Author Topic: unsolid models  (Read 3873 times)

maigel

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unsolid models
« on: June 05, 2007, 03:51:26 pm »
i've made a model but its unsolid.
i've decompiled niveus to see how he did it and i saw the model wasn't a model anymore, it was a brush. do u guys know how to convert a model to a brush easily without to much clipping cuz this isn't that easy if u got round models etc.

whitebear

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unsolid models
« Reply #1 on: June 05, 2007, 04:25:06 pm »
Far as I know you can't turn models solid. You use invicible brush to create the illusion of solid model.

Thorn

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unsolid models
« Reply #2 on: June 05, 2007, 04:39:27 pm »
There is a spawnflag for it. Gimme a min to find it

Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.

Neo(F)

  • Posts: 34
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unsolid models
« Reply #3 on: June 20, 2007, 04:22:14 pm »
Ok?!, and where can i finds these spawnflags?

DASPRiD

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unsolid models
« Reply #4 on: June 20, 2007, 04:36:53 pm »
Better create simple solid brushwork out of weaponclip.
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Survivor

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unsolid models
« Reply #5 on: June 20, 2007, 08:49:20 pm »
Quote from: "Thorn"
There is a spawnflag for it. Gimme a min to find it

Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.


That's why most q3 mappers who used model made a high poly for looks and a low poly for hitdetection (the solidness). This is better if you want your model to be wallclimable without having dretches appear and disappear into it.
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