches when there are experienced players on one team versus a team of n00bs.  Switching teams to even the match is a kick in the pants because you lose all kills and accumulated credits/points.

[EVIL]Unknown

  • Posts: 263
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    • http://www.evil-clan.com
Biggest non-griefer annoyance
« Reply #4 on: April 12, 2006, 07:52:59 pm »
would be cool if there was some kind of ranking system that could be used on servers to balance teams..

or maybe just a ranking system period  :D
url=http://userbars.org][/url]


Moofed

  • Posts: 89
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    • http://moofed.org
Biggest non-griefer annoyance
« Reply #5 on: April 12, 2006, 09:06:39 pm »
As alien (especially goon+ and tyrant): Teammates blocking your movement

As human: Teammates shooting structures

Draconishinobi

  • Posts: 68
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #6 on: April 12, 2006, 09:12:39 pm »
Uneven teams and team members blocking the way are the two biggest annoyances. Sometimes blocking the way is unavoidable (in tight quarters), but it's still annoying ... and yeah I accidentally do it sometimes too ...

it would be nice if you could shove people out of the way ... like slowly push them out of the way.

As for uneven teams ... I'm sure that's being worked on.

Tatical

  • Posts: 18
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #7 on: April 12, 2006, 09:15:43 pm »
Has to be teammates blocking your way,when you have a flamethrower and a team mate stands infront of you and you toast your self is....annoying.
Lonely Angel

kozak6

  • Posts: 1089
  • Turrets: +20/-26
Biggest non-griefer annoyance
« Reply #8 on: April 12, 2006, 11:13:46 pm »
I don't care much for bad base builders.

Some people don't understand that sometimes, the initial spawn is really a terrible spot to place a base, and then if everything is placed poorly, it makes things difficult.

I don't like it when my team ends up feeding either.

Catalyc

  • Posts: 214
  • Turrets: +2/-0
Biggest non-griefer annoyance
« Reply #9 on: April 13, 2006, 02:21:31 am »
I think noobs that don't listen and aren't willing to read the manual are the worst. That pretty much involves half of the options though.
ttp://tremmapping.pbwiki.com/

b0rsuk

  • Posts: 106
  • Turrets: +1/-0
Biggest non-griefer annoyance
« Reply #10 on: April 13, 2006, 06:23:41 am »
I'm especially annoyed that this game actively promotes camping, because anyone would prefer fighting with turrets on their side. If you relocate your base to a good spot, prepare yourself for 60 min of stalemate.

This, and basilisk. It's a waste of points to evolve into one, unless you're 100 percent sure there's an undefended base which can be reached with wallwalking.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Catalyc

  • Posts: 214
  • Turrets: +2/-0
Biggest non-griefer annoyance
« Reply #11 on: April 13, 2006, 07:10:21 am »
borsuk, you obviously still need to play with good players. Basilisk is a nasty alien vs s1 and s2 in the right hands, in s3 its great support unit to help dragoons kill bsuits. And camping =! win. this game has to be played agressively in order to win.  Maybe if you spent more time playing than whining you would realize this.
ttp://tremmapping.pbwiki.com/

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #12 on: April 13, 2006, 07:14:31 am »
Quote from: "b0rsuk"
I'm especially annoyed that this game actively promotes camping, because anyone would prefer fighting with turrets on their side. If you relocate your base to a good spot, prepare yourself for 60 min of stalemate.

This, and basilisk. It's a waste of points to evolve into one, unless you're 100 percent sure there's an undefended base which can be reached with wallwalking.


You haven't played many games have you? Or do you only play games like Quake3 DeathMatch / TDM. Or maybe you only play MMORPGs and decided to give this one a try?

The fact is, this is a different type of game. This is a strategy based FPS. Camping in this game is a LEGAL strategy, because you not only get the kills your team needs to advance to the next level, but it stops the game from ending too quickly.

If you want to complain about camping, go play CS or another game where strategy has no direct influence on the balance of the game.

Honestly, my biggest annoyance is people who come on to servers when I'm playing Trem, or Enemy Territory and shout "you're a camper!!" or "stop camping!!"

You can make jokes: one game a guy said to us "hey humans, need some camping equipment?" and I played along.

But to NOT realize that this game is a STRATEGY game and NOT a rambo, get as many kills as you can game, and start yelling "camper!!" shows that you are a nub. No, not a newbie. A nub. I explained the difference in another thread; look for it.
color=yellow]{STS103}[/color]CanadaDemon

Trainmaster

  • Posts: 6
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #13 on: April 13, 2006, 08:00:46 am »
Team members blocking the way. It often happens that some little Gretches think they must be in a Dragoon's way. Yeah, the result is that i die and they can escape, great ...  :x

b0rsuk

  • Posts: 106
  • Turrets: +1/-0
Biggest non-griefer annoyance
« Reply #14 on: April 13, 2006, 11:36:12 am »
Games either end fast within 15 minutes or so, or end as 60 minute stalemates. There's no problem with alien camping, because humans are well equipped to destroy bases. But a human base in elevator room, for example, means a 60 minute stalemate.

Camping is not a problem in Enemy Territory, sorry. In ET players don't have to decide between attack and offense. As a result entire allied team attacks, and entire axis team defends; attacks are better coordinated, often so much that you have trouble reaching your defensive position. Even newbies attack and follow their teammates, because there's absolutely no action in alien starting points, and nothing to lose.
 As for CS, it's a crappy game anyway, who cares.
 In trem both teams can lose if they leave their bases unprotected; this encourages base camping. Additionaly humans get much better stuff at stage2 than aliens do, this further encourages camping. If human team decides to camp in their base for 5 or 10 minutes, or how long it takes to reach stage2, some aliens will feed them anyway. Low risk high reward. Then they can attack on stage2.
Take Uncreation as example. If humans want, they can completely safely camp until stage2 and attack with jetpacks. Jetpacks are very hard to take out with stage1 aliens. You'll soon have a blaster or two shooting at your overmind. And you'll be glad when it's just blaster.
While trem sides/races are assymetric, map goals are much more symmetric than in ET. In trem, both teams lose if they don't defend their bases. This encourages camping.  If you have trouble understanding it and spotting difference between ET and trem game goals, you shouldn't discuss topics such as camping. Two maps, atcs and uncreation, have this awful CTF feeling, too - they're very symetric.

It would be cool to have some Assault-style maps in tremulous.

Play as marauder and you'll have very easy time escaping.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Silverius

  • Posts: 167
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #15 on: April 13, 2006, 12:02:24 pm »
Taking Uncreation  as example of biased map is a bit unfair, it's fairly well known for being the map for humans.

Furthermore humans are much, much, more reliant on their base than aliens. Plus, aliens can hide their spaws all over the map. An alien team with three decent grangers can leave it's base undefended with as only penalty having to rebuild the OM from time to time.

And I must say that I have yet to witness aliens camping the way humans do. Most of the time they are on the offense.

And the elevator room can be dealt with. Aliens can very effectively pick humans off in the corridors nearby. If the human team doesn't adequately defend the air shaft (think maurader) it can be quite deadly.

As for jetpackers I have this to say: gas. The advanced basilisk can walk on the ceiling and fire gas when the jetpacker comes close. As gas deals damage the jetpack fails. Bye jetpacker. I'm sure other stage 1 aliens can be used too. Of course, in Uncreation you're probably out of luck, but that's just that map.

Btw, aliens can effectively win on Uncreation. The trick is to use the aliens forward base ability to make a few spawns and tubes behind the arch dividing the human terrority. As the backdoor doesn't open until level 2 (or 3, don't know exactly) the aliens will control the exit bottleneck of the human base. Subsequently the aliens just have to pick off the inevitable fools who go out and evolve. When enough kills are made get a team of dragoons and trample in. The spawns should be fairly doable meat.

Tatical

  • Posts: 18
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #16 on: April 13, 2006, 04:28:28 pm »
Camping can be annoying ..lol
Lonely Angel

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #17 on: April 13, 2006, 09:13:56 pm »
b0rsuk, the reason your games are finishing in 15 minutes or ending in stalemates, must be that you either suck, aren't helping the team, or your entire team doesn't know how to do anything.

Whatever it is, ALL of my games now end in 30 minutes, with a clear winner.

Yes, you can camp in ET. You can camp right out side of the spawn exit. This is called spawn camping. Many people do it. You can also camp when your team needs to cover the objective. I have played this game for 2 years, and I've been mapping for 1. Don't even try to fight with me about it, because I know it well.

There are maps in ET that are duel obj, and the players DO have to decided whether they are attacking or defending. Also, on the most simple map, you still have to choose whether you're going to be pushing forward, or defending the obj/team mates. There is always a decision to make.

You talked about everything, but what I was telling you. THIS GAME IS ALL ABOUT STRATEGY. Camping IS a strategy.

I feel the only reason you are around here is to cause trouble on the forums, because you don't seem to comprehend how to play this game.
color=yellow]{STS103}[/color]CanadaDemon

juice

  • Posts: 49
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #18 on: April 13, 2006, 10:23:11 pm »
builders messing with my shit is the prime annoyance.

i HATE HATE HATE HATE HATE it.

Chaos Weevil

  • Posts: 29
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #19 on: April 14, 2006, 12:38:08 am »
I cannot tell you how many times I have had this conversation:

UnnamedPlayer:"LOLOLOLOL hwo U t3h chnge ru nmaezroz!!!!"
(How do you change your name?)

ChaosWeevil: "RTFM, fool"

UP: "iDidnt gte noes manule..."
(I didn't get a manual.)

CW: "Yeah you did.  It's in the Start Menu folder."

UP: "I ues tehL iniks"
(I use Linux)

CW: "It's at http://www.tremulous.net/manual"

UP: "I dontg wan quitz to luuk"
(I don't wanna quit to look)

CW: *Kicks UnnamedPlayer*

RRAAAAAAAAAHHHHHHHHHHH!!!! :evil:

Ok, so I'm exagerating a bit, but you get the idea.
ot changing this sig until I get Spore

Silverius

  • Posts: 167
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #20 on: April 14, 2006, 09:37:17 am »
Quote from: "juice"
builders messing with my shit is the prime annoyance.

i HATE HATE HATE HATE HATE it.


So true :(. Yesterday I played in a team where before I even got view a noob reloced the reactor on nexus to just beyond the entrance corridor to the left of the base. Result: armory unpowered. He justified it, on global chat, in all caps, with that the other place was in the open. Uh, and placing it in the way of every alien coming in through that path isn't?

After I placed the reactor back where it belonged a build war ensued with basically him moving armory and such to stupid positions (right behind some turrets isn't a good spot for an armory and medpad, aliens can take them out with a single dragoon). Needless to say, we lost. The aliens must have had an easy game though, as he kept using the global channel so that the aliens were at all times well informed of our status.

Tell me, is it good style to initiate a kick vote for such fools? :evil:

Oh, and in case some newb hasn't gotten the message yet: don't go building unless you know what you're doing. And when you're starting as a builder don't destroy stuff unless somebody told you to.

b0rsuk

  • Posts: 106
  • Turrets: +1/-0
Biggest non-griefer annoyance
« Reply #21 on: April 14, 2006, 03:31:02 pm »
More annoyances:
- 'leet' players complain about lack of competent builders, yet discourage new players to try it. Experienced players are often rude and therefore responsible for the problem. I understand building 5 boosters is not useful, but they will never learn to do it properly if they don't try. Even interface is cumbersome and takes a while to get used to.
When there's a newbie granger, he's an idiot and should go fuck himself. But when  Overmind is dead and there are no spare newbie grangers and only leet granger on team is dead/can't reach safe spot.... it becomes newbies fault. Either way, it's a newbie's fault. I suggest more tolerance.
- popup windows, especially associated with evolving and building, are very annoying and from time to time cause me to die. They block your movement until you hit ok. I say remove popup windows from interface and replace them with big colored messages on the screen, like "NO POWER" or "THERE CAN BE ONLY ONE OVERMIND". Messages that don't block movement.
- I suggest following change to human armory menu/buttons:
Code: [Select]

Rifle                        light armor
Painsaw                 helmet
Shotgun                 battery pack
Lasgun                   battlesuit
Flamethrower      cskit
(...)

Basically dividing buyable stuff into two columns, weapons and other. It would make it easier to navigate. Unless you have binds for everything, buying equipment and ammo gets old very quickly.
- is there any reason I have to bind separate key to "buy ammo"  ? Couldn't it be done automatically when I get close to armory/reactor/repeater ? Is there any reason I would NOT want my weapon reloaded when I'm buying armor or something ?
- FF should be assymetric: ON for humans, OFF for aliens. Playing aliens with FF on really sucks. I played a couple of games as basilisk yesterday, and died more from teamkills than from enemies. If you grab an enemy from behind and you see friendly tyrant/dragoon near, RUN FOR YOUR LIFE. With FF on, there's no way to safely cooperate on killing a human, unless you're dretch. Unlike playing humans, alien teamkills are result of the interface, you have much less control on what you're about to hit, it's not point and click like with humans.
- I don't know how exactly scoring system for aliens works, but it can be very unfair. I got pulse rifle from behind with my basilisk and slashed him 3 times total. A dretch arrived, hit human once and got the kill. It would be relatively easy to fix - just bias scores a bit towards basilisk if human died while being held. Playing basilisk and helping your team is unrewarding.

=============
OFF-TOPIC (boring)
============
Quote from: "Broken record"
b0rsuk, the reason your games are finishing in 15 minutes or ending in stalemates, must be that you either suck, aren't helping the team, or your entire team doesn't know how to do anything.

Does it still apply when I spectate players for a hour or two ? I mean, is it still my fault when two teams stalemate for a hour, and neither of them contains me ?  Probably yes.

Quote

Yes, you can camp in ET. You can camp right out side of the spawn exit. This is called spawn camping. Many people do it. You can also camp when your team needs to cover the objective. I have played this game for 2 years, and I've been mapping for 1.

In that case, you have been wasting your time because you learned nothing. Tremulous camping and ET spawncamping have only one thing in common: name. In cases where it happens in ET it's because one of team goes heavily on offensive. In tremulous, I mean defensive camping. It makes essentially nothing happen for a long time. In case of beginning of the match, it can be for a few minutes, because marines eventually try to move and destroy alien  base to avoid tyrants. In cases like elevator room, it can last forever.
If I wanted nothing to happen in the game, I would behave like our friend all lljk nexterholland does.  Remove all spawns, let teammates die, and just build turrets. In contrast, spawncamping in ET means constant (if degenerate) action. Even then, it only really happens on Railgun, and only if Axis team totally sucks... so much that they don't realize there's no point to spawn in the hut. Axis can get to depot yard faster, and after that there's no reason to ever spawn in the hut. On other maps, if entire team goes via one route and only faces one direction, they deserve to be ambushed.

Quote

There are maps in ET that are duel obj,

My .etwolf dir is 618MB, and I can't recall any of dual objective maps. All maps I know make one team attack and other defend; one team wins, other loses and no way around it.

Quote

You talked about everything, but what I was telling you. THIS GAME IS ALL ABOUT STRATEGY. Camping IS a strategy.

And it's a very boring strategy in tremulous, that's all. I camp very often when I play ET on defense, and no one has any problem with that. Enemies will come soon anyway, and camping is actually a challenge in ET because it makes you very predictable. Expect to get grenades/panzers/mortar from around a corner and so on. That's why it's simply ineffective. ET offers many ways to take out campers.
The essence of tremulous camping is that it makes nothing happen it often results in total stalemate. Aliens have almost no ranged weapons.

Tremulous is ALL ABOUT DEATHMATCH. You can help entire team a lot reach next stage by getting flamer/dragoon and killing several enemies. Game mechanics promote people with biggest skills/aim/ping. Winner gets more stuff, and this enables him to win even more. More than anything else, tremulous promotes killing for the sake of killing. Your teammates will praise you if you can get 10 kills / 0 death in the start of the round. Moreover, simply killing lots of stuff is useful, because it creates bottleneck with eggs.
What game mechanics don't promote, is taking risk; why try to seriously attack elevator room with several tyrants and dragoons if you can lose it all and allow human team to attack ? Big-scale attack is a big gamble, you may not recover after failing.
No such problems in ET.

Quote

I feel the only reason you are around here is to cause trouble on the forums, because you don't seem to comprehend how to play this game.

From now on, I will be ignoring your posts. Your post is lots of off-topic, personal attacks based on half-assed assumptions, you have no points to make and have no argumentation other than "I say so", and it's clear you make no effort to understand what I'm saying. You conveniently don't mention that each time I say I don't like something, I back it up with argumentation and suggest improvements.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Silverius

  • Posts: 167
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #22 on: April 14, 2006, 03:53:55 pm »
Quote from: "b0rsuk"
More annoyances:
- 'leet' players complain about lack of competent builders, yet discourage new players to try it. Experienced players are often rude and therefore responsible for the problem. I understand building 5 boosters is not useful, but they will never learn to do it properly if they don't try. Even interface is cumbersome and takes a while to get used to.
When there's a newbie granger, he's an idiot and should go fuck himself. But when  Overmind is dead and there are no spare newbie grangers and only leet granger on team is dead/can't reach safe spot.... it becomes newbies fault. Either way, it's a newbie's fault. I suggest more tolerance.


True, they have to practice to become good builders. That doesn't take away though that it's a very good idea to first learn the basics of the game, the way aliens and humans play, before starting to build.

But I agree with the irritating about the 'leet' players. People pretending to be experienced and bashing the rest of the team is high on my irritation scale too. If they really are experienced they should have learned that on a public server you get mediocre teams, for good teams join/form a clan and have a clan war.

CanadaDemon

  • Posts: 44
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #23 on: April 14, 2006, 06:48:21 pm »
Quote from: "b0rsuk"

Does it still apply when I spectate players for a hour or two ? I mean, is it still my fault when two teams stalemate for a hour, and neither of them contains me ?  Probably yes.


Yes, it could quite possibly be your fault, because when you sit in spectator, you take up a server slot. And therefore, you may be possibly blocking someone who can actually turn the game around for whatever team, and win it. Same as any other game though, and not just Trem.
Quote

In that case, you have been wasting your time because you learned nothing. Tremulous camping and ET spawncamping have only one thing in common: name.


Camping is camping. Camping in Quake2 is the same as Camping in CS or DOD or any other game. There is no offensive or defensive camping, because you can do both from the same position.

Quote

Even then, it only really happens on Railgun, and only if Axis team totally sucks... so much that they don't realize there's no point to spawn in the hut. Axis can get to depot yard faster, and after that there's no reason to ever spawn in the hut.


Any self respecting player knows that rail gun is an ill designed map. The same as radar. And there is a reason to spawn in the hut > To spawn near the train when it's by the switch, so you don't have to run all the way from Depot.

Quote

My .etwolf dir is 618MB, and I can't recall any of dual objective maps. All maps I know make one team attack and other defend; one team wins, other loses and no way around it.


You know, it's too bad you're not going to even read this post, because you're going to miss this list of fine DUAL OBJ maps for ET. But oh well. Oh and as always, size doesn't matter. And the maps:

Den of Lions, Market Garden, Base Race, Fliegerhorst, Byzantine, Desert Fortress, MD Bridge, Trainyard (just to name a few.. there are more, but I don't think I need to prove it any further).

Quote

And it's a very boring strategy in tremulous, that's all. I camp very often when I play ET on defense, and no one has any problem with that. Enemies will come soon anyway, and camping is actually a challenge in ET because it makes you very predictable


I would hate to be on your team. Seriously. If all you're going to do is sit around waiting for stuff to happen... I'd rather shoot you in the head myself.

Quote

Tremulous is ALL ABOUT DEATHMATCH.


A DM game is where the player (or in TDM, team) with the most kills wins the map. That is NOT true for Trem, in the least. As I have said in game, even if you are the LAST team to reach Level 3, you can still win. And guess what, the map after I said that, Aliens were level 3 after humans got it, and aliens still won. And you can't say either team was stacked, because both teams had good people.

Quote
Big-scale attack is a big gamble, you may not recover after failing.
No such problems in ET.


Ever play limited lives in ET? No, probably not. I wouldn't expect you had. Either way, a large scale attack is a gamble in ET as well, because look at Gold Rush. If you're trying to get the gold, and the whole allies team rushes, but gets panzered, then you've wasted ~60 seconds.

Quote
you have no points to make and have no argumentation other than "I say so", and it's clear you make no effort to understand what I'm saying. You conveniently don't mention that each time I say I don't like something,


Says the guy that came into the forum, and started comparing Trem to NS. And I understand exactly what you are attempting to say, but your points are either from ignorance, mis-understanding, or mis-conception. You can't play 15 rounds of Trem and go "this game sucks; it's not balanced; etc etc". I'm trying to correct your oversights but you're not listening ANYWAYS, so why do I bother? Because someone else might read these posts and it may help THEM.
color=yellow]{STS103}[/color]CanadaDemon

UnplayedNamer

  • Posts: 32
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #24 on: April 16, 2006, 04:40:08 pm »
Quote
Enough talk of griefers. Let's talk about other annoyances for a change. What's your top annoyance?


It has to be (for me, as a new player) more experienced players whinging on and on, making unhelpful criticisms / insults about the team - makes me just want to disconnect, if some of them just made general helpful tips or contructive criticism then they may find that things improve.

That and blocking - it's kinda bad when your trying to run off and somebody just sits there - having enough time to type "[playername] can you move plz" usually = dead. :(
ootissimo / Footissimo@Ubuntu / UnplayedNamer / Footissmo@England (I get bored)

Silverius

  • Posts: 167
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #25 on: April 16, 2006, 04:49:02 pm »
My experience is that those who make those comments are not very experienced. If they were experienced they'd know that Trem is a team game and that teamplay doesn't mean insulting the team. Plus such folks never seem to actually do something to coordinate the team. Just disregard them.

As for blocking teammates. A teamchat is not the way to deal with that, it takes to long. You could try pointing at them and pressing 'u'. If I'm not mistaking that will allow you to type a message to only them. Haven't found a way to make a "move away" bind though :(.

Alternatively try firing at them (if you're human) to get their attention.

b0rsuk

  • Posts: 106
  • Turrets: +1/-0
Biggest non-griefer annoyance
« Reply #26 on: April 16, 2006, 08:13:43 pm »
I'm not sure if it belongs to this topic, but it annoys me when aliens don't *think* about what they're doing. Take this map with extremely cool glass window as example.(extremely cool for mocking people with a basilisk)
Marines often try to move their base to the corridor. And they often use "See, telenodes don't need power to work, we're so leet !" trick. Which means that at some point, usually on stage1, there are 2 unguarded telenodes ! So what do my alien teammates do ? Do they leave unpowered health pad and a turret alone, so it's blocking build points and preventing humans from building more stuff at new base location ? Or do they wait patiently for free lunch to spawn ? Or perhaps they wait for human patrol coming with essentially unarmed builders trying to deconstruct telenodes and other stuff ?
No !! They destroy the unguarded buildings, especially telenodes ! No free lunch for me ! Is this cheap trick really so hard to discover or what ?!
----------------
It annoys me that a single person can vote and restart map if no one else cares to vote. Or one person can kick best dragoon on the other team. Voting system should require certain percentage of people to vote.
----------------
uncreation annoys me to no end. Especially if voting is disabled. It's easy to get a vote to for next map, but if it's disabled...
--------------
Lucifer spam annoys me a lot, especially that lucifer has ridiculous clip of 90, and that's without battery pack. You can spam bottlenecks with it for as long as you want. You hit  players you had no idea were there. Lucifer gun is hard counter to teamwork.
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it annoys me that grenade is so small, silent and so hard to notice. Attack turrets and you get your ass handed to you. Attack humans going outside and you run into grenade which is very hard to notice(big FOV on dretches etc). And if you kill just 1 dretch with it, it costs you $25.
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Another annoyance... You join a game already in progress.  You have no cash/no points.
So you attack battlesuit/flamer with your dretch. You hit him several times and ultimately die. You respawn, hit him some more, die. You respawn and kill finally kill him.
Your reward: 1 point. Congratulations ! Evolve to basilisk, GO FORTH AND DESTROY, MORTAL ! KIll those battlesuits and teslas  with your basilisk !

Now another scenario. You join a game in progress, and join human team. With a turret, some luck (being in the right place at the right time), better position, or dancing around obstacles like crates, you kill a dretch ($175) and help teammates kill a dragoon (up to $600).  Now you can afford light armor, helmet, and pulse rifle. Deffinitely doable with your starting machinegun, and not that hard either.

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Another annoyance: there's a newbish battlesuit/flamer (or lucifer) and I tease it with a marauder. I hit it once or twice, and he toasts himself/irradiates himself. I get no point.
If I were a human, I would get some credits for causing wounds even if alien died to turret.
f you have a demo of ass-kicking basilisk playing against experienced opponents, ESPECIALLY in later stages, send it to me.

Yaranaika

  • Posts: 2
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #27 on: April 17, 2006, 12:49:28 am »
Some things that really irk me are:

People that call other people noobs constantly or feel the need to flaunt their massive internet-egos

People that don't have the common decency to tell their team when they're moving the base, also people who seem to think everyone can understand whatever language they're spouting on the teamchannel, if it's important try and use english.

Uncreation, and to a lesser extent Transit. Uncreation for giving humans a huge edge. Transit for being very rushable by the aliens (starting out without any real base defense). While Transit is still an awesome map when played out fully, Uncreation is at least in my opinion never really any fun.

Blocking. I hate how people feel the need to stand in front of a door/the middle of a hallway while other people are fighting close by. Either join in, go heal up somewhere else, or if you're a dretch/basilisk hang from a wall or ceiling.

I also agree with most of b0rsuk's points, posted directly above me.

DieFamilyGuy

  • Posts: 138
  • Turrets: +1/-0
Biggest non-griefer annoyance
« Reply #28 on: April 17, 2006, 03:59:23 am »
its also quite annoying when some real noob votes to kick you, and when you tell him why, he says you tried to tk. when you really didn't
URL=http://imageshack.us][/URL]
-It takes no skill to use a chaingun. It takes plenty of skill to master it.

Webmaster961

  • Posts: 3
  • Turrets: +0/-0
Biggest non-griefer annoyance
« Reply #29 on: April 17, 2006, 04:19:28 am »
I love the idiots that try to move the base in OT.  Or the idiots that scrap the armory or all the turrets or the D comp at stage 3.  Gotta love those noobs.  The start of OT needs to be much more pronounced - people tend to waltz in and scrap everything.  Tends to ruin the game.
remulous.tjw.org ftw!