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making the .shader file help.

Started by remco138, July 15, 2007, 08:10:55 PM

remco138

ok i made a map tested it with devmap but i want to pk3 it and have it working for friends so we can play my map.

everyting should work but the shader file, how do i get that working?
i head about Q3MAP2 can make it.
i opened a shader file of an other map and it says:
// Generated by Q3Map2 (ydnar)[/color].

Mexel

q3map2toolz. Search for it. it's what i use to gather all my textures and shaders.

Thorn


Survivor

Quote from: ThornReal men do it by hand.

Real men have women for it.
I'm busy. I'll ignore you later.

Taiyo.uk

Women are for n00bs - my goat writes l33t shaders. It read the shader manual: http://q3map2.everyonelookbusy.net/shader_manual/contents.htm

remco138

where to download that ting... and im not downloading it from fileplanet.

Mexel

Quote from: remco138where to download that ting... and im not downloading it from fileplanet.

Deal with it man and just sign up. I mean i had to, JUST to get a damn file. Despite how much i hate that site. i signed up.

remco138

i downloaded it.
k but how do i let it make the .shader file?
i did set the paths.

remco138

i searched google and searched here but found nothing bou that q3map2toolz can make the .shader file... i need help !!

tehOen

Quote from: REAL MANReal men do it by ....


remco138

Quote from: LinuxManMikeChttp://www.heppler.com/shader/

thats not the sort of anwser i wanted actually...

i just want my map to work, so i can lan with my friends with my own maps.

LinuxManMikeC

I don't care if its what you wanted.  If you can't get that utility working, the manual is what you need.  If you want to make maps, start reading.  And its not like you need to know how to write a shader from scratch, just pull all the shaders you used into your own shader file.  It really isn't all that hard.  Just reading the Introduction should be all you need for now.
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