Author Topic: Gloom Map Remakes  (Read 54488 times)

[db@]Megabite

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Gloom Map Remakes
« Reply #30 on: May 08, 2006, 11:11:05 pm »
Looks sweet, Jex! ;)

Here two screens from my gloom1b conversion, the first showing a completely new room (human entrance to vents), the other one is showing the alien entrance to vents in the "computer room" from gloom1b which was not existant in gloom1a:



Cheers, Danny
url=http://www.tremulous.info][/url]


raph

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Gloom Map Remakes
« Reply #31 on: May 09, 2006, 09:24:38 am »
Although I've never played gloom I can't wait to play these maps  :lol:

[db@]Megabite

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Gloom Map Remakes
« Reply #32 on: May 10, 2006, 11:44:33 am »
Then have a look at this topic: http://www.tremulous.net/phpBB2/viewtopic.php?p=5376#5376

Public Beta of my map released, testserver up! ;)

Cheers, Danny
url=http://www.tremulous.info][/url]


Jex

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Gloom Map Remakes
« Reply #33 on: May 17, 2006, 05:20:17 pm »
Well I spent a few days making some lava textures for OverFlow's pink bunni map and then the past few days I've been going back over the map and completing everything I didn't feel like doing on the first pass.

I ran into one small bit that stumped me for a couple days during which I watched Alien movies and spent entirely too much time playing in an e-sandbox (http://chir.ag/stuff/sand/). Not to mention the equally large number of hours spent reading random Wikipedia pages. >.>

So I have clearly been getting an awful lot done on G2.

In any case, I may as well post a few pics of what I have managed to do amidst my rigorous schedule.

Exhibit A: The Stumper


I had a wonderful time trying to decide what to put behind the rather large glass windows (after spending the better part of a day just working on the glass shader itself). Eventually I managed to devise a rough mental picture of what I wanted but still, everything I tried to make just didn't work. However, I managed to achieve almost exactly what I was hoping for in the end.

Exhibit B: The Fan-Tube-Thing


This little bastard took most of a Saturday evening to rebuild and inject full of caulk so structures don't fall through it. Using what I like to call "helicopters" I plotted the points of multiple sizes of cylinders and then used "non-lod" (not sure what else to call them -- all the pink control points are collapsed into the green) patches built as close to those points as possible  to recreate the whole affair. I then reworked the wall mounts and such to connect properly to the new tube structure. Once this was all optimised and textured properly I then built caulk brushes inside all of the patches to prevent structures from falling through anywhere.

The end result looks nearly identical to the original, took about 5 times as long to make.. but functions far better. It's also a lot closer to being truely circular, unlike q3's weird deformed cylinders.

That's all for now!

kbye  :D

Jex

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Gloom Map Remakes
« Reply #34 on: May 17, 2006, 05:59:34 pm »
I keep forgetting to say..

Nice job on Derelict! :D

The version I've run through did of course have it's few problems, but from reading the other post in the General forum it sounds like you're taking care everthing.

Gut gemacht~

[db@]Megabite

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Gloom Map Remakes
« Reply #35 on: May 17, 2006, 07:27:29 pm »
Can't wait to test it... ;)

For Derelict... I guess there will not be much left of the original when it is finally done. The original is way too small to make descent trem game... :(

So it will end up being a map with a classic gloom1b-core and -style with a lot of new stuff all around it... ;)

Cheers, Danny
url=http://www.tremulous.info][/url]


DarkRogue

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Gloom Map Remakes
« Reply #36 on: May 18, 2006, 03:57:54 pm »
Quote from: "[db@
Megabite"]Can't wait to test it... ;)

For Derelict... I guess there will not be much left of the original when it is finally done. The original is way too small to make descent trem game... :(

So it will end up being a map with a classic gloom1b-core and -style with a lot of new stuff all around it... ;)

Cheers, Danny


Could always remake the Special Edition derelict, the one with the boombox room and humans on a docked ship.

Grangers in that all glass core room would be kinda interesting... :)
n game name: Xiane

SLAVE|Mietz

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Gloom Map Remakes
« Reply #37 on: May 18, 2006, 04:32:19 pm »
do it

do it

go do it^^

Stasis

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Gloom Map Remakes
« Reply #38 on: May 19, 2006, 01:38:48 am »
YES

Throwbacks to gloom maps would rock.

On a personal note, would anyone mind making gloom.bsp / maxxvert.bsp for Trem? Maxxvert is by far the easier of the two to make.
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DarkRogue

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« Reply #39 on: May 19, 2006, 03:55:00 pm »
MAnic was making it wasn't he?
n game name: Xiane

[db@]Megabite

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« Reply #40 on: May 22, 2006, 04:57:13 pm »
Hey,

there is an update to my gloom1b-conversion: http://www.tremulous.net/phpBB2/viewtopic.php?t=645

Have fun! ;)

Danny
url=http://www.tremulous.info][/url]


Jex

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Gloom Map Remakes
« Reply #41 on: May 24, 2006, 02:46:28 am »
Gloom 2: Beta 1 up for playtesting:

http://tremulous.net/phpBB2/viewtopic.php?p=6227

hodge

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Gloom Map Remakes
« Reply #42 on: May 26, 2006, 05:53:11 pm »
Quote from: "Jex"
Gloom 2: Beta 1 up for playtesting:

http://tremulous.net/phpBB2/viewtopic.php?p=6227

Got it thanks. I hope to find a server with it soon.

Jex

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Gloom Map Remakes
« Reply #43 on: June 01, 2006, 06:57:38 pm »
Gloom 2: Beta 2 up for playtesting:

http://tremulous.net/phpBB2/viewtopic.php?t=784