Author Topic: Map: Groundsource [Final r1.0]  (Read 63697 times)

Lava Croft

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Map: Groundsource [Final r1.0]
« Reply #30 on: June 06, 2007, 09:28:42 am »
Do not let these tasteless people talk you into changing the colorscheme you are using for your map, Taiyo!

Kaleo

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Map: Groundsource [Final r1.0]
« Reply #31 on: June 06, 2007, 10:06:08 am »
Color in Taiyo's map = Better than n00b pl0x


@n00b pl0x:
Can I see you making a half assed attempt at making a map? NO!!!1!!one!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

DASPRiD

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Map: Groundsource [Final r1.0]
« Reply #32 on: June 06, 2007, 03:59:01 pm »
Colors are just fine, don't change 'em.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Morx

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Map: Groundsource [Final r1.0]
« Reply #33 on: June 06, 2007, 04:05:33 pm »
That 2nd picture has too many pipes O_O....................I like it!!!

n00b pl0x

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Map: Groundsource [Final r1.0]
« Reply #34 on: June 07, 2007, 03:58:41 am »
Quote from: "Kaleo"
Color in Taiyo's map = Better than n00b pl0x


@n00b pl0x:
Can I see you making a half assed attempt at making a map? NO!!!1!!one!


_DO_ i see you making a half assed attempt at flaming coherently? no...
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Kaleo

  • Posts: 2098
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    • KaleoDesign
Map: Groundsource [Final r1.0]
« Reply #35 on: June 07, 2007, 08:11:23 am »
Mapping PWNS Flaming, cocksucker n00b
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

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    • Haos Redro
Map: Groundsource [Final r1.0]
« Reply #36 on: June 07, 2007, 01:48:21 pm »
Bump! Alpha 1 is out. Check first post.

Fukacz

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Map: Groundsource [Final r1.0]
« Reply #37 on: June 07, 2007, 02:01:41 pm »
Screens seem cool :P I'll check it in game. :granger:  :granger:
May the Spoon be with ya  !!!

SPOOOOOOON !!!

whitebear

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Map: Groundsource [Final r1.0]
« Reply #38 on: June 07, 2007, 02:29:29 pm »
What happened your alien model project  D:

Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #39 on: June 07, 2007, 02:35:15 pm »
It needs a map to infest!

whitebear

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Map: Groundsource [Final r1.0]
« Reply #40 on: June 07, 2007, 03:20:01 pm »
I gess that makes sence... In some wierd way -.-''

TRaK

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Map: Groundsource [Final r1.0]
« Reply #41 on: June 07, 2007, 03:40:22 pm »
-Your falling water/liquid is missing a texture
-missing tex on the base of the railing next to the three pipes that go up towards human base.

Excellent work. Performance is within acceptable levels, it looks very very nice, and it looks like it should play well.

Taiyo.uk

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    • Haos Redro
Map: Groundsource [Final r1.0]
« Reply #42 on: June 07, 2007, 05:21:33 pm »
Oops, I think I messed up the shader and particle scripts - It still refers to stuff from the gloom2beta2 map.

Anyway, it's fixed.

New download link

gareth

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Map: Groundsource [Final r1.0]
« Reply #43 on: June 07, 2007, 07:00:43 pm »
nice map, interesting idea, water and machines and pipes look cool. seems well made. i like it.

-water could have fog for more cover?

-alien base has only one entrance, thats not good imo

-a bit small for my liking, there arent that many places for potential bases.

-performance is bad here:



maybe try some hint brushes, not just for corners, also maybe try reducing number of textures used in one place.

Lava Croft

  • Guest
Map: Groundsource [Final r1.0]
« Reply #44 on: June 07, 2007, 07:02:45 pm »
Taiyo, apart from the fac that my 700mhz runs your map at 10 fps (even less that Sokolov, good job!:), I'm very, very impressed. Great job, you are an example for the rest.

Badger

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Map: Groundsource [Final r1.0]
« Reply #45 on: June 07, 2007, 07:09:10 pm »
Taiyo... 0.0

Have you ever made a map before? If you haven't I'll murder you :).
*sighs* I find that so hard...

btw, good show, rather blooming spiffing map old chap, top hole!
}MG{ Mercenaries Guild

whitebear

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Map: Groundsource [Final r1.0]
« Reply #46 on: June 07, 2007, 07:13:51 pm »
Taiyo.uk... Lie to badger beacouse far I know him, he is going to kill you. -.-''

TRaK

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Map: Groundsource [Final r1.0]
« Reply #47 on: June 07, 2007, 07:33:07 pm »
When a human is drowning, I get a message that it cant find some sound->using default instead.

Survivor

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Map: Groundsource [Final r1.0]
« Reply #48 on: June 07, 2007, 07:44:11 pm »
Quote from: "Taiyo.uk"
Quote from: "TRaK"
Your fps counter has me a little worried, but we'll see.

I have integrated intel graphics. I hope this is the FPS bottleneck.


I have a gf 7600 gs. Still drops low. Hint it up and reduce the portal count if you can but i fear this will interfere with the radar. Also try to make more shortcuts like the one where the pipe crosses the grate. They add to the tactics available.

Also I like the maps feel. While i'm not a fan of truly colourful maps at least these aren't overbright and i can live with them. Polish it up and I will enjoy playing it.
I’m busy. I’ll ignore you later.

Thorn

  • Guest
Map: Groundsource [Final r1.0]
« Reply #49 on: June 07, 2007, 07:51:46 pm »
Averaging 100 to 145 fps. amazing map! Will upload to funzone in a few mins

Pete2

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Map: Groundsource [Final r1.0]
« Reply #50 on: June 07, 2007, 09:59:05 pm »
Very cool map, seems to be fun. Can't wait to play it for real =D. Love the underwater stuff, isn't this like the first Trem map where you can dive?
Though, it's a pity that you can't open that big door close next to the human base.. :/ Will you be able to in a later version?

Hey, I somehow made the elevator get stuck downstairs. I played around with the switches, first I pressed the button inside the elevator, then I jumped out and pressed the other one, and I could do that a million times. Then the elevator got stuck xD

But anyway, a great map. Just like I like it.

n00b pl0x

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Map: Groundsource [Final r1.0]
« Reply #51 on: June 08, 2007, 03:04:48 am »
Quote from: "Kaleo"
Mapping PWNS Flaming, cocksucker n00b


I'm trying to figure out what youre good at, and its really giving me a hard time.

You cant flame, you cant play trem, you dont even know what the words grammar and coherent mean.

when i was in your clan, you never said you had anything to do like sports, so what ARE you good at?

sitting at your computer ceaselessly stealing your flames from evlesoa and thinking you can get the better of me by it?

dont get me wrong, i dont want you to stop. i just find it very humerous that youve taken a personal vendetta against me on an english speaking forum, when you dont even act like english is your first language.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Taiyo.uk

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Map: Groundsource [Final r1.0]
« Reply #52 on: June 08, 2007, 05:43:08 am »
Quote from: "Pete2"
Very cool map, seems to be fun. Can't wait to play it for real =D. Love the underwater stuff, isn't this like the first Trem map where you can dive?
Though, it's a pity that you can't open that big door close next to the human base.. :/ Will you be able to in a later version?
Hey, I somehow made the elevator get stuck downstairs. I played around with the switches, first I pressed the button inside the elevator, then I jumped out and pressed the other one, and I could do that a million times. Then the elevator got stuck xD

I can extend the map if that's what the majority want. There's also deep water on Pulse by Soubok. I'll see if I can reproduce the elevator bug. I guess you might have made it trigger just once causing it to wait for 9999 seconds.
Quote from: "Survivor"
Hint it up and reduce the portal count if you can

Yup, I'm reading up on hit brushes/optimisation right now...
Quote from: "TRaK"
]When a human is drowning, I get a message that it cant find some sound->using default instead.

Odd... Does this happen in all deep water maps or just this one? The drowning sound is included in the trem common pk3.
Quote from: "gareth"

-water could have fog for more cover?

-alien base has only one entrance, thats not good imo

-a bit small for my liking, there arent that many places for potential bases.

-performance is bad here:

I can add fog if all the pipework and darkness down there proves inadequate, but I don't want to make another map that creates three hour long "catch the last dretch" parties. I'm hoping that with the current setup a good alien player can hide a dretch behind all the obstacles, and a good human player can mass drive the last dretch as soon as it shows itself. We'll see how the one entrance alien base fares in the test games, and I've seen tons of different and sometimes just plain insane bases there - the only nobuild areas are behind the four grates in the water channels. Human base built among the lower supporting members of the intake pipes was one of my favorites.

Quote from: "Lava Croft"
my 700mhz runs your map at 10 fps

I'll aim for 5 next time ;)

Thanks for all the feedback so far. I hope I don't need to do too much for alpha2 ;)

Pete2

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Map: Groundsource [Final r1.0]
« Reply #53 on: June 08, 2007, 06:51:56 am »
I found another issue with the elevator, you can get stuck below it. You can't get out if not someone comes and push the button for you.

Kaleo

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    • KaleoDesign
Map: Groundsource [Final r1.0]
« Reply #54 on: June 08, 2007, 07:19:08 am »
Quote from: "n00b pl0x"
Quote from: "Kaleo"
Mapping PWNS Flaming, cocksucker n00b


I'm trying to figure out what youre good at, and its really giving me a hard time.

You cant flame, you cant play trem, you dont even know what the words grammar and coherent mean.

when i was in your clan, you never said you had anything to do like sports, so what ARE you good at?

sitting at your computer ceaselessly stealing your flames from evlesoa and thinking you can get the better of me by it?

dont get me wrong, i dont want you to stop. i just find it very humerous that youve taken a personal vendetta against me on an english speaking forum, when you dont even act like english is your first language.


How would you know how I play?

I am the leader of a respected clan and you? You don't even have a tast in music. *cough*britneyspears*cough*
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Taiyo.uk

  • Posts: 2309
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    • Haos Redro
Map: Groundsource [Final r1.0]
« Reply #55 on: June 08, 2007, 07:52:21 am »
Quote from: "Pete2"
I found another issue with the elevator, you can get stuck below it. You can't get out if not someone comes and push the button for you.

The left hand track is a ladder.

DASPRiD

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Map: Groundsource [Final r1.0]
« Reply #56 on: June 08, 2007, 08:57:46 am »
Ok, the map is available and in rotation on DASPRiD's Custom and DASPRiD's Funzone, with HTTP-DL.
url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=mail%40dasprids%2ede&item_name=DASPRiD%27s&no_shipping=0&no_note=1&tax=0&currency_code=EUR&lc=DE&bn=PP%2dDonationsBF&charset=UTF%2d8][/url]

Lava Croft

  • Guest
Map: Groundsource [Final r1.0]
« Reply #57 on: June 08, 2007, 09:44:06 am »
Quote from: "Taiyo.uk"
Quote from: "Lava Croft"
my 700mhz runs your map at 10 fps
I'll aim for 5 next time ;)

That was meant a compliment for your ability to make use of Quake3's potential for shoving around large masses of triangles.
I would have been very sad if your map ran on my box at 60fps, since that would mean you were slacking off on the details, something that certainly cannot be said about your current map ;)
Keep up the good work.

Pete2

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Map: Groundsource [Final r1.0]
« Reply #58 on: June 08, 2007, 11:25:14 am »
Quote from: "Taiyo.uk"
Quote from: "Pete2"
I found another issue with the elevator, you can get stuck below it. You can't get out if not someone comes and push the button for you.

The left hand track is a ladder.


I mean, in the little space below.
If you jump in when the elevator is not there, and the elevator comes, you get stuck.
At least as dragoon. Haven't tried with other races and humans...

n00b.pl0x.

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Map: Groundsource [Final r1.0]
« Reply #59 on: June 08, 2007, 08:50:20 pm »
colors are growing on me
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