I am currently developing a mod and have run into a slight glitch/error.
I changed the HP of a goon to 300.
Now, whenever the goon receives damage while its HP > 200, all clients except the goon hear the <25% pain sound.
That might be a little confusing...so...
If I'm attacking a goon and it has full health, when I deal damage to it, I hear <25% pain sound. Once its health gets below 200 you hear normal pain sounds again.
On the other hand, if I'm the goon I hear all the appropriate sounds for pain.
I don't get why this is happening because the client qvm is built with the correct defines. i.e. LEVEL3_HEALTH AHM(300)
Help is appreciated.
