Poll

what do you think of this idea

yes
1 (3.6%)
no
27 (96.4%)

Total Members Voted: 26

Voting closed: June 30, 2007, 09:13:51 pm

Author Topic: Camper problem here is the solution  (Read 15954 times)

blood2.0

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Camper problem here is the solution
« on: June 30, 2007, 09:13:51 pm »
Why campers camp is because they are don’t wont to die structure give great protection to the people in side the base they don’t need to kill anything because they make 175 every two minuets.  Here is my idea what if humans  lost 75 credits every time they were in there base for more then two minuets and if they were in a powered area they wouldn’t get the 175 every 2 minuets. This would be great but unfair for builders so make it if you have a ckit you still make money. This same thing would apply for aliens too.
What do you think

Plague Bringer

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Camper problem here is the solution
« Reply #1 on: June 30, 2007, 09:18:37 pm »
everyone would get a ckit.
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blood2.0

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Camper problem here is the solution
« Reply #2 on: June 30, 2007, 10:36:34 pm »
then how would they attack?? it would be as easy as attacking a base without people in it

Plague Bringer

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Camper problem here is the solution
« Reply #3 on: June 30, 2007, 10:38:58 pm »
They only let the turrets attack anyway.
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blood2.0

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Camper problem here is the solution
« Reply #4 on: June 30, 2007, 10:47:38 pm »
no they shoot prifles at you

yetshi

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Camper problem here is the solution
« Reply #5 on: June 30, 2007, 11:49:05 pm »
campings not a problem, aliens screaming "campers wear pampers!" while sitting right outside the H base with 40 bazillion rants is.

no one is going to step out just to get slaughtered by rants.

give them an incentive to leave, only get credits for kills out of base range and aliens only get evos within base range.

Plague Bringer

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Camper problem here is the solution
« Reply #6 on: June 30, 2007, 11:53:28 pm »
That'll make aliens camp...
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Steely Ann

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Camper problem here is the solution
« Reply #7 on: July 01, 2007, 12:28:31 am »
Quote from: "yetshi"
aliens screaming "campers wear pampers!" while sitting right outside the H base


Dear Allah, I hate those fuckers.  Wish they'd go die in a flamer.

Mantra

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Camper problem here is the solution
« Reply #8 on: July 01, 2007, 01:02:25 am »
If they really camp for no freaken reason(Human s3 vs s1-s2 aliens or such) I just slap everyone who I'm told camps for no reason. Camping means lucy/chainsuits sitting in base just shooting off dretches when all they might face is a mara or lisk.

Fluxflashor

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Camper problem here is the solution
« Reply #9 on: July 01, 2007, 01:07:59 am »
Quote from: "Plague Bringer"
That'll make aliens camp...


When aliens camp its usually a ton of  dretches and maybe 1 goon. Also the OM and eggs are probably down, luckily I was smart and survived the wave of hummies while Battle Granger so I cna rebuild the base while the humans camp.

Sadly the humans hit S3 and I can hear distant metallic footsteps of 8 battlesuits, I just heard our goon die after getting chaingunned. Wait! I could have sworn that was a luci shot, Bastard, he got the om that was rebuilding. I run through the battlesuits as the last dretch falls after being luci spammed. Why do I bother, the torture the bsuits are goign to do to me. I hear silence, uh oh, red all over my radar.

/kill
you will sucide in 20 seconds

I will have to outlast these perfect 20 seconds. As the battlesuit squadron rushes up the stairs in the middle of ATCS, I jump off, I dont know where, but I land in the entrance to my original base. I build an om as a barricade.

Standing in front of me, is a conkit player. His name n00b2.0 I start laughing because he cant do shit to me. But realize he just took out his blaster, 5, 4, 3. I hear my heart beating, im going to make it, im going to lose the cool way, my time will lol at me. 2, Shit, I am surrounded. The luci spam starts.










^4Fluxflashor has killed itself

My point here being that if aliens camp, the humans are winning.

Evlesoa

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Camper problem here is the solution
« Reply #10 on: July 01, 2007, 01:16:46 am »
Stupid Solution...

HERE Is the REAL Solution...

NERF ALIENS AND HUMANS!!

How?

Dretch - Stays the same
Basi - Needs to be a TINY bit stronger (more HP perhaps? with a nerf?)
Marauder - Stays the same, maybe less HP? since killing a mara is very hard when its jumping around like its on fire?
Goon - Nerf it, the damage too strong
Tyrant - Stays the same, but needs less HP

S2 Aliens also need OPPOSITE of a nerf...

Humans
Stay The Same, need a small item that regens 1 hp / 2 hp a second?

NOTE: INCOMPLETE LIST

Why Humans Camp: Goon owns in 1 hit >Causes> Feeding >Causes> Aliens Win

TinMan

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Camper problem here is the solution
« Reply #11 on: July 01, 2007, 01:38:10 am »
If you can make it to a room with 1 entrance, all get a c-kit and blaster, you've got a good camping position to camp up money/kills for a rush.
It's commonly called "Teh Resistance" in the pipes on Arachnid2.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

kevlarman

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Camper problem here is the solution
« Reply #12 on: July 01, 2007, 02:28:46 am »
Quote from: "Evlesoa"
Dretch - Stays the same
Basi - Needs to be a TINY bit stronger (more HP perhaps? with a nerf?)
like a massive regen buff?
Quote

Marauder - Stays the same, maybe less HP? since killing a mara is very hard
when its jumping around like its on fire?
like reducing its regen to 1/3 when not on creep?
Quote

Goon - Nerf it, the damage too strong
slight range nerf?
Quote

Tyrant - Stays the same, but needs less HP
maybe 350?
Quote

S2 Aliens also need OPPOSITE of a nerf...
like +goon being available at s2?

sounds familiar
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Seffylight

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Camper problem here is the solution
« Reply #13 on: July 01, 2007, 03:48:27 am »
Quote from: "kevlarman"
sounds familiar


I see what you did there.

Cue the 1.2 haters.
Stop it. Seriously.

[EVIL]Unknown

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Camper problem here is the solution
« Reply #14 on: July 01, 2007, 04:03:29 am »
camping isnt a problem .... deal with it


i dont think many people notice this but this game isnt just a FPS  its also a RTS (real time stratagy)  

camping is a stratagy effective for humans and aliens on different levels....

humans camp turrets for defense and aliens camp human's exits for offense



all u gotta do is find a way around it or just kamakazee as i do... to me its ok if u die as long as u get atleast a kill from it     aka headshot with poison...


if humans are camping at s2 then thats sad...  only thing i really hate is when aliens are bitching that "humans are camping wtf y dont u leave base"   when in reality aliens are camping the exits and stopping humans from leaving... y would a human leave base to run into a goon at s1?? only if he was feeding....


just my thoughts on this whole so called camping
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Plague Bringer

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Camper problem here is the solution
« Reply #15 on: July 01, 2007, 04:07:31 am »
Quote from: "Seffylight"
Cue the 1.2 haters.

Hi. =]
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Steely Ann

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Camper problem here is the solution
« Reply #16 on: July 01, 2007, 04:10:28 am »
*cough*

[18:34] Plague Bringer: turrets cant do shit when aliens are s1
[18:34] Plague Bringer: they're great at as3 tho
[18:34] Plague Bringer: and hs3 is good against as1 with the teslas
[18:34] Plague Bringer: its fucking retarted
[18:34] Plague Bringer: dretches cant attack completed buildings
[18:35] Plague Bringer: new turrets are fucking gay, I refuse to play with them
[18:35] Plague Bringer: >_>

Plague Bringer

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Camper problem here is the solution
« Reply #17 on: July 01, 2007, 04:12:45 am »
Quote from: "PlagueBringer"
+goon barb splashdamage? they're fucking bullets, not waterbaloons
>_>
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doomagent13

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Camper problem here is the solution
« Reply #18 on: July 01, 2007, 04:20:09 am »
Quote from: "kevlarman"
Quote from: "Evlesoa"
Dretch - Stays the same
Basi - Needs to be a TINY bit stronger (more HP perhaps? with a nerf?)
like a massive regen buff?
Quote

Marauder - Stays the same, maybe less HP? since killing a mara is very hard
when its jumping around like its on fire?
like reducing its regen to 1/3 when not on creep?
Quote

Goon - Nerf it, the damage too strong
slight range nerf?
Quote

Tyrant - Stays the same, but needs less HP
maybe 350?
Quote

S2 Aliens also need OPPOSITE of a nerf...
like +goon being available at s2?

sounds familiar
No.
Push normal goon to s2 to give the aliens something to work for other than the booster. (and trappers)  Reduce alien ranges, increase the fall damage limit, allow ALL things to take fall damage, and slow down tyrs.

player1

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HERE is the solution!
« Reply #19 on: July 01, 2007, 04:31:25 am »
bring marshmallows, franks & beer
no problem

Odin

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Camper problem here is the solution
« Reply #20 on: July 01, 2007, 07:15:27 am »
The solution presents itself.

You're complaining about nothing. Please go die.

Xonya

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Camper problem here is the solution
« Reply #21 on: July 01, 2007, 07:28:44 am »
Baad idea.

How about when aliens are really pressuring, like atcs hs2 vs as3 and defending humans only lose money... Should they go outside the base to feed more?

..........
ap Zap || Thank you for the NEW shoes

Steely Ann

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Camper problem here is the solution
« Reply #22 on: July 01, 2007, 07:33:09 am »
Can I join in!?  *ahem*



This idea sucks.

Donkey testicles, even.

Quaoar

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Camper problem here is the solution
« Reply #23 on: July 01, 2007, 08:09:57 am »
Whenever someone says "aliens camp", the only thing that comes to mind is aliens camping the human base.

When you have goons sitting in rotation waiting to pounce at tunnel entrances to a human base, they are forcing the humans to camp. They'd rather all the hummies came out in a straight line to get pounced on, but that won't happen. What they want to do, really, is get a few brave stragglers for evos and make sure the rest stay put. If all the pressure for the entire game is on the hummie base, aliens win.

I just don't like it when those same goons who are ensuring that humans will camp also complain about it. Now, it could be psychological warfare, trying to lure indignant humans out for an easy kill, but it looks like more often than not they aren't comprehending exactly why humans are camping.

I've seen valid camping excuses, though. But I've also seen it from an alien team who had rants just running back and forth in a hallway in plain view of the human base. No one is going to go out there without serious re-grouping, but all the "camper mofos" messages start pouring out anyway.

tv

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Camper problem here is the solution
« Reply #24 on: July 01, 2007, 12:12:15 pm »
Quote from: "Plague Bringer"
everyone would get a ckit.

Wrong, everybody would keep their rifles, wait for 1min59s shooting at walls, and then take a ckit for a sec and reset the timer.

You know... I don't understand how people can say "aliens are camping the human exits". It only makes sense that an alien isn't going to jump in a 10 turrets base with 10 more humans waiting in it.

I mean... how exactly can you camp, as an alien, if you don't have any structures around ?
You're saying just because there's a goon at the corner you can't get out ? Well if you can't manage a goon then maybe you should consider playing some other game.

As long as teams come out of their base, I'm happy. It means I can play.

But I'd like to know what you'd consider a not-campy game...

Plague Bringer

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Camper problem here is the solution
« Reply #25 on: July 01, 2007, 04:23:25 pm »
Just because you're not around structures doesn't mean you aren't camping. Jettards camp the skies. They stay up there untill they run out of ammo or die just to get a few kills. That's exactly what aliens do outside of human base. Since they're too pussy to attack structures, they camp right outside the entrances, occasionally send a rant in to take one turret, and yell at the humans for "camping" when all they'd be doing is feeding.

Quote from: "tv (fixed by me)"
You know... I don't understand how people can say "humans are camping ". It only makes sense that a human isn't going to leave a 10 turrets base with 10 goons waiting outside it.


Oh, tv, are you that much of a god that you can take a dragoon out with a rifle by yourself? If you think so, you're either aimbotting, or fucking retarted, so then maybe you should consider playing some other game. And do you really think there's only going to be one?

My picture of a non campy game is:

Humans are suited up and headed towards the enemy base, so are the aliens. There's a big fight there, a lot of people who died also got kills, so they get right back out there. There's a stalemate for quite some time untill one team sneaks an operative into the other team's base to wreak havoc. Once that's done, both teams rush to the damaged base. If the defenders get there first, then they must camp to fend off the onslaught of aliens. If the attackers get there first, they rape the base and hunt for the defenders for the rest of the game.

A non campy game is generally played on Arachnid, given the humans have a good base. There's generally lots of fights in the halls on the way to the enemy base, and for the most part, the bases are hard to crack even without defenders.
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theRifle

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Camping is an absolute acceptable strategy ....
« Reply #26 on: July 01, 2007, 04:33:38 pm »
... of course: as alien, I'd cry "CAMPERS!!!" also ;-)

BUT:
# why should hummies go out of base, if there are 10 Tyrs around only waiting for a dumb single hummie to leave base (especialy ATCS)?

# Why should humans leave base, if they can sit in the base protected by turrets, if dretches just come in and are ready to shoot? No reason to go out ...

# Of course, there are some excellent players out there, which will kill 2 tyrs easily ... BUT: most players are not that good.


The solution which I found (for me) so far:
Convince the alien team to fall back, stop dretchrain into human fire and simply wait ... 2 Minutes, and hummies *will* come out to look for single dretches.

Other idea - dont know, if its a good idea, but think about it: get money/evo immedeately for every damage u do  ... so it makes sense to follow a tyr with plain rifle and no suit.

Plague Bringer

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Camper problem here is the solution
« Reply #27 on: July 01, 2007, 04:35:52 pm »
The second idea is a good one... get money for bleeding the aliens, not just killing them. It'd have to be a certain percentage of their health, though.
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.f0rqu3

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Camper problem here is the solution
« Reply #28 on: July 01, 2007, 04:40:50 pm »
you do get money for bleeding aliens(humans) when they die

Plague Bringer

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Camper problem here is the solution
« Reply #29 on: July 01, 2007, 04:42:13 pm »
But not as you bleed them.
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