A Guide to the MarauderDedicated to player1The marauder is a very versatile class, able to take on single humans, grouped humans, and human bases. The key to the Marauder's usefulness is it's jump, which can be used to "bounce" off walls, thus making you a very hard target. In addition, the advanced version has a lighting attack, which is capable of chaining to multiple targets.
Breakdown by numbers
Hp: 150
Adv hp: 175
bite damage:40
headbite damage: 80
lighning damage: 80-something-33
Walljumping
The marauder is capable of using it's jump to bounce off walls, thus making it a very hard target to hit. When walljumping, go from one wall to the next, passing above any humans heads. if you ever find yourself on the ground, jump in the air, towards a human, or away, depending on your fight or flee instinct. walljumping is aimed to confuse the enemy, and to make a harder target of yourself. Many times, the humans shoot their base or each other trying to hit you while walljumping
Attack Strategies.
Whenever you come across any humans, be sure to pay attention to the weapons or armor that they are carrying. naked humans only need three bites, and since the repeat rate of the mara bite is fast, don't even bother to walljump, just go straight for the kill.
rifle-easy prey
painsaw-easier than the rifle, if possible
shotgun-these guys can be tough. if their wearing light armor and a helmet, be very careful. it takes less than three shots to kill you. dont stop moving, present a harder target. never jump straight at them, unless you like the taste of lead. try to go from wall to wall, and make it a higher priority not to get shot than to bite. the fight may last longer than normal if the human has a good aim. hopefully, the little bights will add up, and you'll get him. if he doesn't have a helmet, dont bother with that, and go straight for the head. go for them when they reload, and they'll probably run out of ammo if it lasts for a while
lasgun-dangerous grouped with more people, do walljump if he has helmet+light armor, otherwise, just go for him
mass driver-can be dangerous if one chases you, because you'll probably be under 38/39 hp at this point. if alone, go for them.
chaingun-go for the head. dont run in front of them and hold down left mouse button, or youll just get every bullet. walljump around them
flamer-just dont stand in the flames. leave him alone if he fires it everywhere, hell just head back to base for hp and ammo.
pulse rifle-the rounds are really slow, so just walljump and you wont have much trouble
lucifer cannon-see shotgun
Most skilled players, especially with a lucifer cannon, expect you to jump over their head and so they shoot up in advance. With a luci this will often mean instant death, so don't be predictable.
Armor
light armor-go for the head. it just takes two bites
helmet-curse these guys. go for whatever presents itself. if they dont have light armor, the torso
battlesuit-your going for a bsuit with a mara? ok, go for the head
Strategies-
jump on their heads, above their heads, around their heads, near their heads, to the side of their heads. seriously. go for the head
if you see a group, jump like crazy and look down. bite their heads, and try your best not to get hit much
if they have no armor, don't even bother jumping (unless they have a luci or shotty, those things kill) just walk up to them and bite their torso three times. no problem. (note, only applies to singular people)
jump, jump, jump. i cant stress this enough people
it can help if you have backup against a group, such as, another mara
don't jump straight for them. you'll just get shot in the face
if the human base is abandoned, or the defenders are distracted, jump over the turrets and stand on top the reactor. bite away!
Do NOT take on groups of three and above expecting the whole group to die. unless they're all naked riflemen.