What about, instead of having an *active* healing (healer heals people), we have a *passive* healing system (people who want to be healed go to healer and hit a button). Thus healers will not get a system meltdown because they have to heal 9999 people

Here we go:
The MedPack.
*Pack-like attribute that takes up the same place as the Jetpack and the Battery Pack. SO no jet+medpack or Battery+medpack.
*Stamina will regenerate 1.5 times as fast.
*Health will autoregenerate (sloooowly, about 2HP/second).
*People who go near a Medpacked person and hit the "Heal" key, will get healed the same way as they would get when they use their.. uuh... What's the tiny injection thing called again...
*The Medpacked person will automatically be refilled with that injection thing, but they will need to hit the 'heal' button to refill it (costing about 3 seconds in which they will mose a tad slower and can't shoot nor reload the weapon).
*The Medpacked person will move and run slower. However, since he regenerates stamina quicker, will be able to sprint for longer durations.
And for those who don't like this idea: remember that this WILL make humans camp less inside their base.
Also, quit doing the "This has been discussed before" thing, as I am SURE no-one has ever come up with the thing I have come up with above, exactly. Besides, new people join the forums all the time (idiots..

) and they may have ideas that haven't been brought up when the older thread has been made. Besides, those who go "This has been discussed before"
certainly won't improve Tremulous, as people who have creative ideas are less likely to post those ideas.
You care for Tremulous and want to improve it? Stop whining, saying things have been discussed earlier, and certainly
stop going offtopic deliberately in a 'creative' thread..
