Author Topic: + TREM WEBCOMIC NEEDS ATCS3D +  (Read 18136 times)

+ OPTIMUS +

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+ TREM WEBCOMIC NEEDS ATCS3D +
« on: June 19, 2007, 12:57:06 pm »
hello! for my trem intecactive comic i need the model af atcs what i can use in 3dsmax. textures are not necessary, but would be nice.
also any 3d model are welcomed from the game.

thnx for help!
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Plague Bringer

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+ TREM WEBCOMIC NEEDS ATCS3D +
« Reply #1 on: June 19, 2007, 03:07:59 pm »
ATCS isn't a .3ds, and, as far as I know, there is no ATCS.3ds lying around on anyone's harddrive.

You'll have to make it yourself, because we sure as hell won't do it for you. :P
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Oblivion

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+ TREM WEBCOMIC NEEDS ATCS3D +
« Reply #2 on: June 19, 2007, 03:09:31 pm »
lol BURN.
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:-(
« Reply #3 on: June 19, 2007, 03:19:13 pm »
:-(

are maps made by some veryunique stuff...?
most of 3d things can be imported/exported to some formats at least.
maybe in some format that i can import to a 3d prog...?

/and yeah, maybe it sounds like "share me 5evoz plz", but the drawing and making it interactive takes loadz of effort so i would really appreciate some help/
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Taiyo.uk

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+ TREM WEBCOMIC NEEDS ATCS3D +
« Reply #4 on: June 19, 2007, 03:41:47 pm »
Maps are made using GtkRadiant. See here: http://tremulous.net/phpBB2/viewtopic.php?t=4640

I think there is an export option to a format that some 3D programs can read, it could be worth investigating.

DASPRiD

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+ TREM WEBCOMIC NEEDS ATCS3D +
« Reply #5 on: June 19, 2007, 04:01:44 pm »
You could take the atcs.map and compile it to an ASE model.
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+ TREM WEBCOMIC NEEDS ATCS3D +
« Reply #6 on: June 19, 2007, 04:39:43 pm »
ow-ow, looks like i need linux to run that mapstuff...? is it working under windoooz...?

/note: i cannot even make binds or use aimbot or EVEN do color name (!)/

eeer... how can i put pictures up here? maybe it would be better to show some samples to see that i'm thinking the comic waaaay serious!!!
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DASPRiD

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THXXX!
« Reply #8 on: June 19, 2007, 05:39:27 pm »
many thanx!!!


i'm very curious what is .ase :-)))
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« Reply #9 on: June 19, 2007, 05:48:16 pm »
the application failed to initialise properly :-(((
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Thorn

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« Reply #10 on: June 19, 2007, 06:02:47 pm »
HaHaHa.

/me wants Mietz back

Warrior

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+ TREM WEBCOMIC NEEDS ATCS3D +
« Reply #11 on: June 19, 2007, 10:08:04 pm »
The problem is that there is no atcs.map, we only have atcs.bsp (already compiled).

Kaleo

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« Reply #12 on: June 20, 2007, 05:22:21 am »
Someone decompile it for the guy.
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« Reply #13 on: June 20, 2007, 08:17:37 am »
I demand the source code!

Plague Bringer

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« Reply #14 on: June 20, 2007, 12:24:55 pm »
More ATCS clones'd pop up. D=

But it would be useful to have the .maps.
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Lava Croft

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« Reply #15 on: June 20, 2007, 02:08:51 pm »
Just use q3map2 to convert the .BSP to .MAP

LinuxManMikeC

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« Reply #16 on: June 20, 2007, 02:51:35 pm »
Quote from: "+ OPTIMUS +"
ow-ow, looks like i need linux to run that mapstuff...? is it working under windoooz...?

/note: i cannot even make binds or use aimbot or EVEN do color name (!)/

eeer... how can i put pictures up here? maybe it would be better to show some samples to see that i'm thinking the comic waaaay serious!!!


I suggest you start reading.  You have a long way to go. :)

Anyway, here's the map file decompiled from the bsp.  None of the textures are properly aligned though (thats what happens when you decompile).

http://www.filenanny.com/files/461b1f0cbd347234/atcs_converted.map
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more more more...
« Reply #17 on: June 20, 2007, 05:48:37 pm »
all righ, i cant install the stuff, so i cant transform the .map file to anything.

it seems that i have to do the 3D version of ATCS by myself.

so PLEASE... can someone gimme the top+side view (render, etc) of the level....? it would really help a lot...
and i would really appreciate at least some textures of it...
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rdizzle

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« Reply #18 on: June 20, 2007, 06:03:38 pm »
how to install the stuff:

http://tremmapping.pbwiki.com/

can't believe no one has pointed you to it yet.

gawd.

LinuxManMikeC

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Re: more more more...
« Reply #19 on: June 20, 2007, 11:34:38 pm »
Quote from: "+ OPTIMUS +"
and i would really appreciate at least some textures of it...


Um... you have the game installed, right?  Try extracting the textures from the PK3 file.  They are just ZIP files with a different extension.  Use your favorite ZIP utility.  The textures will be in the /textures/atcs directory of the PK3.
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!THNX!
« Reply #20 on: June 21, 2007, 08:51:18 am »
the "special thanks to" part is growing :-)))
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Plague Bringer

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Re: more more more...
« Reply #21 on: June 21, 2007, 02:44:12 pm »
Quote from: "+ OPTIMUS +"
so PLEASE... can someone gimme the top+side view (render, etc) of the level....? it would really help a lot...
and i would really appreciate at least some textures of it...

~
/devmap atcs
/team aliens
/class level0
/cg_draw2d 0
/noclip

Then navigate your way to right above the level.
F11

And then, right beside the level.
F11
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« Reply #22 on: June 21, 2007, 06:37:50 pm »
soo.... i can make a screenshot af the map form all sides by noclip with this...?
thnxthnxthnx

the thingy that i wanna ask cuz im not a html expert, how can i put pictures into my comments...?
i would like to show some sketches to the community to see how trempeople like my idea of the tremcomic.
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LinuxManMikeC

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« Reply #23 on: June 21, 2007, 06:57:24 pm »
To put an image in your message:
Code: [Select]
[img]http://myserver.net/myimage.png[/img]
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LinuxManMikeC

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« Reply #24 on: June 21, 2007, 07:54:47 pm »
And here's the map file as a Wavefront OBJ file.  Hopefully you can import this.  Let me know if you need a different format, I'll see what I can do.

http://www.filenanny.com/files/461b1f0cbd347234/atcs_converted.obj
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« Reply #25 on: June 25, 2007, 08:27:11 am »
!!!GLORY AND RESPECT TO LINUXMANMIKEC!!!

atcs is ready to render, thnxthnxthnx!!!
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