Author Topic: Warrior's HUD v1.5.1  (Read 67654 times)

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #60 on: June 12, 2007, 06:23:30 pm »
Quote from: "dodo1122"
fix the $ sign? yespls :P
It is not a bug, read the previous posts to know why it doesn't work on most (sv_pure = 1) servers.

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #61 on: June 13, 2007, 01:43:05 am »
Version 1.4 (June-12-2007)
  • Major rework in the Loading Screen: map screenshot is now displayed in fullscreen size, changed transparencies/colors and resized items;
  • Added the "Options" button to the Main Menu - TinMan's suggestion;
  • Included the fix for the "Ping" column sorting bug;
  • Option to set crosshair for humans only;
  • Fixed: in v1.3, the warriorHudDefCross.cfg was setting the crosshair only for the humans.

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #62 on: June 13, 2007, 03:27:52 pm »
Quote from: "Warrior"
Quote from: "dodo1122"
fix the $ sign? yespls :P
It is not a bug, read the previous posts to know why it doesn't work on most (sv_pure = 1) servers.


i know why it doesn't work, but yet the ugly square puts me off ;s

dodo
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TRaK

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Warrior's HUD - Updated v1.4.4
« Reply #63 on: June 13, 2007, 03:36:21 pm »
Would it be possible for the $ sign to show up on unpure servers, and have the default symbol show up in the pure ones?

The square isn't that bad, but having the default one in its place would be better. Right now, it's pretty much my only problem with this hud.

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #64 on: June 13, 2007, 04:16:36 pm »
Quote from: "TRaK"
Would it be possible for the $ sign to show up on unpure servers, and have the default symbol show up in the pure ones?

The square isn't that bad, but having the default one in its place would be better. Right now, it's pretty much my only problem with this hud.


same here, default symbol would be good. That was what i meant by saying "fix it" :).

dodo
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Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #65 on: June 13, 2007, 04:52:05 pm »
Not sure if the local sv_pure is set by the server. If there is a local cvar that is set by the server one, you could use a cvartest to swap them out.

∧OMG ENTROPY∧

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #66 on: June 13, 2007, 04:57:16 pm »
sv_pure is set at the server...

Edit: ... but I found that the server sets it locally too (the same variable) (not sure if works always). Will release a possible fix for that. Thanks Paradox again for the idea; btw, do you know if we can (and how) use the "cvartest" to change only one parameter like "background" instead of enabling/disabling the whole itemDef?

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #67 on: June 13, 2007, 05:56:56 pm »
Yes, but isnt there some client response cvar?

∧OMG ENTROPY∧

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #68 on: June 13, 2007, 06:25:58 pm »
Version 1.4.1 (June-13-2007)
  • Created a temporary solution to the problem where the "$" symbol was not shown on pure servers, now it will (hopefully) show the old symbol on those servers;
  • Almost imperceptible improvement to the Loading Screen.
Download links at the top of the first post.

jit

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Warrior's HUD - Updated v1.4.4
« Reply #69 on: June 13, 2007, 06:55:22 pm »
why does the custom loading screen only work on some servers? and then the old one w/ the red and black bar work in some.i thought the custom loading screen w/ enlarged map in background and blue bar would be in all servers ??

kevlarman

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Warrior's HUD - Updated v1.4.4
« Reply #70 on: June 13, 2007, 07:14:38 pm »
Quote from: "Paradox"
Yes, but isnt there some client response cvar?
no there isn't, if there was such a trivial way to circumvent sv_pure it would take absolutely 0 effort to cheat in tremulous (and on servers such as yours with sv_pure off, it also takes no effort)
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #71 on: June 13, 2007, 07:34:29 pm »
Alright, you could use some nonused cvar to adjust which one it is in game, since there is no client response cvar to sv_pure.

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Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #72 on: June 13, 2007, 07:38:37 pm »
Quote from: "Kage Mane"
why does the custom loading screen only work on some servers? and then the old one w/ the red and black bar work in some.i thought the custom loading screen w/ enlarged map in background and blue bar would be in all servers ??
Maybe you installed it wrongly or was playing on some server with a mod that don't use the "base" folder? Not sure about playing in a modded server though.

For kevlarman & Paradox:
Quote from: "Warrior"
Edit: ... but I found that the server sets it locally too (the same variable) (not sure if works always). Will release a possible fix for that. Thanks Paradox again for the idea; btw, do you know if we can (and how) use the "cvartest" to change only one parameter like "background" instead of enabling/disabling the whole itemDef?

Paradox

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Warrior's HUD - Updated v1.4.4
« Reply #73 on: June 13, 2007, 08:01:45 pm »
Quote from: "Warrior"
Edit: ... but I found that the server sets it locally too (the same variable) (not sure if works always). Will release a possible fix for that. Thanks Paradox again for the idea; btw, do you know if we can (and how) use the "cvartest" to change only one parameter like "background" instead of enabling/disabling the whole itemDef?

Hmm, ill look, there might be something like backgroundCvar instead of showCvar, that is what i would try.

I was thinking that you could copy the element, and have one only show when sv_pure was true, and have the other only show when sv_pure was false.

∧OMG ENTROPY∧

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #74 on: June 13, 2007, 09:34:13 pm »
Yea that's what I did in v1.4.1, copied the entire itemDef block, but it's not very efficient (two almost identical codes for the same thing).

dodo1122

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Warrior's HUD - Updated v1.4.4
« Reply #75 on: June 13, 2007, 11:36:44 pm »
the old sign for $ works, thanks :)

dodo
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Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #76 on: July 07, 2007, 05:31:05 am »
Version 1.4.2 (July-06-2007)
  • Fixed: there was a reference to a missing script in the server list screen since I added the fix for the "Ping" column;
  • New: Human health points will change color according to these intervals: 100-75 = green, 74-25 = yellow, 24-0 = red;
  • Changed the build timer color;
  • Small details improved.

Werewulf

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Warrior's HUD - Updated v1.4.4
« Reply #77 on: November 06, 2007, 09:33:04 am »
umm..dude..
i had this installed, it kept coming up with that cant find shit like you have stated in the readme.

my trem played up over the time over some warping issue so I had to reinstall.

So... I did, and its all okay..but when i put in a guid exe file so i can have a guid...umm..the console comes up saying it cant find the warrior hud..yet.. i removed it and..reinstalled it ..and..everything....any..help on gettin it actually off so i can play?

Warrior

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Warrior's HUD - Updated v1.4.4
« Reply #78 on: November 07, 2007, 07:16:45 am »
Version 1.4.3 (November-07-2007)
  • Implemented the trick to hide the scrollbars from the Scoreboard;
  • Scoreboard can now show nicks with up to 32 characters. Previously, it was limited to 24 and I guess Tremulous limit nicks to 31 characters, anyway.


@Werewulf: If you have another Hud or some Mod with a modified Hud included, I suggest you disable/unset/remove it in order to avoid problems. Be sure to read carefully the "Installation" section of my Readme to learn how to activate the Hud.

Death On Ice

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Warrior's HUD - Updated v1.4.4
« Reply #79 on: November 07, 2007, 03:21:09 pm »
Watch the next release be on March 8th, 2008.

Intervals of 4 months, 1 day.

Mr.Anonymous

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Re: Warrior's HUD - Updated v1.4.4
« Reply #80 on: December 27, 2007, 06:59:37 pm »
Ok my question is how do i turn it off and on i for got command and the read me online wont open ???

E-Mxp

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Re: Warrior's HUD - Updated v1.4.4
« Reply #81 on: December 27, 2007, 07:25:12 pm »
Ok my question is how do i turn it off and on i for got command and the read me online wont open ???
...You want to know how you can turn the hud on and off?
The zip should contain a warriorHudUndo.cfg file in it, execute it. The cfg file contains the next code:
Code: [Select]
// Warrior's HUD - Uninstaller: Revert the changes made by this HUD
seta cg_hudFiles "ui/hud.txt"
seta ui_menuFiles "ui/menus.txt"
seta cg_drawCrosshair 4

Warrior

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Re: Warrior's HUD - Updated v1.4.4
« Reply #82 on: December 29, 2007, 01:58:57 am »
Btw, I'll release version 1.5.0 soon (hopefully, before the New Year so people will have a better year transition)...

E-Mxp

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Re: Warrior's HUD - Updated v1.4.4
« Reply #83 on: December 29, 2007, 10:25:36 am »
Btw, I'll release version 1.5.0 soon (hopefully, before the New Year so people will have a better year transition)...
NICE!!! ;D

Warrior

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Warrior's HUD - Updated v1.5.0
« Reply #84 on: December 31, 2007, 05:58:20 am »
Version 1.5.0 (December-31-2007)
  • Created a "Hud Options" menu to change the HUD's settings. It can be accessed through the main Tremulous screen.
    It contains:
    • A tab with an explanation about the HUD;
    • The option to toggle between different displays of the Crosshair;
    • An option to enable/disable the new Team Overlay;
    • An option to enable/disable the Lag Meter (it is faulting on the official menus);
    • A button to run the uninstaller, with a confirmation dialog.
    You can close the menu by pressing Esc, by clicking out of it or by clicking the OK button.
    [The idea of creating a configuration menu come from K-otic's HUD]
  • Created a Team Overlay (a small Scoreboard that is displayed without the need of pressing Tab);
  • Changed the background of the "Connecting to" and of the Server List screens;
  • Fix to the uninstaller file (warriorHudUndo.cfg) that will now revert to the previous HUD set, instead of the default Tremulous HUD. Useful if the user was using a different HUD before installing my one;
  • Some small improvements to the Loading screen;
  • Moved the installation files to the ui folder;
  • Readme updated.

The "Happy New Year" major version!

New Screenshots
Configuration Menu & Uninstall Confirmation
« Last Edit: December 31, 2007, 06:01:01 pm by Warrior »

Volt

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Re: Warrior's HUD - Updated v1.4.4
« Reply #85 on: August 23, 2008, 01:18:20 am »
Quote from: dodo1122
fix the $ sign? yespls :P
It is not a bug, read the previous posts to know why it doesn't work on most (sv_pure = 1) servers.
heres a fix so it works on pure servers, i know old topic anyways.

Code: [Select]
  // CREDITS-$
  itemDef
    {
      name "creditsplash"
      rect 310 451 70 15
      visible 1
      decoration
      forecolor 0 1 0 1
      textscale 0.3
      text "$"
  textstyle ITEM_TEXTSTYLE_SHADOWED  /neon,or shadowed works.
     } 

Warrior

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Warrior's HUD - v1.5.1
« Reply #86 on: August 27, 2008, 08:31:05 pm »
Version 1.5.1 (August-27-2008)
  • Redesigned the "Server Info" dialog using new colors. It now should be able to fully display the values of the server variables (and player names) without cutting them;
  • Credits icon ($) for humans no more depends on an image, thus it now works on all servers (pure and unpure) [Thanks Volt for the idea];
  • Changed the text on the footer of the main screen;
  • Fixed the Servers List screen being closed if the user clicked in the margins (last pixels) of the screen boundaries.
« Last Edit: August 27, 2008, 08:39:48 pm by Warrior »