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Common base locations (and their names)

Started by Norfenstein, April 23, 2006, 04:47:24 AM

mooseberry

What about on any of the newer maps? Anyone have building stratefy things for those?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

mooseberry

Well here is a base that I made for humans on UTCS.

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

_Equilibrium_

Quote from: mooseberryWell here is a base that I made for humans on UTCS.


that base looks worse than default. no offense. much easier for adv goons to snipe IMO.

Jaradcel

I'd have to agree. That base is a deathtrap for humans. Not enough room to maneuver for humans, and the turrets will block each other more often then not. It's also probably snipeable.
TOP DRETCHING THE ENGINEER!!!! =(
And fer christsake, DON'T BUILD IF YOU DON'T HAVE A CLUE!

n00b pl0x

will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Jaradcel

Those are horrors to build. Everything is snipeable in ATCS. Everything.

The best base I can think of is one in the middle base - If you place it right, only your base defenses are snipeable. However, this leaves it very easy for aliens to rest up (They just jump upstairs) and too easy for a tyrant rush.

The original base for ATCS is a hell to defend because of the side corridor and long distance from armory to main entrance unless you start camping the long corridor - which is generally a bad idea.

The side hatch is snipeable from either side no matter where you build, but can be do-able I suppose. Never actually tried though.

If you move to the anteroom in your main original base, this can work for awhile, but is again, sniper bait, and aliens can just use your old base or hte top of the middle base to regen.
TOP DRETCHING THE ENGINEER!!!! =(
And fer christsake, DON'T BUILD IF YOU DON'T HAVE A CLUE!

daenyth

I will write some stuff up later. Maybe post some decent base designs.
Quote from: Bullislander05
It's like trying to take apple seeds out of a zebra to plant a giraffe tree.

_Equilibrium_

Quote from: Jaradcel on July 27, 2007, 07:07:50 PM
Those are horrors to build. Everything is snipeable in ATCS. Everything.

The best base I can think of is one in the middle base - If you place it right, only your base defenses are snipeable. However, this leaves it very easy for aliens to rest up (They just jump upstairs) and too easy for a tyrant rush.

The original base for ATCS is a hell to defend because of the side corridor and long distance from armory to main entrance unless you start camping the long corridor - which is generally a bad idea.

The side hatch is snipeable from either side no matter where you build, but can be do-able I suppose. Never actually tried though.

If you move to the anteroom in your main original base, this can work for awhile, but is again, sniper bait, and aliens can just use your old base or hte top of the middle base to regen.
i disagree:

1.) the middle base is NOT the best. 1 entrance = death trap
2.) default is your best choice if you build it right.

Bizarre


Unarmed

Excuse my being a newb, because I haven't seen ANY reactor moves so far, but on Tremor, has anyone thought of moving the humans downstairs? Humans can go in and out by 3 ladders, I'm pretty sure that aliens can't climb up (I've tried it wall-walking as a dretch. not fun.) Haven't seen it anywhere so far, so I have no idea whether or not it would help. Plus it should confuse the aliens a lot.

Bissig

Quote from: Unarmed on July 13, 2008, 02:27:22 PM
Excuse my being a newb, because I haven't seen ANY reactor moves so far, but on Tremor, has anyone thought of moving the humans downstairs? Humans can go in and out by 3 ladders, I'm pretty sure that aliens can't climb up (I've tried it wall-walking as a dretch. not fun.) Haven't seen it anywhere so far, so I have no idea whether or not it would help. Plus it should confuse the aliens a lot.

You will note that such a base is faaaaaaar to cramped and can not be defended well without damaging teammates and/or structures.

claftota

I love Tremor when I'm humans, because the aliens are usually made up of retards who ove their base to the box room in s1. The grangers cannot climb, so eggs and OM are easy to kill, acid tubes are pointless.  Although I must admit I have seen aliens s3 use it effectively at times, but humans buildin downstairs. Well I think 'downstairs, is just for getting around easier, building a base there is really gay because it is easy to snipe!

Lava Croft

Quote from: claftota on July 29, 2008, 01:55:41 PM
I love Tremor when I'm humans, because the aliens are usually made up of retards who ove their base to the box room in s1. The grangers cannot climb, so eggs and OM are easy to kill, acid tubes are pointless.  Although I must admit I have seen aliens s3 use it effectively at times, but humans buildin downstairs. Well I think 'downstairs, is just for getting around easier, building a base there is really gay because it is easy to snipe!
I think you play on retarded servers.
I also think that homosexuality and basebuilding are not related to each other, so please don't confuse yourself.

St. Vrayne

Quote from: n00b pl0x on July 27, 2007, 04:34:59 AM
how about atcs bases

I have a guide for ATCS building that Ozzy and I working that is rather extensive, including screenshots and demos with explanation "scenes" in them on how to build each base.  There are bases for every stage, and sometimes more than one base for one stage.  It will be done soon.  So hang tight.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

St. Vrayne

I realize that.  I'm still making one.  I also have two others guides in the making for Nexus and Karith.

Kronos

I cant find any hummy base locationz on karith

St. Vrayne

Here is a thread about stuff like that.  These locations are not the best on Karith, as are any of them for humans.  No matter what, they usually get torn apart, except for the base inside the elevator room.  That room is highly despised however, because it just turns a game into a camp-fest.

Go here for some tips.

Venkman

Quote from: treeSkwerral on July 17, 2006, 05:41:10 AM
First of all the worste place for the human base is in the U shaped hallway.  It's a pathetic move and EASILY sniped from both sides.  Now the best spot on that map is the in the junction on the pipes outside the box room.  It's not an easy move but I have never seen it fail once it was up.  Can't remember who started that one but it's Tyrant proof which helps a great deal to start with.  Anyplace around the human default base is not a really great area if there is any feeding going on.  Now if there is nearly zero feeding, under the stairs or upstairs is a fine place but that's not an event that happens all too often.

That sounds like a terrifying base for aliens. Shit... I'm glad I've never seen it.
Quote from: Nux on March 29, 2011, 01:48:56 AMDon't look at me! GO! SPAM EGGS.
Quote from: Aelita on September 16, 2010, 01:24:34 AM
Oooooohoho how we can argue about this one...

42

#169
Here's an interesting base on vega (there's an egg above the far door in the first picture that's kinda hard to see.  This is a nice spot, since that door doesn't open all the way):




JOURNEYMAN

As I recall this base failed at the end. 
Grab reality by the balls and squeeeeze!


42

Hm, it might have.  I think that was mainly because of bad defense, but I can't really vouch for anything, since it's been a few days. 

42

I made a base on atcs the other day; critiques please?  (The trapper just outside the OM ledge was later removed for another hive near the first one)